
Explore the orbital weapons platform N313 with Holiday and her team of operatives. Along the way you must make choices and live with the outcome.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's not much that can be said about Revolution 60 that hasn't already been said, either by other reviewers or by the development team. Really, this isn't an embellishment; the hours I have on this game were all that were needed to complete this game. You might think to yourself, "Look at all these reviews with only a few hours - I bet they're a bunch of trolls." No, that's really not the case - you can beat this game in a few hours. I even left this game running for about 40 minutes while I was running errands. "Revolution 60" was a "game" created by a woman named Brianna Wu, originally for the iOS. If you ever need a legitimate reason to despise Gamergate, you can thank the bloviating neckbeards championing "ethics in gaming journalism" for giving Wu a spotlight she couldn't originally buy with her father's money. Now that I've gotten that out of the way, I will endeavor to give an accurate assessment of this "game". Revolution 60's protagonist is Holiday, which sounds like a stripper's name. Holiday has all the personality of chlamydia, and the "people skills" of a hornet. The game reveals that she's an "assassin" that specializes in vehicular combat, which clearly explains why literally all of the combat takes place on foot with a pistol, right? She's accompanied by another agent named "Unknown", a stereotypical "nerdy science girl" named Amelia, and a "take no nonsense" commanding officer named Min. Now, I'm going to take the time to address the elephant in the room: the graphics. They are truly as horrible and pain-inducing as they appear. It became apparent to me that Brianna Wu and her team of developers failed their 1st grade Art class, because it appears that they don't realize that some colors do not match well with others. What am I talking about? Try looking at bright red mixed with bright purple, bright orange mixed with green, bright green mixed with bright yellow and blue mixed with bright pink, all on the same screen. I had to play the game in a windowed 1280x800 mode because my eyes were starting to hurt. On top of that, Holiday and her little gang look like talking caricatures. The graphics and models in Revolution 60 look like they were created with the same 3d engine used to create Jimmy Neutron, a cartoon made in 2001. Holiday and the others have giant heads and large, wasp-like eyes, both of which starkly contrast their skeletal, janky bodies. Their faces are shaped like a Doberman's muzzle, and their hips are abnormally wide, as opposed to their torsos which are abnormally sleek. Anyhoo, now that the objectively awful graphics are out of the way, let's get back to the objectively awful storyline. Holiday & Co. are part of a super-duper-top-secret agency called "Chessboard", whose primary directive is to do super secret agent good guy stuff for AMURRIKUH. We find the Chessboard idiots fleeing from a group called the "Snow Leopards" who are Chinese men wearing white, concealing armor covered in Chinese symbols. I don't know Chinese, but I have the feeling that they're just random Chinese symbols with literally no reason or rhyme. You know, kind of like how white girls will get tattoos of Chinese symbols because they "look cool". The Leopards are so badass that, when they fire their rifles, the bullets move so fast you can't see them (or because they didn't bother to add the effects in, I don't know). It's within this part of the game that we're introduced to the combat. It's bad. Holiday and her opponent stand on a 5-by-5 grid, and move around to shoot at each other in straight lines, because in the mind of Brianna Wu no one actually bothers to aim their weapons. In addition, you have your "quick time" events, which is a complete misnomer; not only are they insultingly simplistic, but most of them have no time requirement at all. Certain "quick time" events can include: 1. Typing out random words, like "resurrect", "revitalize" or "regret" (as in, you will regret purchasing this game) 2. Smashing your space bar like a neanderthal 3. Clicking your mouse when the circle goes into the rectangle Chessboard escapes the Leopards in their ugly space-ship, and get a directive from the Pentagon telling them to go recapture a space station called NG313, which has been commandeered by the Chinese for an "unknown reason". Now, you might be thinking to yourself, "Wow, this plotline sounds pretty simplistic", and you would be right for thinking so. The dialogue in this game reads and sounds like it was written by an 8 year old boy who likes pretending to be Captain Picard in his mother's mini-van. Wu throws in random words like, "electron", "isoton", "nanite", and "nanomachine" into the dialogue because it sounds "sciencey". I'm assuming that Brianna: 1. Decided to binge watch every crappy science fiction movie on the Syfy channel for inspiration. 2. Has never actually read a book with sentences higher than an 8th grader's reading level. So, anyway, Chessboard makes it to NG313. Holiday, I kid you not, actually drives a motorcycle through the space station, which is promptly destroyed. We are also informed that the Leopards are "highly trained anti-terrorists" used for riot control. This made be do a double-take; if Leopards are "anti-terrorists", then what does that make Chessboard? You will soon find that the majority of the game pans like this: 1. Holiday kills a couple of Leopards, making some completely braindead or quasi-snarky remark afterwards. 2. Holiday walks through a corridor, talking to her cohorts on her headpiece about...random topics not pertaining to the mission at hand. For a bunch of secret agents, they sure are casual about shooting the breeze about their personal lives over a frequency. Are the Chinese listening in the whole time? 3. Holiday runs into a few more Leopards and kills them. Eventually, we find out that America has been using NG313 as a facility to create artificial intelligence. The physical constructs for the intelligence are, I kid you not, GEISHA GIRLS WITH KATANAS AND KUNAIS. Oh, and big surprise, they turn hostile and attack you. One special geisha, named Crimson 09, overpowers Min, takes control of her mind, and brainwashes her phony information. What a twist! This is getting long, so I will wrap this up: Crimson and Min override Unknown's nanites in her brain, and use her to try and kill Holiday. Then they capture Amelia and take her to the top of the station. Holiday beats up Unknown, then beats up Crimson, then beats up Crimson *again*, and confronts Min. It's revealed that the station's core is a shackled AI (what game does this sound like to you?), and Crimson wanted it unshackled so she can be free. Min sets off nukes to blow up Guangzhou with a Revolution 60 nanite (see what Wu did there??). In the "good" ending, Unknown sacrifices herself to stop the nukes. Whoopty doo, what a hero. Crimson gets away, the Chinese reclaim NG313 *again*, and Holiday is butthurt about failing the mission. At the end of the game, we see Holiday's "cognitive dissonance" which makes no sense. She complains about how "death" affected her - just Unknown's death, not the deaths of dozens of Chinese soldiers who will never get to see their families again. This is where Wu fails as a writer. No one is able to feel empathy or sympathy towards Holiday. No one cares that Unknown died. Why? They're flat characters. We don't know anything about them, their personalities, their frendships, hopes, dreams, etc. How can someone connect with a character they know for 2 or 3 hours? In conclusion, this game is bad. It's not the worst game I've ever played, but it's up there. At best, it shows the industry that women can make objectively awful games, just like men
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I backed this kickstarter an age and a half ago, way back when I was still in college. 2010/2011-ish? Needless to say, I forgot ALL about it. Then the registration code for Steam shows up in my inbox, and I suddenly remember "Oh, right, this was a thing! Eh, already spent the cash, let's see how it is..." So I started playing. The story, at least, had me hooked, I wanted to see what would happen next, so I kept struggling through the gameplay. Mouse-based gameplay was RIGHT out. Typing was a bit more intuitive, if only so you can mash the spacebar repeatedly to do the quicktime event that minicks a finger swiping a circle on a touchscreen. As this was something originally made for the iPhone and then ported to steam... well, it shows. The touch-based inputs are poorly ported over (Yes, type your actions! Type them! MAKE YOUR FINGERS BLEED AS YOU PLAY!), the quicktime events feel a bit random and have just enough patterning to them that the ones which show up out of NOWHERE throw you for a loop. Oh, and the final boss is unbeatable. Definitively so using keyboard controls, you simply cannot mash the spacebar quickly enough to get the thing to finish. I tried with mouse based controls, and couldn't do it that way either. If I had an iPhone, I'd have contacted the devs and asked for a promo code or something for the mobile version, but since they never ported to android, I'm out of luck. Seriously, an unbeatable final boss AT LAUNCH? Also, what's with the game tags? The only horror I felt was when I realized I'd struggled through this thing and wasted hours of time only to reach an UINBEATABLE FINAL BOSS. ON. LAUNCH. DAY. If you want to make an iPhone game, make an iPhone game. if you want to make a PC game, make a PC game. if you're porting from one to the other, GET YOUR CONTROLS WORKING PRE-RELEASE. I'd rather play No Man's Sky, even though it's reportedly a pile of suffering and failure, too. EDITED OCT 01: corrected a missed spelling error.
Pros: + Music + Sometimes has a "Charlies Angels comradery" vibe which is quite charming. CONS: - Absolutely hideous graphic "style" that is jarring on the eyes - Monotonous QTE events - Slow braindead battles feel like a chore - Characters look like a teenager got his hands on his first 3D model software and created Barbies from the same free template. I'm the kind of idiot that likes to buy any old crap on steam just to try it out, but unlike those others I will be asking for a refund on this one. Not worth the +1 to library even for the "So bad it's good" factor. I tried to give this one a chance, but it really just repulsed me in every way. A complete waste of an interesting game setting.
Brianna Wu is cool please buy Revolution 60 it is a gud game also Frank Wu is cool please buy brianna another motorcycle also elect her into congress for a bolder democratic party.
Help I'm being held hostage by Brianna Wu. I've been forced to play this game for god knows how long and it's figuratively and literally killing me. Help. Help. Help me I say. The only good thing is that my spelling has improved.
My friend got me this game giggling about "feminism" but I was genuinely going to give this game a chance. I was. At the first time I was even having fun with the motion and quick-time events thinking they would at one point increase in difficulty, but instead I got this half-finished, ugly mush featuring a bunch of unlikable, bickering Gazelle-women that hardly resemble human beings. Pro: - The Typing/QTE was kind of cool. - Kind of interesting story. - Catchy music. - The voiceacting is pretty good. Cons: - The QTEs never increase in difficulty and become boring really quick. - Some of the QTEs are broken. I typed the word perfectly, but time still ran out and I lost points. Only out of desperation did I find out that sometimes I also need to hit SPACE. Why? - The ♥♥♥♥♥♥, boring battle system could work, but instead it's incredibly tedious and makes me wish for QTEs instead. - Said catchy music was STOLEN without a hint of credits to the original owner. (My playthrough of R60 was flagged by so many copyright holders of the music, you have no bloody idea.) - The story and characters are never explained so I have no real reason to care and there is hardly any immersion. - All protagonists are terrible and unlikable bastards that do nothing but argue. - Especially Minuette. ♥♥♥♥ Minuette. - Holiday's design was apparently ♥♥♥♥♥♥♥ stolen from a webcomic. (HA HAW OH MY GOD) - When I got the game I was really hoping for some sort of 80's asthetic which would actually work really well. Instead I was disappointed by lackluster and sometimes even eye-straining visuals. This game literally gave me a headache. - The final battle poses a QTE that is too quick to master by hitting space. I have tried to beat this part for ages pressing space as hard as I could, but apparently this is a "brilliant" "puzzle" purposely incorporated by the Developers that requires you to change your settings to mouse-controlled settings. No, shut the ♥♥♥♥ up. This is not a puzzle, this is changing the rules without rhyme or reason and going "It's deep puzzle lol" - Apparently the scene where Val breaks Holiday's leg and drops her off a ledge is stolen right from Metal Gear Solid 3, which had a very similar scene. - Your choices don't matter. (SPOILERS) The robot girl still escapes, Val still bites the dust, Min either dies or lives and the proficiency points only decide whether or not Alyssa puts a bullet in Holiday's brain. Most endings are just mild variations with two dialogue lines changed. I understand the concept and characters in a game. Heck, to an extent I even like the concept of it. The story is simple from what I understand. Three mercenary women employed by Chessboard; Rafalka (Known as "Holiday", dressed in green), Val (Dressed in red), Minuette (Dressed in white), and Amelia (Dressed in purple) investigate a space station taken over by men--I-I mean terrorists... I think. The plot isn't really explained properly. They just do it because they do it. During the game, the antagonist, known as Crimson09 appears and attempts to manipulate the girls into fighting, which leads to a conflict that always takes the same route, no matter what you do. The only major differences are that either a rocket is fired at Asia(?) or not, or Amelia is taken over by nano-robots and shoots Rafalka, or she is saved. I do like the conflict and I see where each character is coming from. Rafalka is cold and professional, but compassionate to her friends, Amelia is professional and intelligent, Val, after she was rescued with nano-robots, is sadly not expanded much upon, and Minuette is sarcastic and snarky. The villain of the story, Crimson09, is playful and sadistic and displays the most personality out of any of the main characters. Sadly their personalities don't have much time to shine and I do wish there was more interaction between the girls that suggested that they had lives outside of their missions. (Apparently Val was engaged? We don't know her. Why do we care?) If the story was simpler and instead focused more on the characters we are meant to care about, perhaps Revolution 60 would've at least had an acceptable story. Considering this game was advertised as Feminist-heaven, it incriminates men and places them all into the role of minor villains that are meant to be killed in order to move forward. None of them even have any sort of character. Regarding the graphics, I am not much of a "Greaaphics" person, but Revolution 60 is an eyesore. I didn't notice until later, but I began to feel a bit dizzy after playing because of the bright colors and lighting/blur effects. The surroundings seem to have an attempt at a cool 80's aesthetic, which would have actually been really cool, but sadly they never pulled it through right so it just looks rubbish. I haven't even mentioned the character designs. While the men are somewhat realistic in proportions, the female characters are stylized and oversexualized to have a tiny waist, wide hips and a big bust. They all look the same as well, with only minor differences in character. I suspected that they are pre-made assets, but I couldn't find something quite like them in the Unity store, which surprised me. It's horrible. Absolutely horrible. This rubbish should be taken off of Steam for all the things it has shamelessly stolen. Another piece of evidence that Steam is lacking proper quality control. The game could have been good since there are some great things hidden in it, but it's not worth digging through. ♥♥♥♥ Brianna Wu.
There's a lot of politically motivated negative reviews on this game, simply because of who made it - most of those people played it for under 2 hours just to post a negative review, regardless of quality and to therefore get a refund. But I don't care about the controversy, I helped Kickstart the game, I just care whether the thing is good or not. It's definitely not the worst game of all time like some people would have you believe, but it certainly has problems. The title is a port of a IOS adventure Game from 2014 but instead of on-screen click controls you have to use the mouse and keyboard to complete QTE sequences in the same vein as typing of the dead. The game is essentially on rails with limited room for exploration and is pretty much an interactive story where you are given choices (however not to the same extent as Telltale Games). In this regards it does deliver with some good female protagonists and a decent story that makes you want to play on. Graphically the game has its own style, but ultimately maybe this is due to being an IOS game originally, it looks like a high resolution PS2 game. To be honest I don't mind the visuals, they do overdo the lense flair and it is noticeable that a lot of the backgrounds are static bitmaps - which is something left over from the IOS version. The voice acting is good however the music feels off in places. Game play it just feels a little too simple. Moving around throughout the levels is tedious because your character walks so slowly and the battle sequences are just too easy - you only ever fight one enemy at a time, it would be better if there was a bigger board and more enemies. My biggest complaint with the game is that at the moment the game is unbeatable if you are using the default keyboard settings. The second fight of Crimson 09 dosen't give you enough time to complete the QTE at the end. The only way to beat it is to switch to the mouse control scheme. I can't say that this is a terrible game, but it is not a great one either, it is simply average. The story is great but I feel that the core game is let down in the overall execution, which makes it difficult to recommend.
Pros: Premise Music itself Basic combat design Cons: Almost everything else Let's get this out of the way: if you weren't paying attention to any of the other reviews, or the LPs on YouTube, this game isn't that great. I don't mean it isn't good because it's a port of a phone game, I mean the original game itself has problems that the Steam version makes attempts to fix ... but doesn't. This is going to be long Revolution 60 is an adventure game of the point-and-click variety where you guide a group mostly composed of highly-trained espionage experts on a mission to take back a space station that's gone adrift off its equatorial orbit and is moving toward China, which is causing a bit of an international incident. The story itself is ridiculous based on the supplemental material, as the mission itself would be impossible without CAUSING one hell of an incident, and the US and China (in universae) are not on good terms with each other. Also, China have major superiority in space and could just blow the particular station into stardust and call it a day, but that's neither here nor there. The four characters aren't developed well enough in-game, and their constant snarky attitudes will elicit a love-it-or-hate-it response from the player, most likely the latter. The problem is they're kind of two-dimensional, with no real inner conflicts shown, and they all have the exact same personality. Everyone can't be snarky. Naturally, the most well-developed character is the one you assume control of, Holiday. Regardless of your dialogue choices, much of her dialogue infers that she has a penchant for breaking rules when a mission is in jeopardy, and it's served her well. She's also the character with the least advanced body modifications, yet she still has to remain in top condition to keep up with her peers. The lack of actual development of the characters or world building could probably be excused in a phone release if Telltale hadn't released The Walking Dead on iOS two years prior to this game's release, but they did, so this game doesn't get a pass. Also, regardless of the original version's problems, the choice to not greatly build upon its narrative content for the PC release is a lost opportunity. No, the addition of scenes that should have been in the original game to cast doubt on Amelia's actions don't count. I personally still had trouble sympathizing with Minuete, and a main antagonist making claims that your partner is hiding something would naturally be taken with a grain of salt without the presence of dramatic irony, Many of the gameplay elements can be excused, considering this game is more or less an enhanced port of the iOS original, but the best developers take steps to improve games when they can, and not much was done here. Holiday spends a lot of time walking from place to place at a snail's pace, through no real direct control of the player. Everything is performed using a point and click interface, and that's fine, but an option to manually move the character or make her move a bit faster would have been appreciated. During conversation, you are given chances to respond to requests or questions with either a PROFESSIONAL or ROGUE answer, which act as two completely different personalities for the character instead of variations of the same answer. I'm not actually going to make any kind of judgement on that since neither do the other characters. Everything continues as usual, regardless of response, and you'll be kind of taken out of the experience once you realize this. At times, you'll be given chances to learn a bit more about the universe, but that doesn't happen often. You also learn nothing about Holiday, really, and that's a shame. Many character actions are performed using QTEs, from timed button presses to spacebar mashes, and they keep you in the action well enough. The typing QTEs don't, however. I understand that these were supposed to replace the swipes that you would perform on a phone, but some of them are rather long chains that are more irritating than fun. Also, unlike The Typing of the Dead, missing a key requires you repeat the entire word or phrase, which is awful. Shortening the time limit or including other means of interacting with the game would have been preferable, but they would also require time to conceive and implement, and the developer had plenty of that. Can't forget to mention the times where words would also strangely require the press of an extra key, or the last mashing QTE of the final boss being unwinnable without switching to mouse controls. I understand that the developer stated that these were puzzles and not bugs, but that just makes these unwinnable BY DESIGN, and should not be encouraged. Grid based combat against snow leopard troops is a sluggish affair where you "dance across the grid" to avoid enemy fire. I'd say the spinning maneuver Holiday performs is actual counterintuitive to survival, as the delay between sidestepping and firing shots from your weapon increases compared to when she simply slides. The AI opponents aren't very smart, and instead perform semi-random strings of attacks that don't make any sense. Only the crimson robots provide any real challenge, and that's mostly because they have more than two moves. the leveling system is completely arbitrary as the path through the station, and the encounters that occur, is completely linear. There's a line explaining why it's present, but I qrgue that regular updates from Chessboard AI on new allowed techniques (in a fashion similar to Metroid: Other M) would be more appropriate here. There aren't enough choices present to make any really diverse character loadouts anyway. Either a player will make some sort of glass cannon, or they'll build a mighty glacier. There's no real options for anything in between. The graphics have been somewhat improved from the original iOS release, with additional lighting and better framerate, and a few of the music tracks have been changed for the better, and that's always good. Another positive improvement in presentation involves the slight modifications in the character models, though they still have the same base model with things changed to make them look different. It's all hamstrung by the designs of the characters themselves, which are unappealing to the eye on an artistic level. Also, I understand that Frank Wu has earned accolades for his artistic work in sci-fi, but the ship designs kind of drop the ball with the tattoo texturing motifs, and the firearm portion of needler's design is generic. I'll defend the positioning of the knife placement though. Animations don't provide impact or are wrong during combat scenes, which is strange considering many of the jumping animations are outstanding. Music isn't produced in-house, and some of the tracks feel really out of place. REALLY out of place. This game was supposedly made for "neogamers," but, first of all, what is that term? Secondly, the best way to introduce the types of people you claim don't play games but would be interested in your product is to have a good story, then include competent gameplay that isn't frustrating. A new gamer would simply start on the easiest setting to gain an understanding of the game. There is simply no need to dumb your entire game down for an audience, and the fact that GSK did just that with this title. The team spent a lot of time making a game that, conceptually, had a lot of promise, but the execution was butt-fumbled. There are better games out there, and with modding tools, even this game could've seen improvements. Alas, it's not meant to be. Revolution 60 just isn't worth the money, even as a curiosity. Should Giant Spacekat actually proceed with Revolution 62, every aspect of gameplay should be improved, and testers' concerns should actually be heeded. Otherwise, it'll be as bad as what we have here. Choice is your weapon? Choose to play something else.
I didn't even know Mass Effect 3 was on steam!
The game has a link to follow the creator on twitter but she has me blocked what gives?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Unseen Diplomacy | $14.8K | 154 | 90% | $2.99 |
| Princess Burst | $14.8K | 50 | 60% | $9.99 |
| NOVEMS | $14.8K | 50 | 88% | $9.99 |
| Packit List | $14.8K | 120 | 94% | $3.99 |
| Light of Reversing Destiny | $14.8K | 69 | 78% | $5.99 |
| NEKO-NIN exHeart SPIN! | $14.8K | 57 | 98% | $14.99 |