
A mystery adventure which is solved by using two visual features: Live Action and Illustrations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Traditional Chinese*languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Last Answer(LA)是原版游戏Root Letter的重制版,买了本作的话就无需购买原作,在设置中切换成经典模式就能体验原版的全部内容,切换成剧集模式就能体验Last Answer的内容,剧情评测我在原版评过了,这里我说一下LA和原版的区别。 首先是人物立绘,原版所有人物都是爱相随那样的画风,LA则是切换成真人写真,部分场景也换成了实景照片。 其次二周目开始增加的跳过章节功能,原版跳到第三章后需要过一段剧情才会进入到信纸回信部分,LA则是直接跳到回信部分,对于做全成就的人来说省下了一部分时间。 再者是新增了原版没有的后日谈,3个BE和1个TE增加了后续剧情(为什么就错过彼此路线没有?是不配吗?),3个BE的剧情本来就不真实,后日谈也同样把这种玄幻风格进行了下去,作为带有推理元素的游戏加入玄幻要素这点我在原版游戏里批判过了,这里就不再赘述了。 综上所述,《LA》凭借其升级的视觉效果、优化的解谜系统以及深刻的主题探讨,无疑是一款独树一帜的佳作。它不仅为玩家提供了一次跨越时空的解谜之旅,更是一次心灵深处的探索与对话。对于喜爱追求故事深度的玩家来说绝对值得你投入时间和精力,去体验这场结合了艺术与哲思的游戏盛宴。
418円でプレイさせていただきました。 プレイ時間が15時間になっていますが、寝落ちしたり裏で作業していたりして放置していた時間が含まれています。 おすすめしますか? と言われるとどうなのでしょう。 イラストと実写のふたつのバージョンがわざわざ用意されていて、 このゲームにはたくさんの人たちのたくさんの労力がかかっていそうなことは伝わってきます。 でもストーリーを楽しみたいなら古本屋で小説を買って読んだほうが良いような気もします。 ときどき笑えるセリフを音声で聞けたのでお金を払った価値はあったかもしれません。 それくらいのおすすめ度です。 実績解除は気泡緩衝材つぶしみたいな感覚でやってしまいました。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每一条线都很抓马,抓马到我想看看下一条线能有多抓马,抓着抓着就通关了……当个旅游模拟器还有点意思,好想吃鳗鱼面啊……
推理物とか、ミステリーを期待してはいけません。 主人公は一般常識はありませんし、ツッコミ所がありすぎて疲弊するようなバカゲーです。 ※実写モードはバカゲーを後押ししてくれています。 個人的に、こういうバカゲーは疲弊するだけなのでおすすめはしません。 人によっては合う人もいるのだとは思います。
This game... I kind of hate everything about it, but I still enjoyed it? It's poorly written, poorly designed, frustratingly linear, tries too hard... but still somehow intriguing and begrudgingly endearing? The base premise of the story is interesting. It's just a shame that the game then tries to cheapen itself and the story at every possible opportunity. The arrogant, narcissistic, sociopathic protagonist, "Max," has all the charm and personality of a sack of wet potatoes. At one point, he has a respectable opinion. Can't remember what it was now, but it was memorable that he had one. The story is bizarre and often doesn't make much sense, but there's a base intrigue that carries throughout the game. For the most part, you're touring the Japanese city of Matsue and arguing with people, always in the exact same format: they deny being the person you're looking for, you say/think/show things in the order the devs want, and then they admit that they're the person you're looking for. These conversations punish you for "wrong moves," which is annoying and unnecessary gameplay because this game is really just a visual novel but you have to replay the entire conversation if you get it wrong too many times. "Max Mode," which is basically a timed dialogue pop-up minigame, is annoying and serves no purpose other than, arguably, as a further demonstration of Max's inflated ego. It feels like the devs don't think the story is good enough on its own and have therefore tried to jam the game full of unnecessary "gameplay." The real-life pictures of Matsue are cool, and you can "look around" in them, but the devs missed this opportunity to deepen the setting of the story and dive into cool details about Matsue by forgetting to hire a writer. Max only provides such enlightening insights as "This looks like a painting" or "There are a lot of trees." In general, the game provides the illusion of free choice, but in reality, it's extremely linear and you have to do everything in the exact order the devs were thinking, except for exactly one part that requires you to aimlessly wander to a few random locations before the game will progress. When talking to people, you're typically given two dialogue options, but one of them is just the "wrong" thing to say, often obviously so, and serves absolutely no purpose other than making Max look stupid or insane. You control the ending you get by choosing Max's responses to the letters. Generally, the options range from boring and unremarkable to bizarrely vapid (e.g., "Do you like black hair?") to sexual harassment (e.g., "Tell me your (body) measurements.") The first eight chapters will proceed the same no matter what, but then the last two diverge hard. The different endings are completely unrelated and fundamentally change the personalities of characters like Aya and her father, which makes it hard to keep things straight. Also, there are lots of plot issues because each of these very different endings have to stem from the same first eight chapters. All characters are fully voiced except for Max. Max has a few generic "half-lines" that sometimes play when he talks and that I guess are supposed to indicate his emotional state, but they do a terrible job of it, especially the over-the-top "NANDATTE" that he screams whenever mildly surprised. The real-life pictures are cool for scenery and I guess somewhat for the characters, but what I found really stupid is that the actors apparently tried to exactly replicate the anime characters from the original game. I mean... the anime characters are meant to resemble real humans. Humans don't need to turn around and try to resemble the anime characters. I guess this is subjective, so if you like that style, that's fine. In my case, I found it tacky and thought it cheapened the entire story. It's especially a problem with "Four-Eyes," who's the first character you argue with, which makes the issue immediately prominent. If you play the game in Japanese, you can learn the Shimane dialect, which is interesting. Also, fyi, from what I've seen of the English translation in guides etc., this game was definitely translated by a Japanese native speaker with a weak understanding of English nuances. Not sure if that makes it better or worse. The bonus chapters... well, two of them are fine, I guess. They bizarrely [spoiler]change Aya's cause of death randomly and for absolutely no reason[/spoiler], as if the writers just forgot what was in the original story. The UFO one... I had literally no idea what was going on at any point. I mean, nothing seemed to even remotely connect to the original story and it was just running off in five directions at once. The marriage one is sweet, I guess, but it almost seems deliberately written to not make sense. But for some reason I enjoyed this trainwreck. I 100%ed the game and felt some sort of weird, begrudging bittersweet feeling at the end of the true ending bonus chapter. All the characters except Max [spoiler]and Shorty, who's an attempted rapist but no one seems to care about that for some reason,[/spoiler] grew on me. If you get the game on sale and go in with low expectations, I think it's fine.
看简介时想到,十五年前的笔友说自己杀过人,笔友住址已成空地,笔友住所在十五年前发生火灾,笔友在二十五年前已去世,笔友的同学都不愿谈论笔友,这些设定可以展开很有意思的情节:笔友和同学害死了被冒用身份的女人,笔友冒用身份联系主角是为了引导主角揭开真相,笔友被不愿承认事实的同学杀害,笔友的同学在主角调查案件时被杀害……其实,通通都没有啊。这游戏中甚至不存在谋杀事件。 这就是个岛根县旅游宣传游戏,重点是介绍岛根县的旅游景点、文化习俗。剧情方面很普通,主角边旅游边和笔友的同学交流,七个同学都写完了,就安排几个不同类型的结局,量大管饱。角色人设和故事都一般。
如果所有文字都进行阅读的话,这个游戏估计要打大约20-30小时才能通关,不过因为我已经玩过了原版,所以本篇的故事都已捻熟于心,除了真结局认真又阅读了一遍外,其他几个结局都是流程全部跳过,最后结局部分稍微阅读,帮助自己回忆了一下。如此看来,LA包含的强制跳过还真是蛮方便的。 很多人批评游戏假结局故事很离谱,我承认这一点,但也正是因为它脑洞大开的故事,不但吸引着我,还让我一直记在脑海之中。LA比起原作,去掉了三个支线任务的奖杯,稍微有点可惜,不过新加入的内容和在故事线上做出的调整还是非常不错的。 原作一周目只能解锁“被诅咒的信”,“姬森公主”以及“政府的阴谋”三个BE结局,不过LA中“彼此错过”的Normal Ending也可以在一周目中解锁,如果不喜欢脑洞的玩家完全可以一周目体验Normal Ending,二周目体验True Ending,忽略其他几条BE线。 此外LA还加入了三个BE的真相篇,以及True Ending的后日谈。真相篇算是补充了一些BE线的细节,同时也有点让喜欢这种风格故事的玩家有更多内容体验的意思。而后日谈则是完完全全在撒糖,和其他恋爱游戏一样真的很甜很值得游玩!只是可惜后日谈必须要看完三个BE线的真相篇才能解锁,也就是说需要完成所有故事线之后再完成三个BE线的真相篇,对不喜欢脑洞的玩家而言可能稍微有点痛苦。不过还是那句话,真的值得啊!
遊戲名Root Letter Last Answer 中譯方根書簡 毋庸置疑好評,對於喜歡視覺小說類遊戲的推薦入手 本作是前一作Root Letter的補強版 本傳內容大同小異,並且追加真人出演的戲劇模式 也追加了部分支線的後續真相,有暖的、有ㄎ一ㄤ的 真人的表情配上適時的字體放大,甚至都有臨場感了 一開始其實還沒明白要幹嘛的時候,還有點玩不下去 但後面慢慢進入遊戲的節奏以後就滿投入的了 遊戲核心的追問環節從場景、持有物和資訊等多方著手 解謎起來非常過癮,但還是有少部分的選項讓人一頭霧水就是了 尤其是另一個MAX系統,有時候字一多,還沒看完就超時 也許是為了呼應角色當下的情緒,但反正我是感覺很出戲 另外對於成就黨來說,這款遊戲真的是很貼心 因為前八章節的過程是一樣的,只有開頭的選擇不同 所以只要完整體驗過的章節就可以直接跳過 不需要再重播一次就能接續其他結局,U阿
What if Scooby-Doo, Ring, and many more had a baby? TL;DR: A visual novel + point-and-click adventure hybrid that starts like a chill penpal mystery, then hits you with “What the hell did I just play?” energy. Five endings. All unhinged. I came for the small-town suspense, stayed for the crackhead twists. Finished all endings and got 100% achievements in 8 hours. Drama Mode is hilarious. VN fans? You’ll probably vibe. Would send fake letters again. 8/10. Longer ramble below. Gameplay: Classic VN structure: read, click, choose. Mixed in with point-and-click investigation (searching rooms, questioning people). There's also this “Max Mode” thing—basically a QTE-lite moment where you yell at suspects. Silly but kinda fun. Branching is light. 8 main chapters are the same, then it diverges for the final 2 based on your choices. 5 endings total, all completely different flavors of madness. One of them had me staring at the screen like I opened the wrong game. Story: Starts off slow—you're tracking down your high school penpal who may or may not have committed murder. Pretty normal. But once you hit the endings? Bro. Each route goes off the rails in its own genre. One’s like slice-of-life, another’s thriller, one feels like sci-fi fanfic. None of them connect logically and I respect the chaos. My first ending made me go “what the ♥♥♥♥” out loud. Not because it was bad. Just because it was so left-field it did a drift into another genre. Presentation & Voice Acting: Fully voiced in Japanese and it's solid. No complaints there. Here's the twist: this game is a revamped version of the original Root Letter, but with live-action actors instead of anime sprites. They call it Drama Mode. You can toggle between live-action and original anime-style anytime. Drama Mode looks like a J-drama shot on a shoestring, which makes it 10x more entertaining. I kept it on for the cringe laughs alone. Didn’t play the original, but apparently this version adds 4 short epilogues too. Free content is free content. Personal bit: I actually own the original Root Letter. Never played it. Saw this version on sale, thought it was a sequel or something, and only halfway through realized it was the same game with extra stuff and live-action chaos. Still don’t regret it. 8 hours, all achievements, 5 endings, and a mental breakdown later—I had a good time. Should you buy it? If you already played the original, maybe not worth it unless you’re curious about the live-action gimmick and epilogues. But if you’re new? This is the better version. Has more content, toggleable art styles, and it goes on sale often. For VN enjoyers, it’s weird in a fun way. Not the deepest plot ever, but definitely a memorable one. Final Score: 8/10 Unpredictable, charmingly awkward, and occasionally insane. A short ride through mystery-town that detours into “what just happened” country. If you like visual novels with a twist (and don’t mind a bit of jank), I say give it a shot.
隨著劇情一步一步蒐集訊息、配合生動的語音、最後抽絲剝繭的了解真相,相當值得遊玩。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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