
Can you defeat the Four Horsemen and save the city?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[b]Riddles of Fate 1: Wild Hunt[/b] (IHOG) The hunt for the Child of Fate has begun. Options include four separate sliders for sounds, a Brightness slider and buttons for Special Effects, Full-screen, Widescreen and Custom Cursor. Choice of Casual, Advanced or Hardcore Mode, which can be changed at any time. [b]Story[/b]: The Horsemen of the Apocalypse have sent their ghostly legion to ravage the city of Osville in search of the Child of Fate. A citizen has implored you to come and investigate, in hopes that you can also save her sister and mother. Only one man has the knowledge to defeat these spirits, but first you'll have to free him from where he has been jailed. https://steamcommunity.com/sharedfiles/filedetails/?id=1825516819 Besides cutscenes, the story progresses through the many notes that we find as we explore. We don't have a [b]Journal[/b], but there is a task list available. [b]Gameplay[/b]: Be on the lookout for [b]collectible, ghostly statues[/b]. You can access these through the Crystal Ball in your toolbar, and when you've collected a set, a glowing sphere will appear and give you a bit of extra story to read through. We soon meet a helpful bat, who will stay in our inventory for most of the game, and whose comical voice and presence seems unsuited to the story at hand. Our insta-transport [b]MAP[/b] can be interactive, but they show every location with Objectives that are unmet, whether you have the ability to complete that objective or not. Using a [b]HINT[/b] will not give you a direction to go, but it will pop up a text box that tells you what you should do next. [b]Hidden Object Scenes[/b] are the standard lists with a few interactive items per scene. The [b]Mini-games[/b] were sometimes fun, but oft-times felt tedious. https://steamcommunity.com/sharedfiles/filedetails/?id=1826310497 This is one of those games where you see things that you know you'll need, but you won't find the means to collect them 'til later on. This happens over and over again throughout the game, meaning that you're going to be doing a lot of backtracking. Someone on the production team is obviously a Harry Potter fan, as they utilized not one, but three of JK's ideas in the game: The "vortex of memories" (a pensieve, which is used as a major plot vehicle), a "rattling willow", and... something else which I forgot to write down. lol~ I have to say that I was super-irritated whilst playing this game due to the rampant "game logic". For instance, I JUST had a dagger in my hands, why in the world is it gone now, leaving me to use broken glass to cut things?? [b]Sights and Sounds[/b]: This game has the number one WORST voiceover I've ever heard in a game. It was one of the four horsemen, who was trying way too hard to sound notable, but ended up being nothing short of awful. I've already mentioned that the cutesy bat's voice seemed out-of-place, and the person doing the prisoner's voice sounded like he was trying to do an impression of Batman. The rest of the voices were okay-ish. Graphically there were too many details warring with one another, making the scenery feel cluttered and uncomfortable for me. Still, there were some scenes that I enjoyed, and I really liked the character design. https://steamcommunity.com/sharedfiles/filedetails/?id=1826309190 [b]CE Content[/b]: [list] [*]Integrated Strategy Guide [*]Bonus Chapter [*]15 Collectible Statues [*]In-game Achievements [*]8 Wallpapers [*]8 Concept Art [*]Screen Saver [*]4 Music Tracks (can be saved) [*]Secret Room [/list] [b]Bonus Chapter[/b]: Where to begin? The storyline is very confusing if you've paid any attention to it at all, not the least of which is the use of the name "The Bone Queen"... She has absolutely no relation to the Bone King whom we learn about in the main game. You don't even learn that they're not related until you've collected the last three statues (in the bonus) and look at the info in your crystal ball! On the plus side, the story ended the way I thought it should, but on the down side, we once again have backtracking-for-items to deal with. [b]Secret Room[/b]: There's a mini-storyline involved in this series of 7 doors. Each doorway contains one mini-game and one HOS that you can replay, and you will end up with the item needed to unlock the next door. When you complete the final area, you get just a tidbit of extra story, which is something I was happy that they addressed. [b]Verdict[/b]: My irritation with the game logic, coupled with my dislike for the graphics made it less enjoyable than it should have been, but the story kept me playing. I think that this is a well-made game that most people would really like, so I will give it my recommendation... Just maybe not for those like myself who are overly-logic-oriented. ;)
Well, it was Saint Patrick’s Day, so I thought I would try a more Celtic-themed game. Unfortunately, this game doesn’t involve the Celtic Wild Hunt… I think. Anyway, in this you have to defeat the Wild Hunt and their masters, the Four Horsemen. Apparently, they are attacking a town in a new version of the “Slaughter of the Innocents”, looking for any young girls and, well… An exciting plot, fun HO scenes, and challenging minigames await.
Finished the main game so I suppose I'll give it a review. Overall it was really fun! The voice acting was a bit wonky at times, as well as the writing. The puns though! the puns were really cool. as far as the art direction goes, it was magnificent! it was really lovely to look at. I really liked the companion system too, it really added to the game.
[h1]I give it a 'barely passable', it has issues[/h1] Fun game with some unique puzzles, including an old 'Logical' style puzzle - a game I played once on Amiga Commodore. The story is interesting enough, with the main feature being the Four Horsemen of the Apocalypse, even if one is a friend. Going a bit more in depth, I can't speak for music or sound as I had those off while I played my own music, but hidden object scenes were about what you'd expect if you're familiar with the genre - the game could have done with a few more, and perhaps a bit harder as I found these ridiculously easy. In stark contrast, the gameplay was all over the place. I played on casual as I'm trying to clear some backlog, so I was hoping for an easier than expected time at clearing the game. Boy was I wrong. Even on casual I had problems with full inventory and wondering what to do next. I'm guessing part of this can be attributed to the silly bat creature in my inventory, but the other two-thirds of the time I got stumped was wholly bad reasoning built into the game. If you don't mind trying to use your deductive logic to determine what a lunatic might do then my hat's off to you, be sure to get this game. But if you don't like feeling frustrated, then using a hint and ultimately end up getting angry, then you might want to skip it. Which is a shame as it had some really nice art and imaginative scenes. Even despite my problems, I've tipped it over into a positive, simply because of no achievements. So you can feel free to use hints to your heart's content without fear of any consequences.
Bonne surprise que ce jeu - il alterne des éléments assez simples parfois à des enchaînements plus difficiles. J'ai beaucoup apprécié ne pas devoir / pouvoir utiliser immédiatement des objets ramassés et l'histoire est plutôt sympa. Et je ne parle pas de la durée de vie. Bref, un grand oui !
This is a pretty decent series as HOGs go. A little running around, but good use of inventory and puzzling. I like the premise and storyline as well, much like I did with the other Riddles games. I like the interface and its animations with this series as well, and it feels like the developer of this series cared about the look and feel of their games, making a smooth and polished experience as a player.
Definitely recommend! Pros Engaging, coherent story Gorgeous artwork Adequate music/sounds Enjoyable voice acting Three difficulty modes (no custom) Mini-map with fast travel Lockable toolbar Challenging, complex, intricate adventure play Undemanding but enjoyable hidden object scenes Static collectables Bonus chapter Bonus content Great length No glitches/bugs Cons Mini-map did not indicate actions available (only objectives) No indication when objects in correct position for possible use Poor instructions for mini-puzzles Impossible to see mini-puzzle cues/keys with no zoom function. VERY clicky-picky at times (ie fishing rod took numerous tries) Final words (8/10): Thoroughly enjoyed everything (especially the story which has a great final close in the bonus content), but the mini-puzzles.
Super jeu en point-and-clic sur le thème des Cavaliers de l'Apocalypse. L'ambiance macabre visuelle et sonore est superbement bien travaillé ! De plus, la durée de vie du jeu est très satisfaisante.
great game keeps yr interest
Except the graphic and the storyline, this game has one of the best during the play soundtrack that I've ever heard.
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