
Navigate the competitive industrial landscape of vibrant 1980's USA! Make strategic manufacturing decisions, optimize production chains, acquire technologies, and expand your global business network with key contacts. Opportunities await those savvy enough to capitalize on them!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
80’s USA… a time and place of rapid innovation, globalization and unprecedented profits. To dominate this competitive industrial landscape, you’ll need to build a cutting-edge manufacturing powerhouse and cultivate a rolodex full of jet-setting business contacts. Welcome to the land of opportunity!
In pursuit of unprecedented profits, you’ll need to seize every opportunity to innovate and grow each business you’re tasked with managing. Ever dream of running a hub of automotive production? A world-class winery with sweeping vineyard vistas? A sprawling mining operation extracting and refining valuable minerals? Or an aviation enterprise that assembles airplanes that will soar through the skies of an increasingly interconnected world?
You’ll need to optimize your production chains, import and export goods within the global market, keep up to date with the latest and greatest technologies, maintain strong relations with the local government and expand your business network to stay on top. Make all the right decisions along the way and you just might be able fulfill your American dream.
Conquer 15 unique and exciting scenarios in campaign mode, each with a different challenge. Alternatively, define your own path to success in sandbox mode.
Set up specialized complexes containing factories, power plants, industrial furnaces and farms! Establish utility networks to power your industries, making use of the natural resources around you. Provide the media industry with televisions, cameras, vinyl records, cassettes, computers, and video game consoles. Get distilleries and breweries up and running to create drinks such as vodka, whiskey and beer. Churn out candy, toys, dyes, batteries and so much more!
Capitalize on the emerging global market by signing contracts with executives around the world. Import goods and resources to accelerate your production chains and export your products to make the big bucks!
Build labs and set research strategies to help you acquire new technologies that will broaden your horizons and improve your production chains.
Your social connections are vital – to stay on top you’ll need to know the right people and stay on their good side. Network with CEOs of other companies to trade in materials and finished products, and get introductions to their powerful friends in the industry.
Satisfy your board of directors by keeping your profit margins high and completing goals to ensure further investment. Don’t worry, you’re not alone out there – hire integral executives to expand your business and increase efficiency.
Invest in the local town to keep your workers happy and ensure a strong relationship with the local government.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 220reviews | 64% | — | $203K |
| $34.99 | 41ratings | 48% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I originally didn't buy this game on release after I saw the reviews, however I am glad i gave it a try. The game is good, but it does require a different mindset from Rise of Industry 1. The contract system adds a different challenge in a genre that often allows the player to endlessly grow without any pushback. Instead on this game, you can lose a profitable contract, or a buying contract that you rely on, forcing you to rethink how you build your factories with long term planning in mind, you cant just endlessly spam the same mindless thing like in many other games. The game definetly focuses more on the factory layout and resource management rather than logistics, which is fine in my opinion. Too many factory tycoon games devolve into transport tycoon with extra steps. I didn't encounter any performance issues myself, so I can't speak on that end. Visually the game has a nice style andn flair, with the buildings and UI being reminscent of 80s movies and aesthetic. If I have a criticism is that the game could have some more QOL updates, for example when you setup a contract it tells you how many of a resource will you buy/sell on average per day, but you cant easily see the same average per day info in an active contract. Additionally, there doesnt seem to be a way to check how much are you paying for utilities separately, power and water are always combined. In conclusion, I think if you are used to these kinds of games this is a good spin on the genre that will give you some unique mechanics and challenges.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 12ratings |
| 74% |
| — |
| not modelled |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
original roi was better.
If you are a fan of the business simulation genre, and of the 80's world (think themed products like game consoles and old cars) then you could get a lot out of this game. I enjoyed it a lot. Even when I failed. Now into some details. I thought the contract system was actually pretty interesting and a good twist (you are essentially fighting against lag times and locked in business decisions which I felt was novel). The laying out of the base is fun overall. I agree that some degree of upgradeable buildings would make it more user friendly, but I also understand how the game is a layout puzzle. The events and relationship system is an interesting twist and is realistic especially for how business works and worked at this time, but I agree with other reviewers that there should either be more tradeoffs or automatic acceptances for positive decisions to reduce clicking. But it works in spite of itself. I found bugs, sure, but more frustratingly issues of soft-locking because I didn't have the information I required to make a reasonable decision. I had a lot of start-overs for this reason and harsh realizations of "oh, I can't do that and I wish I knew that earlier". Maybe it's player error, but I don't think that that is supposed to happen and it puts a damper on the mood. I would play this a lot more if there was more clarity to what amounted to game ending decisions, and if, in my eyes, if the production statistics were more easily accessible and integrated to make decisions. Don't make me use my IRL calculator in order to understand how much I need to be producing for an investor or contract! These should be mouse over tooltips! Overall an experience I enjoyed and will come back to as the game develops! It really is a problem of UI of dashboarding the right information the player needs at the right time to reduce frustration and clicking. Tooltips! Please develop it more. I thoroughly enjoyed my 7 hour Christmas break binge of the game!
I like it a lot so far, the contract mechanics and negotiating with suppliers or customers is a lot more realistic and fun then just selling goods on some miracle market. There's certainly mechanics that could be expanded a lot and some QoL features that should be implemented. For example I would suggest expanding on the worker satisfaction metrics and allowing some adjustment in production rates of a facility (perhaps at the cost of efficiency when deviating from the ideal 100%?). Also the game seems to be very poorly optimized and doesn't run nearly as well as expected of something with this level of graphics and simulation. All in all I still think it's a great game, though 35€ seems a bit overpriced and I would find 25€ more appropriate.
Honestly I had played the first part, kinda liked it and was excited for part 2. Let me say, it lasted 26 minutes to show me the opposite.
Что-то теперь жалею что 1 части поставил отрицательную оценку, пока играл постоянно вспоминал как было раньше...
我很喜歡RoI 第一代,但這個完全不是那回事。 這款遊戲跟第一代比起來差太遠,一點影子都沒有。 然後還發現開發人員跟第一代不一樣。 如果你也很喜歡第一代,我會勸退。 不過如果喜歡這類遊戲的,也沒玩過第一代的,可以考慮一下再決定。 不過我個人覺得還是第一代比較好玩得多。
Das ist ein ♥♥♥♥ GAME
Greed, Greed is Good! (And so is this game)
Sucks
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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