
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandonware.
업적 100% 달성 후 남기는 평가. 아기자기한 도트그래픽에 빠져 마을을 만들고, 마을을 보호하기 위해 방벽과 미로, 방어건물을 어떻게 배치할지 고민하다 보면 수십시간은 훌쩍 지나간다. 몬스터의 레벨이 플레이어의 미니언의 레벨을 크게 압도하기 전까지는 나날이 강해지는 적에 맞서 디펜스를 하는 재미에 푹 빠질 수 있다. 하지만 한계점도 명확하다. 왜냐하면 적은 날이 지날수록 무한히 강해지는 데 반해서 미니언의 성장에는 한계가 있기 때문이다. 결국 최종적으로는 크게 두 가지 방법외에는 손쓸 도리가 없게 되는데, 첫번째는 매혹마법을 통해서 강력한 적 몬스터를 아군으로 만들어서 방어에 쓰는 것이고, 다른 하나는 텔레포트 타워와 매직게이트에 의지하는 것이다. 몬스터는 아침이 되면 소굴로 돌아가기 때문에 텔레포트 타워로 계속 무작위의 장소로 날려버리면 결국 마을에 대단한 피해를 주지 못한 채 소굴로 돌아가게 되며, 매직게이트는 몬스터가 아무리 강하더라도 한번에 죽일 수 있기 때문에 그랩 마법으로 몬스터를 직접 들어서 게이트에 던져넣으면 깔끔하게 처리할 수 있다. 게이트의 쿨타임 문제는 게이트를 여러개 짓는 것으로 해결하면 된다. 그 외에는 횃불 플레이 정도... 시작하자마자 방어고 나발이고 본진 업그레이드 + 보조건물로 최대건물수 제한을 늘린 뒤, 생존을 위해 꼭 필요한 시설(농장과 우물, 혹은 정수기, 그리고 집)만 확보한 뒤에는 나무만 캐면서 몬스터의 마을이 생긴 방향으로 큰횃불만 계속 지어서 오염이 퍼지지 못하도록 막는 것. 이 방법을 쓰면 게임 시작후 며칠내로 오염을 100% 제거하는 것도 가능하다. 이 방법이 가능한 이유는, 시작후 하루나 이틀 정도는 몬스터의 레벨이 낮아서 방어건물 없이도 충분히 대처가 가능하기 때문이다. 만일 맵상에 고대게이트가 존재한다면 더더욱 쉽게 몬스터를 막아낼 수 있다. 다만 오염을 100% 제거하여 몬스터의 침입이 없어진 뒤에도 블러드 문 기간중에는 블러드슬라임이 생성되며, 블러드슬라임의 레벨은 게임내 세월이 흐르면 흐를수록 무한히 강해지기 때문에 이에 대한 대비를 해두지 않으면 마을이 순식간에 멸망한다. 상술한 텔레포트 타워와 매직게이트를 지어두는 방법으로 대처가능. 사막지대, 용암지대, 마계(?) 등 여러 지형이 존재하지만 큰 의미는 없다. 유의미한 변수는 온도차 정도인데, 더운지역이라면 병입소를 충분히 돌려서 미니언들이 물병을 들고 다니게 하거나 분수대를 요소요소에 짓는 것으로 해결가능하고, 추운지역이라면 겨울에 수원이 얼어버리는 것에 대비해서 정수장 대신 우물 위주로 식수를 확보하면 된다. 보통 사막지대나 용암지대에서 게임을 시작하지는 않기 때문에, 혹시 식량이 부족하다면 옆마을에서 정기운송 시키면 된다. 결론을 짓자면, 진입장벽만 뛰어넘을 수 있다면 중반까지의 수십시간은 아주 재미있게 즐길 수 있지만, 종반에 이르면 결국 플레이어가 취할 수 있는 선택지가 매우 한정적인 게임. 그래도 중반까지의 수십시간의 재미는 확실하다. 할인할 때 잘 맞춰서 구입하면 본전 생각은 나지 않을 것. 정가구입은... 으음... 글쎄...?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This looks like a promising game but the UI is just too bad for me to get far enough into the game to start enjoying it, and the game doesn't have a good enough in game help for new players. I found myself googling to find out what should be simple controls, I was also surprised to find out you couldn't rotate buildings
It's rimworld, for people who hate agency and depth.
the game does not feel finished and its sad. it had great potential but it seems abandoned now. i do not recommend getting this game in its current state
This game isn't hard. It just has no real tutorial, terrible UI and managing your villagers is like herding cats. Everything has more steps than it needs to have and my god everything takes forever. Your god powers are weak and the tower defence element only really comes in later.
Unfortunately can't recommend this game. As fun as a concept that this game is, the way the AI interacts with the world is a baffling choice. Not only will villagers constantly run off to punch an enemy structure causing it to spawn a dozen enemies, but they will not equip armor or weapons, nor are they the correct profession to be doing that in the first place. A shame that this game plays the way it does. The easiest solution would be to have allow areas to limit what groups can go where.
没有中文,没有更新,不好玩,不推荐,我好想退款
For what it is I dont suggest buyin it. Would be great if the team was alive but they all got ran over or somethin idk.
I had some fun playing the game but the fun was drained by the problems I had with it. I would describe the feeling more as "draining patience awaiting for the fun to continue". The game is very difficult even on 1 difficulty lower than recommended. Sometimes for some inexplicable reason when I entered a level and built farms, the farmers did nothing on the farms(like nothing was planted). I suspect this game has a mechanic where if you don't have carrots to plant you can't plant them(at least from what I observed). If you pause the game the screen is covered by a dark pause screen so you can't pause and evaluate the situation(you can but you can't look at it). Things take way too long to get done(especially building better roads), I played at max speed almost all the time. Game mechanics and design aside, the thing that infuriated me most was the inability to type in a number for production limits or trade limits. If I wanted 50 planks to be in stock always, I would have to click fifty times on the + icon. Is it really so difficult to have an input box where I can type a number?
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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