
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
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About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a standard RPG, nothing special. But I can't recommend it. When I tried to exit the game via the menu, it crashed. After several minutes of complete inactivity, I had to restart my PC. I obviously don't want to experience that again, so I've requested a refund.
fcDQ游戏的画风加上重装机兵的赏金系统,儿时的回忆满满。 但是这游戏人物技能方面极其的单调,所有人物统一模板除了属性不同攻击技能设定的一模一样,数值给的也极其的保守,群体90%伤害8蓝耗,学的更高级的100%伤害14蓝耗,辛辛苦苦练级结果就这?最后打boss为了省蓝基本全是用的1级就会的单体技能,根本没有升级后学会新技能的期待感。玩到30级了辅助技能一个都没学会,fcDQ至少也有个利雷逃脱地城,鲁拉回城啥的,虽然道具也能实现就是玩的比FC还憋屈。战斗辅助增益技能也少,都玩到30级了1号角色就会一个群体加防,2号战士才有一个加攻,3号僧侣除了一套风系战斗模板、加血和各种驱散(还不全)外根本没其他技能,4号法师就火、冰战斗模板再加一个减敌方双抗。这个时候对面小怪我见到的都有睡眠(硬控)、中毒、减速、减防、麻痹(硬控)、封印、混乱(硬控)了,我方基本都不会,感觉自己玩的就是4个只会力大砖飞的角色,完全没脑子,打不过就纯数值不够。打到管家就更明显了,对方开局减幸运相当于减疗,我方一点反制手段都没有,速度快攻击高,第二回合给自己上个增益buff后直接秒人,加上减疗根本没法打。boss招的冰火魔法书也意义不明,用同属性的攻击打就会给自己加对应属性的抗性(但是放在这个boss战里何意味?boss出招也不是火冰属性,该秒你还是秒你)。所以怎么解决,就一直练级练到防御抗性高到boss打你也不痛不痒了就过去了,这不纯纯的力大砖飞吗,一点博弈感都没有,就单纯的不好玩。
6時間プレイ時点評価。 見た瞬間に分かるドラクエライクなRPG。触った感じかなり丁寧に作られているという印象。 難易度調整はないが、次のダンジョンに進むごとに、装備のアップデートをしないとちゃんときつくなる戦闘バランスは好感。ダンジョン内の探索報酬で装備を整えていけるので探索意欲も沸くつくりはgood。ダンジョンにはミニマップがあるが、それでも少し迷ってしまうような構造になっていてよく考えられている。 戦闘は基本ドラクエ3だが、オート戦闘もありAIの行動は結構賢い。 しかし手動入力しないと最適解とはいえず、MP抑制などをある程度やりながら進めないといけないバランスになっているので、自動戦闘でサクッと終わるのが好きでない自分の様な人には刺さるだろう。 あと賞金首システムがあり、メタルマックスの様に各地の賞金首を狩ることで賞金がもらえるような仕掛けもあるのもよい。 これでマップの4分の1ぐらいは歩いたのかなー?と思って全体マップを開いてみたら、まだ10分の1も歩けていなかったのに気づき、世界が相当広く作られているのに気づいた。 レトロRPGが好きならおすすめしたいゲーム。
建议等更新一段时间再看,现阶段很无聊。跟远古时代的DQ2都比不了。
Okay an english review might be helpful. Sunken Dragon is a no frills old school style grindy NES like jrpg. The story is light, the fighting is easy as you can grind as much as you like and after each battle you receive free healing items, so you will have plenty. This game does have a very big encounter rate, although most fights consist of only 2 rounds, enemies are easily taken down, and you can even auto battle your fights, and there are also items that temporary reduce encounters. And finally the game is huge, with indeed over 20 hours of gameplay for a tiny price. One review says the game crashed hard for that person, personally i never experienced that once. There are some very minor translation errors but nothing too bothersome. And the dungeons are big, while there is a map, it doesn't show where you been, so a pen and paper might be handy. If you are looking for a light rpg, where you love to just mindlessly grind without worrying about deep strategies and stories then this is the game for you, if you want something deep or special then look for other games. 8/10.
网上搜索mm相关词条发现的这游戏,挺喜欢这种复古风fc游戏的,总体还是支持的,就是有些地方体验有点差。 1.技能数值给的太克制了,90%攻击力群伤技能消耗8mp,加强版本100%攻击力的只涨10%伤害消耗14mp?而且玩家的属性伤害几乎没有体现,目前没发现属性有明显的作用,比如怪物克制。 2.商店不卖蓝药只能靠打怪掉,打小怪玩家不舍得用,boss战有神像恢复又用不上。建议给战士系的增加清杂武器比如回旋镖之类的。 3.难度曲线有点陡,大迷宫+高刷怪率酸爽的不行。等级本身又难刷,前期难、中期简单、到了中后期尤其是拿了船之后到其他地区难度陡增,刷了一晚上才从50升到53,提升还特别小,纯纯的肝硬化。
经验和金钱的获取量少的可怜,都TM打到后期了打一把小怪就给1000多经验和金钱,要买每个角色的专属套装每个都要40~50多万,刷的累死!
硬核回合制,有DQ,重装机兵,吞食天地的影子,仿佛让我回到年少时的暑假,一个游戏整个暑假,慢节奏,无指引,不过好在能加速游戏速度,整体还是不错的,不过可能会不太适应现在快节奏的人群
浪费时间的迷宫,太过老套且无趣的内容
几乎没有在stem上打过差评的我被一款号称复古情怀的游戏骗进来狠狠的喂屎 游戏的数值是崩坏的,状态是无敌的,主角们是废物且同质化的,15步内是必有敌人的 2026年了,还有人连麻痹和睡眠都不能做出差异,太匪夷所思了,所有的强力DEBUFF对面的BOSS或者路边的野狗精英都有可能会使用,那么谁不会使用呢?该不会是这群看起来像是流水线工厂制作出来的主角们不会使用这些强力状态技能吧? 游戏让人感兴趣的只有开头的10分钟,被复古画面骗去练了10分钟的等级,万万没想到,接下来,95%的时间里,你都会在战斗中度过,这下可以练级练到爽了???这就是游戏制作者的童年,只在战斗中度过,这不是我的童年,我的童年没有这么狗屎 玩家所有单体技能的差异只有数值,还有完全难以理解的高消耗MP,完全不能理解为什么技能蓝耗和伤害的比例是用这种如此不合理的方式进行提升的 玩家所有群体节能的方式都是一样的,统一套用勇者斗恶龙的回旋镖,你没有听错,就是套用了回旋镖,随着群技能攻击的人数,伤害逐渐递减 玩家拥有的状态技能有,对面单体减防,我方群体加速,对方单体减速,我方单人加攻,我方单人加魔攻 敌人拥有的状态技能有,对方群体睡眠(被攻击不会唤醒),对方群体麻痹,对方群体咒语封印,对方群体运气下降(治疗效果变得极差),对方群体速度下降,对方群体防御下降, 谁是勇者? 这款游戏最有特色的地方是可以让玩家在RPG游戏战斗中感受到堆怪,这是这个游戏最有特色的地方了,在95%(较为保守的比例)的战斗中,对面的小怪都会比玩家的数量更多,太爽了,这就是特色! 我这辈子都不会再购买任何国产的RPG游戏了,这种狗屎都能搬出来卖,玩这个还能觉得有童年情怀的,我只能说你的童年过得是有点悲惨的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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