
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
く__,.ヘヽ. / ,ー、 〉 \ ', !-─‐-i / /´ /`ー' L//`ヽ、 / /, /| , , ', イ / /-‐/ i L_ ハ ヽ! i レ ヘ 7イ`ト レ'ァ-ト、!ハ| | !,/7 '0' ´0iソ| | |.从" _ ,,,, / |./ | レ'| i>.、,,__ _,.イ / .i | レ'| | / k_7_/レ'ヽ, ハ. | | |/i 〈|/ i ,.ヘ | i | .|/ / i: ヘ! \ | kヽ>、ハ _,.ヘ、 /、! !'〈//`T´', \ `'7'ーr' レ'ヽL__|___i,___,ンレ|ノ ト-,/ |___./ 'ー' !_,.
首先,游戏是好游戏,但是千万别买豪华补充包,羽中这个曲包加衣服比本体贵的逆天定价纯属收割韭菜的 少前这款游戏陪伴了我接近七年的时间,七年来最吸引,最能留住我的不是可爱的小人和精美的立绘,而是那不失独特风格,人物塑造饱满的剧情.可以说,在剧情方面,全世界恐怕都难找出一家有云母组文案水平的二次元养成类剧情向的游戏公司了。同理,面包房作为云母的作品,且作为其早期作品的重置,剧情的构造自然也是好上加好,人物的塑造立体形象,故事发展也扣人心弦。 这个游戏最大的缺点恐怕就是那给人如赤史一般体验的潜行关了吧 结芙缇好好看!!!!!!!!!!! 妹妹酱可爱捏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a perfect world MICA would invest in more paid single player games like this instead of gachas , but this isn't a perfect world, so I'll settle for reverse collapse and keep hoping they make a sequel for the hole that this game left in my heart. If you are a GFL1/GFL2 only shikikan and love its world-building and story, for the love of all that is holy please, PLEASE, play this game. (even just on the most casual difficulty because this game can be absurdly difficult EVEN on easy. i promise it will take some of the load off from the frustration that is the stealth sections and boss fights that RC throws at you.)
If I had played this game back in 2024, I am certain that it would've been my GOTY. [b]Reverse Collapse: Code Name Bakery[/b] is one of those games that can only be classified as an instant classic—a [i]kamige[/i]. The SRPG mechanic is pretty simple at first, but as we progress through the game, each mission brings new challenges, enemy types and set pieces. The asymmetrical nature of guerilla warfare makes an excellent usage of the terrain types, and completing missions in S-rank will require some out of the box thinking due to our limited resources (at least during early game missions). I'm a big fan Girls' Frontline 2, and the lore in this game is something I can spend hours on end reading. Unfortunately, the game is not as polished as it can be when it comes to localisation. There are still CH text strings left untranslated, XML tags left unparsed in some help/tutorial messages, and awkward localisation during some important character dialogue. Despite its shortcomings, Reverse Collapse is a very special game. It's an easy recommendation for me since I'm already too deep into this universe, but at the same time I want to be optimistic about the direction MICA is taking regarding the sequel. To me, Reverse Collapse is synonymous with SRPG, and a squad-based shooter is not what I expected.
通关一年后,实在没有游戏玩,又开了一次一周目打全成就。补充一下自己的好评 首先,这个游戏是这几年,甚至这十年的二次元游戏里面关卡设计最优秀的作品。包括一些人奉为游戏性神作的火焰纹章engage也赶不上。顶级前期关卡2-5,优秀的boss教学关妹妹酱,包括后面的玉石俱焚,终末之战,第五章的杀生成仁,城郊御敌等等,都做到了大战场+强叙事+剧情融合,非常有趣。特别是剧情融合,这游戏就是近年来关卡和剧情融合的最好的游戏,没有之一。 当然,潜行关做的不好,就算要和剧情融合,也不该做的这么严格,最后虽然加了跳过,但也比较割裂。这里应该是最扣分的地方。 角色方面,虽然养成的可扩展性不高,但是角色都很有意思,万机之神蒙德,机制怪物阿特娜,数值怪物杰文,奥列格亲爹老登,我们的定海神针缇提,可爱的工具人妹妹酱,再配上永远有活儿的道具和乱入的助战角色,可以说永远有事做,差异性也做得非常好。 制作方面,得益于背靠二游大厂,有大量的美术和语音资源,对于其他独立战旗堪称降维打击。 对我来说,这游戏就是一个午后花了几十块钱就意外碰到的超对电波的神作,完全找不到它的代餐。可惜制作组应该不可能出续作或者DLC补完了,唉
Awesome game. Fun gameplay. Story is awesome. Music is awesome. Arts is awesome. You get over 100 hours of contents. What happen when a gacha company make a game that isn't based on greed. Highly recommend.
我是来玩战棋的,不是来玩潜行的,一个战棋游戏三分之二是潜行简直无语,战棋本来玩的是技能组合和策略,结果强行记地图在地上爬啊爬的,刺客信条都能刚正面,一个战棋被发现就死,你要设计成潜行有独特奖励难度更低、正面突破难度更高这种可以选的都行,结果技能搭配没用上,全是狗爬,人物最多的时候也才4个,我是来玩游戏的,不是被游戏玩的
Not a bad game by all means. It's just if you are into tactical turn-based, but not THAT into the genre then you might want to look away. This game requires you to spend HOURs to plan upon each stage. Not for me personally.
I don't find myself getting irritated over games in general, especially when it comes to story type games of worlds that i find entertaining and would like to know more about. Atleast that has been the norm for now, i like the story of GFL universe in general and bought this game in good faith. It is a well made product that unfortunately isn't a tactical game, but a repetition of find the 1 way the mission can be solved. There is 1 way to solve it, everything meticulously put together to allow almost absolutely nothing but that while using everything in your arsenal. While being hopelessly outmatched, outgunned and in the case of challenge difficulty also artificially debuffed so that if you fight something it survives most things with SINGLE DIGIT HP. It has very little to do with the traditional or rather any type of strategy, it is a pure stealth game and every mission that's not stealth is pure torture on Challenge mode. Everything wants you dead, everything has more accuracy than you, your guns are worse than those of hostile units, you have less range, you cannot get in position and fire while the opponent can shoot you 3 times while moving twice as much. I've played very many games in my time and generally speaking i find difficult things fun and strategic squad games entertaining. There is however a very big difference between something that's difficult by providing players with different approaches and actual choices or finding the 1 sequence that works by design. It really is a shame that it's just nothing else than a boringbin simulation that derives you of any individual interaction with the content. There's no skill required, you solve it once and then there's nothing left to improve because the answer will remain the same. Just an utter disappointment.
[b] This game is the sole validation that the stories I dream about do in fact exist. [/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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