
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I took my time to come back to a Monkey Island game. I started late for this series, playing just the second “Le Chuck’s revenge” and third “Curse” in the late 90s (and liking them) and then playing the fourth one “Escape” in the early 2000s (and not liking it) I thought that was enough for me, they were good games but I was not that much of a fan nor interested in keep playing them forever. I skipped the next game from Telltale in 2009. Back in 2022, I heard of Ron Gilbert taking back the series and doing a new game “Return” following his depart from the series after the second game so that was something, but I have to admit that when first checking the screenshots of the game and seeing the new art style I wasn’t too much into it. I knew that most of the original voice cast was returning, so that was good, and having Ron Gilbert probably would lead to good writing once again, but I didn’t jump to play it on first chance in 2022. Now that I finally played it in 2025 I can happily say that it was worth it. First, the art style which was really hard on the eyes at first, was really easy to get used to after a while, but most importantly, it lends itself to a new and better way to experience a monkey island game in the 2020s. What we “perceived” as animation in our computers in the 1990s with “pixel 2d art” from the first two games, was not really expressing as such, but the result was something that maybe we compared with cartoons at the time. But the result was something else, it was the way that those first few games expressed themselves as vividly and full of life as possible (as possible as it can be with a game that came in just a few floppy disks and didn’t have the luxury of modern pcs). Later, Curse of Monkey Island in the late 90s, did achieve that “cell animation” partially with more powerful computers and more space on your 1990s CDs, it looked great as a cartoon from the 1990s, but the truth be told, it didn’t feel exactly like the previous two games... Then 3D monkey island came and, well, let’s just say it didn’t age well. Now, this Monkey Island has the same feeling (or at least one that is especially close to) the old games from the 1990s. But instead of having 2D pixel art it has this new art style, which it is hard to explain but once you see it in action and play it, not only you get used to it in terms of “how it looks” but also you realize that the animation and the movement works really well in a way that other art styles would probably fail to express (in the same way). This results in this game being funny again, but not in “Cartoonish funny” way but more in a cheeky, introvert, shy (and ridiculous) way of funny. It really is the monkey island kind of funny. Its understated, it’s not on your face either. Its almost like it’s shy of not being funny, but it does it anyway. At least that’s how I see it. The humor in these games, it’s an understated thing. The story in this last game its probably more functional to the gameplay and the humor than anything, but it does show us an evolution of the “adventure” game and in a way, (if you go really deep) what it means to play games. This one will definitely hit different if you played some of the first games, but it can still be an enjoyable game to anyone who is new to the series, although I struggle to imagine how much interest someone who never played the series would have for this game organically. In any case, if there’s one game that earned the right to be made (probably) and being only interesting to people that played the previous ones, and not really trying to appeal to everyone, it certainly is this one. In the end, I’m really glad that I played Return to Monkey Island. It doesn’t have anything new to tell in terms of story, or game play, but the understated humor is there, the art style and the animation works on point, the writing is sharp, and the reflections on what adventure means holds a special place, in my heart, and probably for anyone who ever played an adventure game. This “Secret” review [b] ©2025 Aleena. [/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 466ratings | 76% | #242 | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A must play for any point and click fan
Finished the game in only 12 Hours. It just doesn't have the MAGIC of the older Monkey Island games!
I'm not a fan of the trivia card collectibles, but so long as you can accept not Doing Everything, the game itself is just as great as its precursors. Made this fan very happy.
Absolutely fantastic. The art is great, a combination of old-school pixel style with a sort of cubist, modern approach. The puzzles, at least in hard mode, are fair most of the time, and if you get stuck, the hints are in-game. The pacing is probably the best thing here: you’re jumping from location to location, and the game gently nudges you toward the solution. And the ending… absolutely loved it. It connects with the developers and their creative process (make sure to go back to the scrapbook at the end), and above all with all of us 45+ year-old gamers, who’ve been gaming through the highs and lows of life for decades. We are all Guybrush...
Okay, this one is good, it captures that specific, snarky magic of the originals perfectly. Guybrush is still lovable and fun character, and seeing him interact with Elaine and LeChuck again felt like catching up with old friends who haven't changed a bit. The story is good, sometimes it is funny, sometimes not, but overall it is good. The new "hint book" system is also a total lifesaver. It lets you enjoy the cleverness of the puzzles without the 90s-era frustration of clicking every item on every pixel. It respects your time while still making you feel smart for solving things.
Simple - if you played MI, this is worth your time...and forget about art styles, it worls once your brain clicks over
Big Fan of the coolest Pirate Saga since 1990!!!
Playing the game reminded me of my childhood. You can feel the nostalgia the creators, now older, felt when making this game. It left me with a happy, sweet and sour mood. I’m very glad they took the time to make this game.
Ich empfehle jedem das Spiel auf Schwer zu spielen. Das ein oder andere Rätsel mag wirklich schwierig sein, aber man verpasst eigentlich das ganze spiel wenn man es auf leicht spielt. Die gags, das erkunden, und auch die tiefe der charaktere. Das EINZIGE was ich bemängel. Das 100 Quizkarten Achievment ist ein grind und das macht keinen Spaß Die Fragen sind toll aber leider ist das suchen nach den Karten ein größerer Aufwand als der rest vom spiel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 81 | 96% | $4.99 | |
| $112K | 280 | 86% | $24.99 | |
| $1.1M | 5K | 86% | $14.99 | |
| $459.4K | 1.2K | 94% | $19.99 | |
| $2.4K | 33 | 82% | $5.00 | |
| $2M | 6.7K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 5.8K | 76% | $29.99 | |
| $4.4M | 24.5K | 82% | $8.99 | |
| $4.4M | 14.6K | 98% | $16.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 18.9K | 90% | $7.19 | |
| $4.4M | 14.7K | 52% | $13.99 |