
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this for $19.79 and it was definitely worth it. Huge fan of FPS and roguelikes so this hit the spot. Love how you can feel yourself get better at the game the more you play it - it definitely rewards technical skills.
This game will make you wonder if you're crazy. But in the best way you never expected. You should play it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful
A difficult game to recommend, especially at full price. Getting it on sale, there's more to be said, but even ignoring factors outside of the game like the Epic install, the story actively detracts from the atmosphere, run variety is pretty low and most enemies and boss patterns aren't especially interesting. Most weapons don't feel great, either. Still, if you can get it at a discount steep enough to bring the price in line with better Rogue-lites, the atmosphere is generally good and it does have occasional moments where everything comes together and the gameplay shines as best it can.
TL;DR - BUY ON SALE ONLY. It's an extremely fun third person bullet hell rougelite with a near flawlessly executed cosmic horror backdrop. The story has a way of grabbing you and refusing to let go, even long after you stop playing. Unfortunately despite the addictive loop, there's not much substantial reason to replay after getting all endings beyond the exceptionally tedious achievement hunting. The sound design is top-notch. Weapons and enemy sounds are crunchy and visceral, every action has meaningful feedback and feels punchy. Items and secrets can be found by listening carefully. The music is excellent dark synthwave, especially the boss fights (Hyperion and Nemesis have awesome themes). Environments are very alien and Lovecraftian (cyclopean?). Architecture is melded with biology, and you get the feeling the walls are screaming. The story is obviously also very Lovecraftian without explicitly tying itself to that mythos, which is very rare and welcome. Its hard to go into detail without spoiling, but anyone who is a fan of the themes and tropes of Lovecraft's stories should be very happy with the second half of the story and tonal shift in audio logs and ship logs. If you struggle enough with the game to put it down without finishing, at least do yourself a favor and watch a video about the story, because its still worth hearing for fans of the genre. This game has a fantastic gameplay loop, reminiscent of the modern Doom games, but with more moment-to-moment variety and replayability than Doom could ever have through the roguelite elements. There is solid weapon variety and each weapon has distinct strengths against certain enemies. Enemy bullet attack patterns are very clear and telegraphed, and frankly really pleasant to look at. The random perks on weapons are impactful. But there is not nearly enough enemy variety. Its not an exaggeration to say you will come across maybe 5 different enemies in each biome and they reappear with different abilities in later biomes. You'll end up running across the same enemies in each room, with the main difficulty just being the number of them in each room and how much space you have to work with. This got really egregious in the last biome with narrow walkways and endlessly spawning homing squids. This game gets compared to Hades, but Hades had much stronger enemy variety, and would tie the themes of the monsters to the environment. They didn't really try to do that at all here. In this game you'll see squid dogs, squid birds, squid squids, and robots--in tropical rain forests, deserts, and deep oceans. You now know exactly what to expect from the whole game with no deviation. After enough playing, you should find that the main difficulty in this game is just getting through the biomes to each boss. You'll spend 20-30 minutes grinding against hordes of the same trash mobs with simple attacks, combing the biomes for power-ups. Then you'll get to the boss. The best encounters in this game are the bosses, without question. The boss fights themselves are challenging, usually having a wide variety of attacks that they throw out very quickly, but they're simpler to handle since they're generally stationary and can't outnumber you like the trash mobs. However, if you're geared enough, the fight will be over in 2 minutes and you'll probably leave with unused consumables. There are 6 total bosses in this game (counting the Tower), which feels VERY lacking. It just doesn't seem like there's enough game in this $60 game, and the bulk of what there is to sink your teeth into is mostly repetitive. I can only imagine what goes into making a well-produced game like this, but I know that volume-wise, the final product doesn't feel like a $60 game. $40 feels more appropriate, so only buy this on sale. People have complained about crashes and memory leaks, but I haven't encountered a single issue. If you have trouble playing PS5 ports or other graphically intense games on your PC, you may have issues with this one. If you don't, then you probably won't. As someone who always wants to TRY to get 100% of the steam achievements, I nearly swapped this review to a "do not recommend", but didn't since most people don't play games like that, I'm still recommending it. Trying to 100% this may make you resent the game since the bulk of the required collectibles only have a CHANCE to appear per run, and you have no way to track the most tedious of them. I finished the secret endings 25 hours in and still haven't finished getting the collectible achievements after 20 more hours... I'm getting to the point where I'm losing the fun. So don't follow my example unless you're really having fun running these 6 biomes over and over again.
This game man, it makes me crazy.
Dificil mas é bão
♥♥♥♥ you ♥♥♥♥ epic who needs epic ♥♥♥♥ ♥♥♥♥♥ ♥♥♥♥♥♥♥ multiplayer too what the ♥♥♥♥ who thought it was a good idea to make the middle mouse the button for moving the map what the ♥♥♥♥ and there's no way to change it what moron did this
Jogo infernal, maldito, nojento, dificil demais esse FDP Adorei. Recomendo 10/10
Awesome
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.7M | 21.2K | 72% | $29.99 | |
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| $10.7M | 11.9K | 97% | $39.99 | |
| $10.8M | 10.1K | 47% | $34.79 | |
| $10.7M | 7.2K | 70% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 239.9K | 94% | $24.99 | |
| $91.6K | 221 | 76% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |