
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
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About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very enjoyable tower defense game, as suggested by hours played. Does have a quite challenging difficulty curve. Echoing other reviews - this is a fully complete game, and well worth the price.
I bought the game and tried it for a few minutes. The game seems like it could be a great experience, but a few things bothered me enough that I decided to refund it. The first issue was the text size. The default UI text felt too small, and increasing the UI scale to 1.1x showed a warning that it could cause rendering issues. After changing it, I noticed that this option does seem like it may introduce some visual problems, so I was hesitant to keep using it. Another issue was the map zoom. The maximum zoom-out level is not enough for my preference. I really enjoy being able to zoom out and see the bigger picture of my settlement, but the current limit feels too restrictive. The map panning also felt awkward. The problem is not that it uses RMB (although I would prefer being able to customize it to something like MMB). The bigger issue is that it does not feel like you are grabbing and dragging the map. Instead, clicking RMB seems to set a direction and the camera keeps moving, which feels less intuitive. Another thing that bothered me is that when the game is paused, you cannot plan buildings because the pause overlay blocks interaction. I like to pause a game, look over my settlement, think about my next decisions, and place buildings before unpausing. Not being able to do that made the planning process less enjoyable. The game itself looks promising, but these small usability issues had a big impact on my experience, so I decided to refund it for now.
Very unique in nature, done by a single dev. Feels very complete at that point. Played over 100 hours and enjoyed every single one. It might feel unforgiving at first, and it gets harder the longer you stay in one area. But the whole point is to use your first settlement to sent out ressources and people so you can establish another, better base in another map. By the third or fourth map you should be able quickly wall in the corruption so it cannot spread, snipe the buildings and basically clear the map. I'm looking forward to any update, or even RTR2, but life comes first :)
The premiere citybuilder tower defense game. Everything works seemlessly, the UI is easy to navigate, the mechanics are intuitive, and the music drives you to want more all of the time. I can not get enough of this game and everyone should explore it.
Slept on game! Ive had it for over a year and only now played it. I've been looking for the most "simulator" focused version of Rimworld, like rimworld but I don't have to tell them where to go, and this game is close to that! Also the cloud effects with the mouse is such a stellar little touch <3
I really want to like this game, but right now the game fights as hard as it can to make me hate it. Willagers are beyond stupid: Want to build something far from your main camp? - enjoy 6 of your builders walking there to finish a simple fence post that cost 1 wood. Want to build walls to deter enemies? Well, the willagers try to ignore enemies, but, if they so much as have a glimpse at enemy buildings they immediatly fall into rage and sprint full speed at it to punch it once and then die to dozen enemies that spawn from thin air. Want them to be consistent in their work? sorry, impossible, every villager idles, chats or just stands there confused 80% of the day, you cant even use your powers to help with delivering resourses, since every villager gets in hysterical fit the moment they see your magic. The new corruption as enemy feels WERY UNDERBAKED. You start where you choose, the follow soon after on the other side of the map, you would think it means that they try to build their evil village to destroy you, but no, they just spread corruption where your magic doesnt work and spam towers/spawners. Ofcourse if you so much as dare to touch their buildings, a dosen monsters instantly pop into existance and kill everything they see, sinse they are 5-10 lvl higher than anything you have. So the gameplay is less about us vs them, and more about: build them in with firepits or have entire map flooded with corruption and die to infinitely spawning monsters, oh and ofcourse their builders are also infinite and instantly respawning, which makes it feel even less meaninfull whenever you catch them outside of their base. All in all, i want this game to bee good, but right now it feels like the devs rushed 1.0, and run off to work on the next game, this is not officialy anounsed, but if you check the forum they said it to some people there.
Its an awesome game, I hope in the future we could have other races in our settlement or as neighbours on the world map. Also maybe a summoning alter which would allow us to summon our own friendly monsters for a price in crystals. Also Wizards and Witches for defence would be cool too. :)
I totally love this game, simple but complex strategy. I always come back to play more sometimes. Thank you for a very nice game
Очень затягивающий геймплей типичной RT-стратегии. Требует тщательного изучения и внимательности, где и что строить и в какой последовательности, как держать оборону. Ресурсы сильно ограничены, особенно на первых порах. Некорректное решение быстро приводит к очередной слитой сессии.
Simple, unique, and weirdly fun. Cute minimalist graphics and some delightful gameplay concepts.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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