
The lighthouse fails and darkness invades Willow Ridge. Your husband runs into the forest for answers, unaware of the shadow hunting him.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[b]Rite of Passage 2: Child of the Forest[/b] (IHOG) The forest is alive... and deadly. Options include separate sliders for Music, Ambients, SFX and Voices, Full-screen, Aspect Ratio and Custom Cursor. Choice of three preset difficulties, or you can go with Custom mode. [b]Glitch alert[/b]: Late in the game, you have to light a lantern with your amulet. Click ABOVE and to the LEFT of the lantern with your amulet, not directly on it. [b]Story[/b]: Willow Ridge exists in a constant state of darkness; a pervasive gloom that would destroy everything if not for the lighthouse. Only light can keep the menacing trees away from your little town, and now your husband, the keeper of the Great Lighthouse, has taken off alone in hopes of removing the eternal darkness for good. https://steamcommunity.com/sharedfiles/filedetails/?id=1817260751 Because of a couple of movies that this reminded me of, the early part of the game less enjoyable for me than it should have been... Not through any fault of its own, it's just that I didn't like those movies and kept thinking about them. Learning the full scope of the story really helped me overcome those early feelings I was having. The story progresses through a combination of cutscenes, papers we find and the interactive stories that I love so much. Our [b]Journal[/b] has "tabs" for Story, Task List and Achievements. Sometimes clues go directly into the journal without us seeing them, and there's a lot of extra story in there. [b]Gameplay[/b]: Be on the lookout for [b]collectible acorns[/b] and "[b]forest fruit[/b]" during the main game. The acorn to the left of your toolbar will be golden if you've found one at your current location. The fruit is hidden behind other things and scattered across the game. Our [b]MAP[/b] is interactive, and has the teleport function. There is a separate map for each section of the game, but they are easily clicked through if you want to see a different area. [b]HINTS[/b] used during the adventure portion of the game will either pinpoint something nearby or give you a directional arrow. [b]Hidden Object Scene[/b] types vary between list, silhouette, finding fragments, riddles and more. Something I really enjoyed about the fragmented object scenes is that afterwards you can zoom in on the pieces and put them together like a puzzle. Inventory items can be interactive, as indicated by a [b]+[/b] sign. HOS do not repeat. https://steamcommunity.com/sharedfiles/filedetails/?id=1817258366 The [b]Mini-games[/b] were similar in type to the ones we had in the first game, [i]Rite of Passage[/i], although the devs always find ways to present them in new and interesting ways. Once again we have battles in the game, but rather than dexterity, what you really need is the ability to recognize patterns. [b]Sights and Sounds[/b]: I really enjoyed the graphics in this one. Such a gorgeous variety of locations and colors, yet still completely feeling like they belong in the same game. https://steamcommunity.com/sharedfiles/filedetails/?id=1817297919 The music was perfectly mood-setting, and one song in particular was hauntingly beautiful. The voice overs are all very good (I especially love the voice of the narrator during the mini-shows), and I enjoyed most of the sound work (get rid of the annoying clicking noises, devs!) [b]CE Content[/b]: [list] [*]Integrated Strategy Guide [*]Bonus Chapter [*]Collectibles: 34 Acorns (one at each location in the main game), 5 Forest Fruits and 11 Morphing Items (Bonus Chapter) [*]In-game Achievments [*]Unlockable Diary* [*]21 Replayable HOS with scoring system [*]5 Replayable Mini-games [*]5 Replayable "Mini-shows" (interactive stories) [*]8 Wallpapers [*]8 Concept Art, which shows scene progression, as well as blurbs about how the concepts came about [*]8 Posters (puzzles which will give you background info on the characters who are pictured once put together) [*]10 Music Tracks(can be saved) [*]The Old Lady - [b]you MUST find every acorn[/b] to access this part of the CE content, but I missed two. *sad* [/list] *You have to collect the fireflies from the Main Menu to unlock the [b]diary [/b] in the bonus content, but no matter how I click, the one at the top left can't be selected. *shrugs* Wish I could tell you what's in there! There are 3 pages of [b]achievements[/b], and if you'd like to know what you're shooting for, take a look at the Achievements tab in the Strategy guide. [b]Bonus Chapter[/b]: The main game ended at a very good stopping point, but the extra chapter continues the story from just after where you left off. It's a very nice addition to the story, and the gameplay was just as good as the rest of the game. Be sure to keep an eye out for morphing items whilst you play the bonus. The orb indication to the left of your toolbar will be blue if you've found the one at your current location. I'm pretty sure that the last forest fruit is found during this chapter, as well. [b]Verdict[/b]: This is a great game, but one where you MUST pay attention to the story and read all of the tidbits you are offered, lest you miss out on big chunks of what's going on. Beautiful music and graphics, great voice overs, fun gameplay with a nice variety of HOS... Recommended to fans of the genre, but perhaps not those who don't like to read in their games. There's not an overwhelming amount, but I guarantee that you'll feel lost if you try to play without it.
When this came out in 2017, it might have been seen as an okay-average HOG. in 2023, the artwork is dated, muddy, and not all that pleasing to the eye. The story is bad... which is to be expected from an HOG- but this one is worse than most. The puzzles often make no sense. Many are far too simple. while others are all trial & error- no real logic to them. Just keep guessing until you get it right. The game description says the game has achievements- not Steam Achievements, though. There are achievements that you can unlock and look at in-game. It's what I would call an average Big Fish Game. It might be okay as a time-killing $2.99 mobile game on a phone or tablet, but the full price for this on PC is far too high for a game with no Trading Cards and no Steam Achievements. If you do get it- wait until it is in a really cheap bundle or on sale for at least 75% off. I bought this back in 2018 at 65% off- and I still feel like I overpaid. I will finish it, because I am stubborn that way. But there is no real challenge, and no interesting story to keep me engaged otherwise. Just a bull-headed determination to finish what I started. 4/10- only get it if you have a serious HOG/HOPA obsession, and have to own them all- even the bad ones.
Highly recommend... if you can live with skipping a few puzzles Pros .Entertaining story .Often unsettling atmosphere .Wonderful clear crisp artwork/graphics/scenes .Adequate music/sounds/voice acting .Four difficulty modes, including custom .Can change difficulty mode in-game .Mini-map with fast travel (receive in-game) .Lockable toolbar .Gears appears when item in position for possible use .Simple to intricate adventure play .Wide variety of hidden object scenes .Variety of easy to moderately difficult mini-puzzles .Collectables (acorns) .Strategy guide .Bonus chapter .Decent length Cons .The two Dark Woods map mini-puzzles did not work. The starting scene was different than the one in the strategy guide and on Youtube (crowded path/no rock; partial board path/no fence), there were no icons to follow or items to click on in the scenes and no matter which way I went, the game said, 'What, I'm back where I started! I must have taken a wrong turn'. I had to skip them both in order to continue the game, something I've only done once before in a game. .When using the amulet towards the end on a small object, there are no gears to indicate correcting positioning but it is very picky; took numerous ties for me to get it right .Sometimes the instructions for the mini-puzzles needed more detail to be helpful. Final thoughts (8/10): Wow, what an difference from the first game. Everything on my cons list for that game was corrected or upgraded or both for this game. Great experience.
Good hidden-object adventure game, except for the boring story. Mad Head should be a bit more inventive next time, like they were with Adam Wolfe.
Nice
I thought the first game in this series was bad, but figured that it could only get better - NO! this is like the anti-thesis of game devlopment, the game got worse! it's more repetetive, more confusing, more ridicolously complicated puzzles, and horrible voiceacting... i can't... don't buy it
Buggy piece of .... Couldn't pass the game because of bugs. Some puzzles just don't work.
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