
A sci-fi Vampire Survivors-like shooter. Control mecha girls to fight terrifying bug swarms. 40+ unique weapons & hundreds of passive skills for diverse Builds. Features space base management, mecha girl development, Live2D healing massages, and 4-player co-op. Enjoy interstellar survival adventures
Modeled estimate, not a reported figure. How we estimate →
Media

About
When the stars become hunting grounds, do you choose to sink into desire or tear apart the darkness?

A sci-fi action game that combines roguelike survival shooting and mecha cultivation, with a "vampire survivor"-like fast-paced battle as the core, bringing an adrenaline-pumping interstellar survival experience.


Protagonist team setting:
In this chaotic interstellar, a team of interstellar pirates and smugglers quietly descended. They are adventurers driven by the temptation of rare resources. The team members have their own characteristics, including mecha experts, combat experts and spaceship experts. Faced with the threat of the ancient gods, they must not only survive in this interstellar, but also fight against the manipulation of the ancient gods and rescue the controlled beautiful girl combat mecha pilots.

Gameplay highlights:
Survival game in the eternal night: In the ruins of the mysterious galaxy, control the war mecha to fight against the tide of distorted creatures;
16 basic weapons + 27 advanced craftable weapons, each with nearly 10 different enhancement branches, plus hundreds of passive skills for free combination! There's no limit to the build possibilities, so unleash your creativity and create your own invincible combat style!
The eternal choice of fall and redemption: rescue the mecha girl who is controlled by the mind, and unlock the combined ultimate move through "neural synchronization";
Deep space base construction: collect resources, upgrade the mothership technology tree, unlock the mecha invisible force field/driver gene modification warehouse;
Mecha, skills and weapons: choose different mechas, weapons and drivers according to your own fighting style. Do you activate the energy shield to play steadily, or stack the rampage module to become a battlefield meat grinder? Your tactical DNA will define the destruction of the entire galaxy!
Visual impact: Witness the distorted body that merges mechanical and biological tissues, presenting alternative horror under dynamic light and shadow;


Join this galactic gamble-on the edge of madness and reason, rewrite the final equation for the survival of civilization!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lust themed survivors shooter that mixes resource-focused runs, evolving weapons and mechs, base building, offline progression, and risqué visuals into a grind heavy but content rich experience. Once again, humanity turns its attention toward space exploration, driven by its endless hunger for wealth and resources. Time and time again, the promise of distant planets has justified dangerous expeditions into the unknown. This journey begins no differently, until one particular mission uncovers something wholly unexpected. The crew discovers a planet ruled by a god. Unlike the familiar archetypes of cruel deities associated with death, war, or greed, this god embodies raw, overwhelming lust. Its presence alone causes the crew aboard the spaceship to sweat uncontrollably, their minds clouded by desire and an intense urge to undress. Before they can exploit the planet or even escape it, they must confront and defeat this god without surrendering to their own impulses. As is typical for the genre, you begin the game with access to only one playable character. Additional characters must be unlocked using currency earned by clearing stages. Each character has three unique perks that improve as you continue to play with them. However, characters are only one part of the equation; your choice of mech is more important because each comes with a unique weapon. After choosing a character and mech, you select one of four worlds that must be played in order. The core gameplay will feel familiar to anyone who has played a survivors style game. You move freely across the map while your weapons fire automatically at nearby enemies. Reloading is also automatic but slow, so you’re forced to keep moving. Surviving for a set amount of time is the main objective, but you also need gather resources scattered across the map. These resources appear as blocks or stations. To extract them, you must stand nearby and break them down. Blocks collapse quickly and reward you almost instantly, while stations require you to remain close for a longer period before releasing their contents. Outside of resource gathering, the fundamentals remain familiar. Enemies drop experience orbs when defeated, and collecting these is essential for leveling up. Experience can also be obtained from special blocks placed around the map, allowing you to grow stronger even when dense enemy swarms block access to dropped orbs. When your experience bar fills, you level up and are presented with three randomly selected upgrades or modules. These fall into several categories. The first is the enhancement module, which improves your weapon’s core statistics. These include increased damage, faster attack speed, larger magazine size, and similar. Occasionally, upgrades appear at a higher rarity, marked by a different color and offering significantly stronger effects. For example, a standard magazine upgrade may increase capacity by twenty percent, while a higher rarity version boosts it by forty percent. Choosing these stronger upgrades is a smart idea. The second category is the general module. Unlike enhancement modules, these upgrades affect your character rather than your weapons. Options include increased movement speed, higher critical hit chance, additional health, and other fundamental bonuses. Next are evolution modules, which add powerful perks to your weapons. Some evolution modules combine multiple stat increases into one upgrade, offering higher percentages than standard enhancements. Others introduce entirely new effects that significantly alter weapon behavior. Examples include firing a circular burst of bullets whenever you reload or causing missiles to leave burning zones on the ground. The rarest upgrades are overlocking modules. These can only be obtained by completing special events marked by chests on the map. To unlock them, you must clear all surrounding blocks and then stand within a marked area until a progress circle fills. While overlocking perks may not seem impressive at first glance, they often provide subtle but meaningful improvements that become increasingly valuable over longer runs. Weapons are a bit different story. Every seventh level up replaces the usual upgrades with new weapons. You can select only one weapon, but additional weapons can be equipped after the next seventh level. Each weapon includes a brief description and four core statistics, such as damage and reload time, allowing for quick evaluation. If none of the options appeal to you, a limited reroll system lets you refresh the selection, a feature that also applies to modules. Until you unlock your second weapon, all upgrades focus solely on your starting weapon, allowing you to strengthen it significantly. While adding new weapons increases the chance of receiving upgrades you may not want, weapon variety remains important. Once a weapon has been upgraded eight times, the next upgrade transforms it into a superior version with dramatically improved statistics. Enemies spawn continuously, appearing at a safe distance to prevent unfair damage. Basic enemies fall quickly, while elite units appear periodically and require more effort to defeat. These tougher enemies drop better loot, including bonuses that allow you to select multiple perks in succession. Each planet is divided into several stages, each ending with a boss fight. A progress bar at the top of the screen signals the boss’s arrival. Defeating the boss quickly is encouraged, as prolonged fights cause regular enemies to grow stronger over time. If the battle drags on, you risk being overwhelmed. Defeating the boss opens a shop where you can spend coins dropped by enemies on additional modules before moving on to the next stage, which introduces more dangerous enemies and harsher environments. Failure is common, but it feeds into the game’s long term progression through its base building system. You manage two main stations: a planetary outpost and an orbital command center, both with several structures. Buildings are predetermined, removing strategic complexity, and only require resources to construct. Resources are generated automatically over time, with the option to manually collect more for faster gains. Each structure has a storage limit, preventing infinite accumulation, but upgrades increase both storage capacity and production speed. Importantly, resource generation continues even when the game is not running, allowing you to collect rewards when you return. These resources are spent on permanent upgrades divided into three categories. Talents provide straightforward bonuses such as increased armor, automatic healing, and bonus experience. They are split into survival, damage, and support trees, each requiring different materials. Support talents are especially valuable but demand rarer resources. Technology upgrades unlock new buildings and improve efficiency, while mech construction allows you to build eleven additional mechs, each requiring a substantial investment. Visually, the game leans heavily into provocative design. Characters are voluptuous women in revealing outfits and suggestive poses. While there is no explicit nudity, the presentation pushes boundaries. One mechanic in particular may raise eyebrows. Characters have a sanity meter that must be restored after several missions, tied to a mini game featuring exaggerated animations and suggestive sounds. Fortunately, an option exists to skip this entirely. Overall, the game delivers strong gameplay, extensive content, and a satisfying progression loop. Its risqué presentation may not appeal to everyone, but it does not detract from the mechanics. With its blend of active runs and passive resource generation, it accommodates both long sessions and brief check ins, making it accessible despite its grind heavy structure.
太肝了这游戏,想用CE修改还不让改,我是真服了,已退款
好玩 爱玩 快更新 呃呃但是程序员你能不能春节去美术家里给他磕头先
It's either a mobile game port or designed as a mobile game initially & pivoted mid-development. After 9 hours of playing I still don't understand how to unlock the rest of the characters (I only unlocked two, not including the first) and have barely been able to touch any of the elements to make my character(s) or weapons stronger. Base building is tedious, resources are irritating to acquire in-game. In-match progression doesn't make any sense, and isn't explained (I assumed it's like Vampire Survivors but the forums seem to suggest otherwise??) Matches are not seamless. You fight a boss and then are forcibly moved to a "new" section of the map with altered harvestable locations. You need an absurd amount of one type of resource to upgrade the resource generating towers outside of matches (that continue counting while the game is offline) and you can only get a lot of them from one map. The power-based progression is tied to a menu that has broken English, and 90% of the nodes don't make any sense or have no explanation at all. Controls with a controller are not intuitive in menus (the d-pad and analogue stick do different things.) There's so many things wrong with this game that seems like there's nobody doing any kind of QoL passes. I spend all the time I play in the same mission, farming the same resources with no real incentive to play the other maps. Even if I did, the enemy variety is lacking, there's a bunch of projectiles from them that do nothing, the build variety is poor and evolving weapons is unclear and can even break your build (a sniper weapon build with one massive damage bullet can be combined with a rapid firing AR, and when evolved it makes a weapon that's supposed to be fired extremely quickly but only has one bullet.) For me to recommend this game it needs the following: Complete revamp of base resource requirements Complete revamp of in-match resource collection Clear explanations of unlocking characters Fixing all broken English and formatting Better explanations in English Seamless missions Fixing & streamlining controller function in menus Even on sale I don't recommend this game in it's current state. It's unlikely to change.
玩了几十小时后,对这游戏有了不同感受。结论是不推荐。这游戏就开头擦边和肉鸽有点新鲜感,新鲜感一过,就是重复的刷,没一点意思。别跟我说:“不好玩还玩这么久”这种话,不玩这么久我怎么做出真实的评论。 剧情除了开局的几张图,后面一点剧情都没有了。擦边就几个动作,没意思,一点剧情互动都没有。创意工坊也开了,但是玩的人这么少(小黑盒看的数据),谁做mod啊?框架没搭好,做什么都是白搭。 我原本是想肝全成就的,但是的游戏本身原因,一把时间太长了,太费时间了,刷着真的无聊,比如那个角色等级的,要是有无尽模式,经验无限加,资源无限拿,那还好,不用反复开局选装备。
I bought this looking for a Vampire Survivors clone that had a sci-fi/mecha angle and I'm pretty satisfied overall. I'm a huge fan of mecha musume, so having the characters be big-chested cyborg women was a huge plus. Overall, the game satisfies my expectations and adds some nice variation to the genre. First, the maps contain mining spots where you can stand to crack open hexagonal cylinders that give you resources: either XP or currency. The game has a VERY gacha style layout with tons of different currencies that are used to purchase higher tiers of skills, unlock new resources and so forth. Thankfully, the game isn't actually monetized like a mobile gacha - it just resembles it stylistically. In any case, the mining aspect is actually a nice QOL addition since some starting weapons are weaker than others early on. So being able to mine XP to get better weapon tiers helps balance the weapon choices. Very smart addition. Second, progress in the game is gated not only behind unlocking things through achievements but also building resource-generating structures. The resource management mini-game is nowhere near as complex as something like Factorio. I suppose it is more like the factory system in Arknights Endfield, wherein you build structures and those structures produce...things that can be spent on other things and so forth. It's actually kind of satisfying seeing "number go up" and then blowing like 30K on an unlock. Actual gameplay is identical to other casual, VS-clones: you move your character around a map whilst waves of enemies are generated and thrown at you and you kill them and get XP. After a certain period of time, a boss is spawned and killing it ends the run. However, rather than having you spend ~30 minutes on the same level, maps are randomly generated each time and split into ~4 minute periods. In between the periods, you are given a shop menu where you can buy the same kinds of upgrades you get from consuming XP (again helping balance and progression). Overall, it's a nice change of pace from other VS-likes that often are quite demanding of your time. In fact, this game encourages you to take breaks since the resource minigame continues even when the game is off and gives you bonus acquisition if you leave it off for 6+ hours. There are only a few criticisms I can give. First, the game's frame rate will often stutter as it attempts to spawn in certain waves of enemies or items on the field. It's not game-breaking but it is a little annoying and I don't think it is anything that can be fixed by changing the settings. Some enemies or items are just more resource-intensive and the code just doesn't handle it well. But, again, these are very brief stutters. The game will run smoothly 99.9% of the time. The only other issue (as of this writing) is, being a translated game, the translation is extremely poor with bad grammar and very confusing sentences all over. It took me a few hours of playing to fully realize what some of the instructions and menus were actually telling me. I still don't really understand what a "void purification effect" actually is. Fortunately, being a VS-like, the game is simple enough that none of that really matters. It has the same basic expectations as other VS-likes so you're probably not going to get too confused. I will say that the formatting of the translation is also extremely poor. Words will overlap each other and not fit in the boxes and sometimes become very hard to physically read. But it does look like the devs are keeping up with the game and this is something that is a very easy fix if they either co-opt a native English speaker or just spend a little more time formatting. Finally, there is a slight ecchi component to the game but it's rather mild. Every time you sortie with the girls, they lose "sanity." If sanity reaches zero, you can still use them but they take more damage and get some other maluses. To restore their sanity, you have to play a "massage" style mini-game where you roll the scroll button on your mouse (I don't know what happens if you don't have a scroll button but it's 2026 and if your mouse doesn't have one consider getting a real job and buying one). The girls will make quite loud moaning sounds as you play the mini-game and their clothes come off for some reason. There's no full-frontal nudity though. Mercifully, you can skip the mini-game if you level up an associated building enough. I immediately opted to do that since it's incredibly frustrating having to spend 1-2 minutes helping them flick their bean after every mission. Overall, the ecchi component is extremely awful and not worth it if you are interested in the game for that reason. The character designs are nice and interesting though. And they do "react" if you click on them (although I will say the live2d animations are...not amazing). Overall, I'm pretty happy with the game and it is at the right price point. I'd highly recommend it if you want a VS-clone with a different coat of paint and like mecha girls.
まだ触り程度ではあるが悪くない感じなのでおすすめしておく 一言でいえばちょっとスケベなヴァンサバといったところだが、ただ敵を殲滅するだけでなく戦闘で手に入れたリソースを使っての施設設置、施設設備から得られる資源を使っての研究、研究によって得られる永続強化や各種リソース入手の増強といった要素もある 翻訳は機械翻訳なのでいまいちわかりづらい部分はあるものの、ある程度触っているうちに何となく理解できるものばかりではあるので個人的には気にはならないが「機械翻訳は嫌だ」という人は留意した方が良いかもしれない 基本的な流れは 拠点で研究・設備でリソースとユニット強化→戦闘で主に設備設置・強化に使う資源回収→拠点に戻って戦闘で得た資源で設備強化、研究でユニット強化→繰り返し という感じである リソースの流れとしては、戦闘で得られる資源を設備設置・強化に使用し、設備から生産(時間経過による、プレイしていなくても回復する)された資源を研究(設備やユニット強化)に使用する、という感じである リソース管理としてはとりあえず上限いっぱいまで貯めて置く理由はほぼないので貯まり次第研究や強化に投資して、リソースが無くなったら戦闘に出て稼ぐ+時間回復を待つ、というスタイルになる 戦闘に関しては武器毎にリロード・チャージの概念がある(弾数自体は無限)、特定の武装二種を強化してからニコイチする方法でのみゲットできる強力な武装がある、あたりが特徴的かもしれない 武装に関しては強化の仕方で使用感が変わったり、上記のニコイチ武装の存在もあり色々と試行錯誤する楽しみがあると言える また戦闘に出撃するたびに選んだパイロットの正気度が下がる、という設定があり、その正気度を回復させる方法がマッサージ(スケベ要素)となっているが、そこまでがっつりとエロスというわけでもない 人によっては面倒に感じる要素でもあるが、研究を進めることでマッサージをスキップして一定の正気度を回復させることもできるようにはなる 総評としてはややわかりづらい要素、部分がいくつかあるもののヴァンサバ系としては悪くないので世界観やキャラクターが気に入ったら手に取ってみるのも悪くないだろう
Fun survivors-like with a lot to unlock. The developer listens to feedback and is quick to respond to bug reports.
玩着还行!
Highly recommended, updates seem frequent enough. Solid gameplay loop from a survival kill everything game. Well worth the cost of a small game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Azure Saga: Pathfinder | $34K | 100 | 73% | $12.99 |
| Tears of Avia | $34K | 104 | 50% | $14.99 |
| Flowers Blooming at the End of Summer | $34K | 2.9K | 96% | $0.99 |
| Fantasia of the Wind - 风之幻想曲 | $34K | 422 | 88% | $3.99 |
| Newton's Fourth Law | $34K | 221 | 95% | $4.79 |
| KUNAI | $34K | 596 | 79% | $3.39 |