
You and up to 3 friends take on the roles of rogue pilots who’ll accept any type of mission as long as there’s cash on the table… no questions asked! Together you’ll be swept up in an interstellar war between 4 factions and across 9 missions to become the best that the Far Reach has ever known!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German
Reviews
Bad keyboard/mouse controls, uninstalled after 10 minutes of trial. Pretty much requires a gamepad to be playable.
Schade eigentlich, hatte ich doch auf einen schönen Twinstick-Shooter mit Elementen aus Diablo gehofft... 1. Das Spiel startet trotz Kauf über Steam (also kein Schlüssel aus grauer Quelle) als Demo und verlangt die Freischaltung. Dennoch konnte ich erst einmal loslegen. 2. Die Steuerung. Leider keine klassische Twinstick-Steuerung (gespielt am X-Box One-Pad). Linker wie Rechter Stick sind für die Flugrichtung, Waffen werden über Analog-Trigger ausgelöst. Ist vielleicht eine Gewöhnungssache, finde ich persönlich aber nicht so gut gelöst. 3. Der eigentliche Grund für meine negative Kritik: Schon klar. Es ist ein Coop-Shooter. Aber Solo-Spieler sehen hier einfach kein Land. Es gibt offenbar keine Skalierung des Schwierigkeitsgrades. Wer alleine loszieht, wird gleich in der ersten Mission chancenlos zusammengeschossen. Also noch einmal in aller Deutlichkeit: Wer niemanden hat, der auch Bock auf das Spiel hat, der sollte es nicht kaufen. 4. Die Grafik. Kleines Team, sieht doch ganz nett aus, was willst Du denn. Richtig. Sieht nett aus. Gar keine Frage. Aber bei näherem Hinsehen offenbaren sich schwache Texturen, generisches Gegnerdesign und Effekte, die mit Sicherheit so auch auf einem Tablet laufen könnten. Das mir dann doch ein wenig zu wenig. Alles in allem eher meh als yay.
[b]Edited 03/03[/b] The game now features the full content. The game is a pretty fun [b]twinstick shooter[/b], though multiplayer is heavily recommended, both due to the difficulty curve and the enhanced fun that comes from careening past your ally as an explosion flings you. Release issues aside, the game does feature a little bit of jank, though some of this may be down to netcode desync rather then the game itself. It's nothing world ending but it is noticeable. Seem's like a great game for a group of people, with parties ranging up to 4! [strike]Game even when purchased gives a "Demo Version", with only one level and extremely limited equipment. Devs have not responded to twitter or steam discussions regarding this.[/strike]
Good graphics. Controls are good for an action game: course and fine thrust, dash, dodge, two weapon slots, grappling hook. You shouldn't have to be told to use a gamepad on this, it's a TWIN STICK SHOOTER. It's hard though. You have to develop skill with fine maneuvering to avoid traps/sensors. Combat requires you to make effective use of dodge/dash and counterfire. You ambush slower enemies and have to be aggressive with the more nimble enemies. Opportunities to develop play style with different weapon types. Be prepared to go through the whole mission then get killed at the end, and just give it another go. I bought it a while ago and it sat in my library. I'm getting around to it and it's growing on me. If you are looking for casual, look elsewhere.
Got the free demo to try it out. As another reviewer said, you need a gamepad for this to be fun, I agree 100% and would say definitely do not attempt to play this with keyboard/mouse. I would add to that apparently you need a really good gamepad. I have an okay gamepad, about $20 US, which has served me fine for a variety of twinstick games, but I could not progress past the mine section of the Event 0 tutorial level. There is a tight gap you have to hit, and my gamepad apparently does not have fine enough controls to hit the angle. Additionally, something about the way the game interprets stick movement results in no ability to perform fine movement adjustments; trying to go backwards gives a little stutter in the wrong direction, so getting a little off-course means death as correction becomes impossible. You simply cannot pass the tutorial without finer control than I have available to me. Tried to enjoy it, it looks like there's some fun content there and I'm into these types of games, but having a legitimately impassable portion of the tutorial level is not the way to hook new people. I gave it about 5 tries x 5 lives per try, dying to the same two mines every time, I am now done with this game. Would really like to give a better review but not with the controls in their current state.
🆗👍✅🤪
Eine steuerung die mich bereuen lässt es geladen zu haben. Hey, nicht abzubrechende Videos? Menüpunkte nich mit der Maus zu bedienen... Reicht um es ohne zu bedenken zu deinstallieren
Awesome shooter and nice and crisp in 4k. I didn't see any glitches or anything bad...cool atmosphere, etc.. The bases you have to destroy kinda remind me of a 3d version of Zanac on the nes. You'll need a controller. There's different button profiles as well... I like how you earn cash during campaign events to upgrade your ship, even if you fail. That way you can try again with an improved load out. It's kinda hard to control the ship but if you're patient you can last and heal up. The ship you first get sucks as it should since it will improve as you get new parts.
The keyboard/mouse control is unfriendly at the beginning, but can be acceptable after 1 hour play and it's very enjoyable. And it's can be improved by add a switch to the shift-mode and common mode.(I hold shift most of the time The level is hard for single player and no AI player available. Upgrade tree seems grindy. Nice game after all,better to have a Chinese translation version, so I can suggest it to my friends. --------------- 操作比较蹩脚的飞行游戏, 玩熟了还行 需要组队玩, 而且看起来很肝..等中文版再看看有不有队友能一起玩的
RiftStar Raiders is a fast-paced top-down space shooter that blends arcade-style combat with light RPG progression and cooperative play, aiming to modernize the twin-stick formula with loot systems and mission structure. Developed by Climax Studios and published by Vision Games Publishing LTD, the game positions players as freelance pilots operating on the fringes of a galaxy torn apart by war. Rather than focusing on a single heroic narrative, it frames its action around mercenary survival, profit, and escalating chaos, giving the experience a gritty sci-fi tone that supports its relentless combat focus. The core premise revolves around a large-scale conflict against an alien hive known as the WarSwarm, alongside clashes with rival factions and heavily armed human forces. Players take on contracts across a series of missions, each set in compact but hostile space environments filled with enemies, turrets, environmental hazards, and objectives that must be completed under constant pressure. This mission-based structure gives the game a clearer sense of progression than endless survival shooters, with each stage pushing players deeper into the conflict and gradually raising the stakes. Gameplay is built on classic twin-stick foundations, allowing players to move freely while aiming independently in any direction. Combat is constant and demanding, with enemies swarming the screen and forcing players to stay mobile at all times. Dodging fire, managing cooldowns, and prioritizing threats are essential skills, especially as encounters grow more crowded and aggressive. While the fundamentals are familiar, the inclusion of loot and ship upgrades adds a layer of strategy that rewards experimentation and long-term investment. Between missions, players can customize their ships using resources gathered in combat. Weapons, shields, engines, and passive perks can all be modified, allowing for different builds that significantly affect playstyle. Heavier setups favor survivability and raw firepower, while lighter builds emphasize speed and maneuverability. This customization system is one of the game’s strongest elements, giving players a sense of ownership over their ship and encouraging replay as they tweak loadouts to overcome difficult encounters. Visually, RiftStar Raiders uses a 2.5D presentation that combines detailed ship models and effects with a clear top-down perspective. Explosions, laser fire, and enemy swarms fill the screen, creating moments of controlled chaos that feel satisfying when managed well. The environments themselves are functional rather than elaborate, designed primarily to support readability during combat. Audio design reinforces this intensity, with energetic music and punchy sound effects that keep momentum high even during prolonged firefights. The game’s cooperative multiplayer is where much of its potential truly shines. After the opening mission, players can team up online with up to three others, transforming the experience into a far more dynamic and engaging affair. Coordinating movement, dividing roles, and combining different ship builds adds tactical depth that is largely absent in solo play. In co-op, overwhelming enemy waves feel more manageable, and difficult encounters become opportunities for teamwork rather than sources of frustration. That said, RiftStar Raiders is not without notable flaws. One of the most common criticisms centers on ship handling, which can feel floaty and imprecise, particularly in high-pressure situations where split-second movement matters. Difficulty spikes can also feel abrupt, especially early on, and the game does a limited job of easing new players into its systems. The tutorial is relatively brief and leaves some mechanics underexplained, which can make the opening hours feel harsher than necessary. Mission variety is uneven as well. While some stages introduce interesting layouts or enemy combinations, others rely heavily on familiar patterns that can begin to feel repetitive over time. Progression helps alleviate this by unlocking better equipment and perks, but the underlying structure remains largely the same throughout. For some players, this repetition is a natural part of the genre; for others, it may limit long-term engagement. Overall, RiftStar Raiders is a game with strong ideas and moments of genuine excitement, particularly when played cooperatively. Its blend of twin-stick shooting, loot progression, and mission-based structure offers depth beyond pure arcade action, even if control quirks and balancing issues occasionally undermine the experience. For fans of sci-fi shooters who enjoy fast combat, build experimentation, and chaotic co-op play, it delivers a solid and energetic ride. While it may not reach the polish or refinement of the genre’s best examples, it remains an ambitious and enjoyable entry that rewards persistence, teamwork, and a willingness to adapt under fire. Rating: 5/10
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