
A dungeon crawl where YOU are the dungeon! Lead your minions in tactical turn-based combat against the pesky heroes, and unlock a variety of evil Powers. With a dynamic campaign system and a branching storyline, "Reverse Crawl" lets you experience an RPG from a whole new angle!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Turn based RTS fighter game. The gameplay loop is solid, it has good enemy variety aswell as troop variety. Has some balancing issues in the final few chapters with a lot of your troops being completely overpowered, but this comes in handy during the 3rd playthrough. The achievements are very easy to get, but to get 100% you need 2.5 playthroughs. All in all it was a good game, good animation quality with every "class" having different attack animations Biggest issue with this game is how much the enemy can spam their abilities, take powerstrike for example, any enemy can use it on every turn, meanwhile your characters have to wait 1 turn before being able to use it again. No volume sliders, just on/off. All in all it's a 7/10 [hr][/hr] 🎚️ Difficulty 🔲 My grandma could play it ☑️ Easy 🔲 Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) 🗺️ Graphics 🔲 MS Paint 🔲 Bad ☑️ Meh 🔲 Normal 🔲 Very Good 🔲 An original artistic direction 🔲 Beautiful 🔲 Masterpiece 📚 Story 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ It's okay 🔲 Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by ⌛️ Length 🔲 0 (No story) ☑️ Short (1 playthrough) ☑️ Average (All achievements) 🔲 Long 🔲 To infinity and beyond 🎶 Music ☑️ Just filling noises/No music 🔲 Trivial and uneventful 🔲 Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world 🕹️ Interest 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired ☑️ A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after 🔁 Replayability 🔲 A one-time experience ☑️ Only for achievements (Does start outstaying it's welcome by the 3rd playthrough) 🔲 If you wait a few months/years (or with mods) 🔲 Definitely 🔲 Infinitely replayable (or almost) 🐛 Bugs 🔲 Never heard of ☑️ Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs ⚙️ Requirements ☑️ You can run it on a microwave 🔲 Low 🔲 Average 🔲 High 🔲 NASA computer 💰 Price 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money 🤑 Worth Buying 🔲 No ☑️ If you have nothing else to play 🔲 Wait for sale 🔲 Yes 🎯 Expectations 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page 🔲 Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. ✒️ Final Rating 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 ☑️ 7 🔲 8 🔲 9 🔲 10
Lovely little game. I wasn't sure what to expect based on the description, but it ended up being quite a fun experience with solid combat that doesn't take too much worrying, but still lets you make choices to further destroy enemies and make your teams stronger. There's a decent amount of choice in how you use perks and the like to strengthen your army, but not to a degree where you'll get choice anxiety. I personally enjoyed swarming all the enemies with my horde of zombies. I will note, however, that some of the late-game combat can get to be a bit of a slog as enemy (and sometimes ally) health starts to get really high. While this isn't generally a big problem and fights still go more than fast enough, the first guardian fight especially felt like a bit of a weakpoint, as it amounted to me just pressing the same button once for some 30 turns. Aside from that though, the game is great fun and 100% worth to get even at full price for a quick and enjoyable experience that'll suck you in for a bit and let you leave before you really start to get bored of it.
Developed and published by Nerdook Productions, Reverse Crawl offers a refreshing take on fantasy strategy games by completely reversing the traditional hero-versus-monster narrative. Instead of leading brave adventurers into dangerous dungeons, players assume the role of the Revenant King, commanding an army of creatures determined to repel invading heroes. This unique premise immediately distinguishes the game from countless dungeon crawlers, providing a perspective that feels both creative and entertaining. By allowing monsters to become the protagonists, the game successfully turns familiar fantasy conventions on their head while maintaining a lighthearted tone filled with charm and personality. The core gameplay revolves around turn-based tactical battles that are easy to learn but contain enough strategic depth to remain engaging throughout the campaign. Every encounter requires careful planning, as different monsters possess unique abilities that complement one another in combat. Building an effective squad is about far more than simply recruiting stronger units; positioning, timing, and understanding each creature's strengths play equally important roles. Enemy heroes become progressively more dangerous as the adventure continues, encouraging players to adapt their strategies instead of relying on a single successful approach. This steady increase in challenge keeps battles rewarding without becoming unnecessarily overwhelming. One of Reverse Crawl's strongest qualities is its campaign progression. Rather than offering a strictly linear adventure, the game introduces branching paths, meaningful choices, and random events that shape each playthrough. Decisions made between missions can unlock new monsters, abilities, upgrades, and story developments, making every campaign feel slightly different. These elements significantly improve replay value, as experimenting with alternative paths and different army compositions often leads to fresh tactical opportunities. The progression system constantly rewards players with new options, giving each completed battle a satisfying sense of growth. The game's collection of monsters provides considerable variety and encourages experimentation. Players gradually recruit skeletons, goblins, zombies, dark elves, and numerous other supernatural creatures, each serving distinct battlefield functions. Some excel at absorbing damage, while others specialize in ranged attacks, magical support, or devastating offensive abilities. Combining these units effectively becomes one of the game's greatest strengths, as successful strategies often depend on synergy instead of individual power. Unlocking stronger creatures and upgrading existing ones adds another rewarding layer of customization that supports multiple playstyles across repeated campaigns. Visually, Reverse Crawl embraces a colorful cartoon-inspired art style that perfectly complements its playful premise. Character designs are expressive, creature animations are full of personality, and the overall presentation remains clean despite its modest production values. The interface is simple enough to navigate comfortably during battles, allowing players to focus on tactical decisions without unnecessary distractions. While environments can become somewhat repetitive over extended sessions, the appealing monster designs and vibrant visuals help maintain the game's charm from beginning to end. The accompanying soundtrack and sound effects also enhance the fantasy atmosphere without becoming intrusive. Beyond its gameplay, the narrative succeeds by giving the so-called villains understandable motivations rather than portraying them as generic monsters. The heroes invading the dungeon are presented from an entirely different perspective, creating a story that playfully questions traditional fantasy stereotypes. Dialogue is filled with humor, and the branching narrative provides enough variety to make player choices feel meaningful. Although storytelling never overshadows the tactical gameplay, it adds welcome personality and helps establish a memorable world that supports the game's unconventional premise. Reverse Crawl is not without its shortcomings. Certain random progression elements can occasionally influence the difficulty of individual campaigns, and some players may wish for greater environmental diversity or more extensive customization systems. The user interface also reflects its indie origins, feeling somewhat dated compared to more modern strategy titles. However, these issues have little impact on the game's overall quality because the tactical combat, rewarding progression, and replayable campaign remain consistently enjoyable. Overall, Reverse Crawl successfully delivers an inventive strategy RPG that thrives on originality rather than scale. Its clever reversal of classic fantasy roles, satisfying turn-based combat, meaningful progression systems, and strong replayability combine to create an experience that feels distinct within the genre. Whether players are drawn by the opportunity to command an army of monsters or simply enjoy thoughtful tactical gameplay, the game offers a rewarding adventure that remains engaging across multiple playthroughs. Its creative design demonstrates that a simple but well-executed concept can leave a lasting impression, making it an easy recommendation for fans of tactical RPGs and strategy games alike. Rating: 8/10
Simple and fun game, brings me back to the heyday of Flash games in the distant past :P
Do you have 3 hours for a cute little story with some solid tactical combat? Then check this game out!
good casual
i didnt think it would be fun since i got it of a random key but honestly its really fun the rat man are my favorite dont ditch it till you dig it
Adoro os jogos do desenvolvedor, mas esse aqui não recomendo. Tentei, mas não consegui me divertir. O problema tá nas limitações do jogo, onde não fica muito claro o que tá acontecendo nas batalhas, não sei se perdi algum detalhe, mas em algumas batalhas o jogador não tem controle do que acontece.
A fun little tactical RPG. There are ~25 levels, and you get to pick your choices of battles, which will determine what minion squads are available to you.
Brings me back to the good old days of flash games
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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