
A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Rising Front is a single-player massive scale battle simulator, with tanks, cavalry, planes and infantry combat. You can play in first-person or command your army from above!
Over a dozen new vehicles and tanks have been added! including experimental vehicles that never saw combat in WW1!
Call in fighters, or bombing runs to aid your defense! 30+ Different Planes/Fire Supports!
Charge into battle on horse back with hundreds of cavalrymen! There are 20+ different cavalry units to choose from!
WW1 Era cavalry, Revolutionary War cavalry and Franco-Prussian War Cavalry as well!
Unprecedented in its scope, Rising Front facilitates engagements with 1000+ units in action simultaneously. Step into an era never before so vividly recreated in a WW1 game!
Tired of trench warfare? step into the Revolutionary War or Franco-Prussian war and fight in epic line battles!

Rising Front has full workshop support for Maps, Infantry, Cavalry, Tanks, Fire Support, Player Weapons and buildables!
Realistic WW1 Tactics: Master the art of war from a century ago.
Highly Optimized: Smooth performance, regardless of the battle's scale.
Artillery: Utilize a range of artillery for a strategic advantage.
Procedural Cover System: Adaptive environment for tactical gameplay.
Rag-Doll Physics: Experience dynamic and impactful combat scenarios.
AI Commanding: Direct AI units for a strategic edge.
Building System: Construct defenses to fortify your position.
Welcome to the trenches. Welcome to Rising Front.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun game there can be hundreds of soldier fighting and artillery explosions, weather could be rainy or sunny or foggy or other options, tons of weapons and buildables to make your own trench system or fortification, the ai is relatively smart for being so numerous, they will automatically take up offensive/defensive positions . 10/10
Quite fun, playing with the bots has been enjoyable. I wish there was a campaign mode where you could play as a country and start battles with other Bots, sort of what Ravenfield did but with more sides and a realistic map. I also wish there was a sort of control panel for when your playing as a troop in sandbox, like being invincible, restoring ammo, or flying. I also wish there was a visual cue when you shot one of the bots. This has been well worth the money and has a lot of potential.
THE BEST WW2 AND WW1 GAME !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Сырая и недоработанная, даже банально управлять юнитами нельзя помимо банального приказа идти туда-сюда и разных построений, которые ни на что не влияют
Definitely has potential, well done.
i love this game
i love this game with all my heart, lungs, intestines, Etc.
Пулемет стрелять
未来可期( 跟‘’战地模拟器‘’比,射击,移动和载具驾驶手感都太拉了或者说太简陋了。有意思的是,玩家可以设置自己的武器和补给装备,携带多少东西重量限定,超过900你大概就走不动了,它使你不得不规划你携带的武器种类和弹药数量。既然如此,可不可以使玩家规定自己和单位的携行具和防护装备呢? 这个游戏的最小指挥单位是一个排,可以在设置中设定排规模,中等20人最大40人,不能分离和合并单位(也不妨把把人杀到1个来微操一个人() 排内好像有人员划分,官方的排排内会有不同的武器和模型,有的带檐帽有的戴钢盔,但又跟没有一样,所有人都挤在一起 官兵平等() 看不到他们在进攻时主动分组。当然,如果真的细化这个东西虽然会为玩家带来更多选项但未免要求太高,也无必要 这游戏有三个模式,沙盒,场景构建和一个玩别人场景的模式。沙盒没有目标,几乎没有金钱限制,你可以放置所有你下载的单位然后斗蛐蛐。场景构建可能类似于任务编辑器,你可以设定参战单位,任务,双方的金钱数量和生成速度,还有游戏刚开始时生成的部队数量和种类并划定初始移动路线,我没玩懂只能说个大概,在机翻环境下摸索这个东西需要的时间可不少。 能指挥和生成成建制的部队 这很好,但几乎只限于行进到某地 如果能加上动作,交战规则等等就更好了,当我打完了想阅兵,看见几个排的战士都扑在地上 有点难绷(其实指挥界面上方应该有更多指令的,奈何我看不懂,找点人改善一下你们的机翻吧) 地图也比较简陋,虽然可以从地图外呼叫飞机和火炮支援,创意工坊里也确实有更多飞机模型和支援方式,但没有机场和能游动的水(我玩的一个冬季森林地图的水是固态的,欸,可能是冬天的缘故?)可能降低了创意工坊的丰富度,毕竟只能开坦克骑马。我只玩了攻防,游戏好像内有其他模式但我没找到相关的地图,地图还是有点小,这大概导致了我玩的三个地图都是只有两个出生点,没有其他目标,没有机场和炮阵地,不够丰富。 其他倒无伤大雅,画风简介但画质贴图简陋算优点还是缺点见仁见智了。这游戏应该有AI但它不会自己生成单位,通常也不会自己划定移动路线。这可能也使得你在玩别人的场景时只能用设定好的单位来玩,你不能像模拟器一样给部队设定枪械,也不能改变参战单位。 目前来看这个游戏够58这个价吗?恐怕现在打完折37.12元都不太值。但我买的不只是本体,还有创意工坊。可惜这个游戏的创意工坊目前内容也不是很丰富(跟模拟器比)有南北战争,二战,冷战还有更多的枪和地图,貌似还有其他音效
很有意思的一战模拟沙盒,地图种类丰富,包含从西线到东线的战场,既可以指挥双方电子斗蛐蛐,也可以夺舍士兵亲自操控。游戏性极佳,地面载具,空袭,炮击一应俱全。美中不足的是机翻汉化,一些奇葩bug(坦克被障碍物卡成90°后向天飞或者平躺下来侧着行驶),还有一些视野瑕疵(轻坦视角很抖)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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