
RigidGems Museum is a collection game where you mine rough stones, cut them, collect them, and display them to build your own digital gem museum. It features 500+ cuts licensed from real gem cut designers and rights holders, letting you collect and admire a wide variety of gems.
Modeled estimate, not a reported figure. How we estimate →
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About
RigidGems Museum is a collection game where you mine rough stones, cut them, collect them, and display them to create your own digital gemstone museum.
The game features 59 mineral types, 527 cut designs, and more than 500 cuts used with permission from real-world cut designers and rights holders. You can mine rough stones from locations around the world, apply a wide variety of cuts, and observe how each gemstone changes with light, color, and shape.
The game also includes fantasy-style inclusions such as flowers, planets, and galaxies. RigidGems Museum is not intended to be a strict gemological appraisal simulator. Instead, it combines real-time gemstone rendering with beautiful game-specific collection elements.
Finished gemstones can be placed freely in your gallery. With display items and glass cases, you can build your own museum-like exhibition space.
The game also explores mineral effects such as ammolite-like structural color. Real-time play-of-color rendering allows certain stones to shift in color depending on viewing angle and lighting, creating a visual effect rarely seen in gemstone games.
At its core, RigidGems Museum is a calm, non-competitive collection experience where you can gather beautiful minerals and cuts, display them, and enjoy them at your own pace.
・Mine rough stones from locations around the world
・59 mineral types
・527 total cut designs
・More than 500 cuts based on real-world designer cuts, used with permission
・Unique minerals such as ammolite
・Play-of-color effects that shift with viewing angle and light
・Fantasy-style inclusions such as flowers, planets, and galaxies
・Observe differences in gemstone light, color, transparency, and shape in real time
・Place finished gemstones freely and build your own gallery
・Customize your gallery with display items from the shop
・A calm experience focused on discovery, collection, observation, and display
・Playable even without an RT-core GPU; not limited to DXR-only hardware
・Built-in real-time ray tracing benchmark mode
・Display FPS / trace/sec / rays/pixel in real time during normal gameplay with the i key
・Streamer Mode for video creators and live streaming
One of the major features of RigidGems Museum is its collection of more than 500 cut designs used with permission from real-world cut designers and rights holders.
The full version greatly expands the game into an experience centered on the diversity of gemstone cuts. Players do not simply process gemstones. They can compare, collect, and display a wide range of cuts while gradually building their own digital museum.
In addition to familiar shapes such as round, oval, cushion, and emerald cuts, the game includes many complex designer cuts with distinctive facet structures. Depending on the mineral type, color, transparency, and cut design, even the same stone can show a very different character.
Ammolite has been added as a mineral through an update.
Ammolite is a distinctive organic gemstone known for vivid colors such as red, green, blue, and gold that appear depending on viewing angle and lighting. In RigidGems Museum, this angle-dependent color change is rendered in real time, allowing ammolite to stand apart from transparent gemstones with its own unique brilliance and presence.
Ammolite can be obtained as an item, and it can also be mined and cut. Minerals with structural color or play-of-color require a different kind of visual treatment from ordinary transparent gemstones, making them one of the game’s distinctive graphical features.
RigidGems Museum includes inclusion elements that appear inside gemstones.
Some inclusions are not direct recreations of natural inclusions found in real minerals. Instead, they are expressed as fantasy-style motifs such as flowers, planets, and galaxies. These are not part of a gemological appraisal simulation, but game-specific discovery, collection, and visual enjoyment elements.
Even with the same mineral and cut, the type of inclusion inside the stone can greatly change its impression. You can search for beautiful, rare, or mysterious stones and display them as part of your own collection.
Cut gemstones can be placed in galleries to create your own exhibition space.
You can arrange stones for comparison, build a display around rare gems, or create themed galleries based on color, shape, or atmosphere. Updates have added display items and glass cases, making it possible to create a more museum-like space.
RigidGems Museum is not a game about efficiency or competition. It is a quiet collection experience centered on gathering minerals, trying different cuts, and enjoying beautiful stones at your own pace.
RigidGems Museum may appeal to players who enjoy:
・Gemstones, minerals, and cut designs
・Collecting and comparing beautiful stones
・Collection systems and gallery building
・Calm experiences centered on observing beautiful objects
・Crafting and simulation elements at their own pace
・Collecting gemstones with fantasy-style inclusions
・Mineral effects that change color depending on angle, such as ammolite, opal, or labradorite
・Real-time ray tracing performance testing
・Checking rendering load not only in fixed benchmarks, but also from any viewpoint, object, or scene during gameplay
This game focuses on discovery, collection, observation, and display rather than competition.
RigidGems Museum runs on an independently developed real-time rendering engine.
This game is not limited to DXR-compatible GPUs. The engine includes its own ray tracing process, so the game can also run on GPUs without RT cores. If DXR is available, DXR rendering can be selected, but depending on your environment, turning DXR off may result in smoother performance.
GPU generation and performance do not automatically change the visual quality itself. A more powerful GPU can provide higher resolutions and smoother frame rates, but the game does not support AI upscaling features such as DLSS.
If the game feels heavy, reducing resolution, graphics settings, or switching the post-effect depth-of-field blur to a lighter setting may improve performance.
In addition to the main game, RigidGems Museum includes a benchmark mode for checking real-time ray tracing performance.
During normal gameplay, you can also enable the information display with the i key to view GPU name, resolution, FPS, trace/sec, and rays/pixel in real time. Instead of only using fixed benchmark scenes, you can directly observe how rendering load changes in any scene, viewpoint, or object within the game.
This feature is intended as an additional tool for hardware enthusiasts and technically minded players. It is not required for normal gameplay.
You are free to livestream or upload videos using gameplay footage from RigidGems Museum.
Content creators may freely:
・Livestream gameplay
・Upload gameplay videos
・Monetize videos and streams
This applies to platforms such as YouTube, Twitch, TikTok, and others. No special permission from the developer is required.
The game includes a Streamer Mode that can switch the BGM for video creation and livestreaming. If you plan to upload videos or stream the game, please enable Streamer Mode from the in-game settings if needed.
Some BGM tracks used in the game are royalty-free music. Gameplay videos and streams using the BGM as part of the game are permitted, but platform-side automated systems may occasionally show Content ID or similar notifications.
If you are concerned, please use Streamer Mode or lower the BGM volume in the game settings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
良い点 ・宝石の種類、カットの多彩さ ・光の表現 ・ゲーム内通貨さえあれば入手済みのカット済みルースを購入できる(一定の大きさまで) ・インクルージョンによるカットのやり込み要素 改善してほしい点 ・カラーストーンの色が全体的に薄すぎる ・カット作業の操作性が悪い。ピッチとヨーだけじゃなくてXYZ回転や平行移動、面合わせなど追加してほしい。 ・ギャラリーが並べて置いてあるだけ。台座とか小物とか装飾要素が欲しい。 ・宝石の種類ごとに色が固定?収集要素があるならできれば色にブレが欲しかった。
玩了一小时六个成就,简单说一下,UI不行,中翻是机翻翻译不准确,如果对宝石的切割和矿种熟悉的建议直接玩英文;切割是激光切割不是自己切,切割模型种类十几种,目前还在研究自由切;翻转切线不太能精准微调还只能转模型预览而不是宝石本身,翻转都只有180度而不是360度,导致有些长相刁钻的裸石明明可以切很大,但是不得不切的很小去保证切割完成度,总体来说感觉首发价格贵了,想玩可以等降价或者后续更新,但是喜欢彩宝切割可以试试
喜欢吃石头的人吃得很开心谢谢款待,地肥得离奇,包裹物也很离奇(这里是滴胶工坊吗.jpg),如果有更多矿石材质和矿石包裹就好了(比如游戏做了但看不出来和其他石英差别在哪的发晶),ui堪堪够用但确实有点搭不上,钱似乎没太多地方用,以上是不够好或不够现实的地方但石头真好看,喜欢吃石头真的应该都来玩 关于切割时候的操作:[spoiler]左键拖拽切工模型之外的地方可以自由旋转,虽然对不常这样操作的人而言不好用但至少弥补了右边的拉条只能转2维的缺陷,我基本上用来抓着转小圈圈,可以在当前视角基础上对模型进行顺时针或逆时针旋转。[/spoiler] 要是有更多内容就好了好想看更多石头和矿,好想买家具装修展厅(什么)和逛别人的展(什么
「とっとと金稼ぎてぇなぁ」って人はマップ一番左上のカナダに行きましょう、価値観が崩壊します。 私はうぇっへへぇwww大金稼げてうっめぇwwwと調子こいてルース買いまくった後今日はこのくらいにしとくかとスタート画面に戻ってオートセーブがないことに気づき全てを失いました。 セーブは、忘れずに、しましょう。
玩法其实很简单,就是去挖原石之后进行切割,挖宝石切宝石欣赏宝石这样。喜欢宝石切割和欣赏宝石的话会觉得很有意思,宝石的透光、切面、质感和火彩都做得非常好,切割的种类也很多,我可以盯着宝石欣赏界面看一整天……小石头美丽小石头……传说级小石头…… [u]建议改进的部分: [/u] 1.UI和翻译的问题看到评论区已经有人指出了所以不再多说,希望看到关于UI和翻译的更多优化~ 2.切割的种类很多有五百多种,有时候不太能一下找到想要的切割方式,希望可以在切割种类的旁边附上一个小模型图方便查看,也可以添加筛选方式来方便寻找。在大地图页面购买新的宝石切割种类的时候希望能用颜色或者其他方式标明有没有购买过这个切割种类。期待后续可以出自由切割模式!好想试试自己设计切割宝石![strike] (我们会有那样的回到未切割状态功能吗?有时候切完了会后悔……) [/strike] 3.[b]关于库存: [/b]希望原石库存这边也可以做一下筛选功能优化,比如可以筛选排序传说级别和普通级别的原石,筛选同颜色,筛选同类原石之类的。我也有点需要库存扩容,有时候挖石头挖上头了结果提示我库存已满……可以考虑设计使用票券和orin购买背包扩容! 4.[b]关于收藏馆: [/b]同样希望做类似上述库存的筛选优化;以及“画廊”这个翻译名可能不够准确,“收藏馆”或者“展览馆、”“陈列馆”这样的翻译可能会更贴近一点。需要额外的一键整理按钮,因为切换展馆的时候宝石就不会自动排列整齐了。期待后续可以更换收藏馆的背景,灯光颜色。希望可以出一个独立欣赏宝石的功能,可以添加到点击宝石之后出现的菜单里,比如“单独欣赏此宝石”,然后可以转移到另一场景下给宝石打光、更换背景、添加装饰品,托盘之类的。 5.[b]关于任务: [/b]做任务期间发现有两个任务的指定颜色和类型文本不对,[spoiler] 任务《BiColor Tourmaline》文本中的指定类型是“电气石”,指定颜色显示为“白色”,但是实际上应该提交为“多色”的“西瓜碧玺”。任务《MultiColor Sapphire》也是类似的问题。[/spoiler][strike](我感觉这块还是翻译导致的问题,期待后续优化修改。) [/strike] 6.[b]关于图鉴: [/b]图鉴里也可以给宝石列表上添加一个宝石的小预览图。分支菜单可以就做在一级列表下,打开二级列表(稀有度)之后再点击打开三级列表(原产地),然后点击才进入新的说明菜单页面会更舒服。购买里的切割种类同样也是需要上述关于筛选和略缩图的优化。 7.[b]关于采矿点: [/b]可以在离开采矿点的时候弹窗询问一下:“确认要离开采矿点吗?No/Yes”有时候点击太快了直接切到其他界面了但是原石还没来得及采集…… [spoiler]另外,购买了新切割方式的宝石有时候也不能必定获取这个切割方式吗?我买了一块切割形状为“Bstilltrue”的普德雷石,但是在切割新的原石的时候没有找到它。)[/spoiler] [h3]很喜欢这个游戏~期待看到后续的优化和更多内容! [/h3]
war erst skeptisch ob es mir kaufen sollte,weil der Preis ist doch ein wenig hoch,macht echt Fun hätte ich nicht errwartet vor allen die Quest zu erledigen und das schleifen und suchen...
This game is one of those hidden gems (pun intended) you rarely find on steam. It's what you can see in the trailer (so, if you feel that appeals to you it probably would) and i found scratching a itch i didn't know i have. I found very engaging to hunt for rare or beautiful minerals to experiment with the over 500 cuts to create the "right" combination that make you think "gosh, this cut works really well with the intense red of this ruby" or "Meh, diamonds are just white, would not make a great gem" just to discover that with the right cut it creates a symphony of geometry. Consider i never had the slightest interest in the world of gems, but this game make you have a wierd "gotta catch em all" feeling. It's a little rough on the edges (pun intended, again) but the solo dev working on it demostrated to be very committed, answered quickly to my feedbacks and made my experience, in just a couple of days, from rough to smooth. He also stated a clear vision on the project (this thing yes, this thing no) and talked about ideas on how to develop it in the future like improving the placing of the gems on the scene or adding furnitures and decorations. So, it's a yes to me.
ゲーム始める時のロード画面で間違えてセーブしてデータ消えた 始める前にセーブってなんなんだよ! 宝石はすげー綺麗 追記(2026/4/12): アプデでゲーム開始時のロード画面からセーブって項目が消えた 開発者の人ありがとう! かわりに、カットする画面でダブルクリックするとゲーム落ちるようになった(再現性有) なんなんだよ! 追記(2026/4/14): カットする画面でダブルクリックしても落ちなくなった 開発の人ありがとう!! だけど、アプデで再カットの時に同じカット方法が自動で選択されなくなって、困ってる なんとかならないか? 追記(2026/4/15): 再カットの時に同じカット方法が自動で選択されるように戻った 開発の人ありがとう!!! スピード感のあるアップデート、オススメ一等賞のゲームだよ
個人的には宝石ならとてもおススメできるゲームです。以下に良い点と改善してほしい点を書きますが、20時間宝石の採取から加工をずっとやっていられる良いゲームです。 [h2] 👍 良かった点 [/h2] 宝石の表現力が素晴らしい 基本となる宝石のビジュアルが非常に美しく、眺めているだけで楽しめます。 マニアックな選定と産地設定 メジャーな石だけでなく、マイナーな宝石まで網羅されています。世界各地の産地に沿った採取ポイントがあるのも、探索の動機付けとして非常に面白いです。 QoL(快適さ)の向上 カット操作でのサイズ調整が格段にやりやすくなったのは、大きな改善だと感じました。 通知の整理 伝説級入手時の演出が控えめになった点も高評価です。以前は音と表示で画面が賑やかすぎたので、現在の落ち着いて収集に没頭できるバランスが好みです。 [h2] 🔧 改善してほしい点(開発者様へ) [/h2] ゲームの根幹である「自分で採取して、自分でカットする」というサイクルにおいて、いくつか混乱を招いている箇所があると感じます。 カット一覧の視認性とソート機能 現在、カット一覧が名前順(アルファベット順)ではないため、目的のカットを探すのに苦労しています。以前のように名前順でソート、あるいはソート機能の切り替えができると助かります。 「一覧に出ないカット」の明確化 ヘルプにある「一覧に出てこないものもある」という表記ですが、具体的にどれが対象外なのかが分からないため、「解放フラグのバグ」なのか「仕様でカット不可」なのかの判別がつきません。 特にクエスト対象のカットが自作できず、購入するしかない状況は、自ら採取して加工する楽しさを損なっていると感じます。 自由なカットの適用 「この大きなピンクダイヤモンドをハートカットにしたい!」と思っても、一覧に出ないために断念せざるを得ないのは非常に惜しいです。手に入れた技術(カット)は、プレイヤーの意思で自由に石に適用できるようになると、より「自分だけの宝石」への愛着が湧くと思います。
原石を掘り、理想のカットをし、ギャラリーで眺めたり、クエストをクリアしていく。 カットの種類が非常に多く、原石を集めたり、カットしていうだけでもあっという間に時間が過ぎてしまう。 宝石に魅了される方の気持ちが分かる一作。 --- 数日後に追記:ここ数日で複数回のアップデートをして頂き、ユーザーからのフィードバックに素早く対応してくださいました!他の方のレビューの指摘点もどんどん解消されています! --- 数週間後に追記:多くの要望に対し、真摯に対応頂き、大幅にパワーアップ!綺麗な宝石を、綺麗なギャラリーで、自分のお気に入りの配置でコレクションできる!大変ありがたいです!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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