
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.77块买的cdk,小屁孩时期没耐心不喜欢玩这种点击解密,现在长大了感觉还行。就是后期剧情有点套娃,会倦
High adventure! With a surprising amount of paperwork! Brings me back to when I played these as a kid...well done.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 466ratings | 76% | #242 | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No. Just no. At this point, mr Gilbert should be put out to pirate pasture. When you keep doubling down on incredibly stupid disappointing endings, you don't deserve to get anything better. If the rest of the game were any improvement over other earlier games, there'd be some consolation. But there really isn't anything refreshing on any front. No new mechanics, no new minigames, some appalling voice acting, ... The puzzles are not hard, the only one I struggled with was one that actually didn't make sense (faking your ID when the judge already established your real ID earlier). It was over faster than any MI game I played before. I just left the game on overnight and totaled 54 hours, meaning it lasted me only about 3 evenings or about 6 hours actual play time. MI2's ending was bad, Thimbleweed Park was even worse. You'd think a writer would start questioning wether it's a good idea to keep going down that absurd narrative path... I mean, even if you were to buy in the "narrative" of this ending, there is absolutely NO subtance to it. At least in Thimbleweed Park, however annoying it was, there was SOME narrative effort in the meta stuff. But this Monkey Island ending is just insulting and looks like it was written on a piece of toilet paper 5 minutes before the deadline. Ron Gilbert can continue to claim all the creative ownership over Monkey Island and act like other entries don't exist for all I care, but Monkey Island 3 was an amazing follow-up that made me forget about MI2's bad ending. This game, by his pen, is a continuation of his poor writing and made me realise he's not going to change, ever. It's sad, I had good hopes for this one. But all this absurd meta storytelling has taken away any appeal possible future installments might have.
Return to Monkey Island bringt Guybrush Threepwood zurück, und natürlich hat er wieder genau das dabei, was ihn schon immer ausgezeichnet hat: einen beeindruckenden Hang dazu, aus jeder Situation ein Problem zu machen. Diesmal erzählt er sogar seinen Kindern von seinen Abenteuern, was eigentlich ziemlich charmant ist. Vermutlich auch pädagogisch wertvoll, wenn man möchte, dass der Nachwuchs lernt: „Mit genug Selbstbewusstsein kann man auch völlig planlos Pirat sein.“ Vom Aufbau her ist das Spiel typisch Monkey Island. Rätsel, Dialoge, schräge Figuren und Guybrush, der sich mit der Eleganz eines betrunkenen Papageis durch die Geschichte manövriert. Es fühlt sich vertraut an und hat definitiv seine witzigen Momente. Leider muss ich aber sagen: Für mich war es insgesamt der schwächste Teil der Reihe. Es hatte zwar den Monkey-Island-Charme, aber nicht ganz den Zauber, den ich mir erhofft hatte. Besonders das Ende war für mich enttäuschend. Da wartet man auf den großen Piratenschatz und bekommt gefühlt eher eine leere Keksdose mit philosophischem Beipackzettel. Trotzdem: Fans der Reihe können reinschauen, schon allein um Guybrush wieder beim charmanten Scheitern zuzusehen. Für mich persönlich bleibt es aber eher ein netter Ausflug zurück nach Monkey Island als ein echtes Highlight. Fazit: Schön, Guybrush wiederzusehen, aber der Schatz lag für mich diesmal leider nicht tief genug vergraben.
Sensaciones agridulces. El estilo gráfico, si bien no es el pixelart que esperaba, a los 15 minutos ya no me ha importado. Las localizaciones es cierto que se ven un poco vacías, mucha isla para 4 sitios. Puzzles sencillos en modo dificil, no quiero pensar si lo hubiese jugado en fácil. La historia y tal bien. Yo solamente jugué a los 2 primeros y este es justo secuela del 2, y pasando del resto que hicieron, lo cual para mi perfecto. Pero el final ha sido un poco bofetón... [spoiler]Básicamente es Ron Gilbert diciéndome a la cara que apague el pc y deje de jugar a los piratas y vuelva a mi vida de adulto.[/spoiler] Entiendo lo que quería hacer pero la sensación es un poco agridulce. Aún así he disfrutado el camino como un chaval.
Buen juego que hace pensar bastante aunque hay algunas demasiado rebuscadas [spoiler]como la parte de "Todos contra Stan"[/spoiler]. El final es un poco ah 🥀🥀, pero está bien.
Loved the art style. It suits the tone of the game perfectly. Really fun, with genuinely funny writing that fits right in with the series. The puzzles are satisfying without being frustrating, and there's a hint system if you get stuck , so you never feel lost for too long. I took a break mid-game and had no trouble picking the story back up. Navigating between the different locations is quick and smooth too, which keeps the pace up for a longer story-driven game. Easy recommend for fans of point-and-click adventures with fun graphics to interact with.
Muy disfrutable. Me encantó y mantiene el humor de los primeros Monkey Island. Hay a quien le molesta el estilo gráfico, pero aquí lo importante es la historia y es muy buena.
Ozaj vtipné, zábavné s poučným koncom.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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