
Just when you think you've reached the end of the game, dive a little deeper. The further down you descend, the more ferocious the battles, the more valuable treasures, and the more intriguing the stories that await you...
Modeled estimate, not a reported figure. How we estimate →
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About
● New sensory slow-motion action for those thirsty for novel gameplay
Unlimited slow motion activates while aiming your skills.
Dodge enemy attacks like a dancer using slow motion, then unleash a devastating counter-attack.
● Endless unlockables and upgrades
Only those who reach the very end of the abyss will be able to learn the "ultimate skill" that can light up the entire abyss.
● Forge your own strategy with diverse combinations
Fight safely by parrying all enemy attacks, lay down skills like mines for a counter-hit, or engage in an all-out close-range brawl—you can create a vast variety of combat styles depending on your skill!
● Your grand coming-of-age ceremony beyond the fourth wall
This game is a poem dedicated to the nostalgic games that were with us in childhood, the adults who created them, you who have now followed in their footsteps to become an adult, and to all the adults and children who will continue to build more memories through games and life.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
This game is not what it seems at all. It looks like a bit of a bullet hell, or maybe a dodge centered ARPG. It's a game for kids. It was a game for kids. It's a game for kids who have forgotten that spark of joy that we had that made us adore the free time we had on adventures and quests. Of pushing past those walls and seeing those great bosses and stories, before we had to grow up. Remember those games of your youth? They still remember you, and above all, this is a game about them, and how much they loved being with you. So, go back, say hi to your old stories. Remember that spark just for a moment in the Retro Abyss. It is worth every minute. Just stick with it. It takes a moment to get really rolling and unfurl the story it wants to tell.
너무 좋은 게임 했습니다. 게임에서 주는 메세지도 명확하게 전달이 되고 이게 게임 개발자들이 가져야할 마인드이지 않는가 생각합니다. 그리고 편의성, 밸런싱, 사소한 부분에서의 디테일 등 너무 많은 부분이 부족함없이 불편함없이 좋았고 게임에서 주고자 하는 말이나 메세지도 처음에는 와닿지 않았는데 하는 내내 아 이런 말이 하고싶구나, 확실하게 전달이 되었습니다. 진짜... 정말 좋은 게임 했습니다. 감사합니다 다음 게임도 기대하겠습니다. P.S. 10년전이면 생각보다 레트로하지 않는데 그.. 25~30년 전으로 했어야 하지 않는가~~ ㅋㅋ [spoiler] 보스가 무한히 부활한다고 정신이 버틸 수 있을까~? 과연 어느쪽이 먼저 지칠까~? 이런 말을 보스가 하는데 다크소울도 13년은 된 게임인데 ㅋㅋ [/spoiler]
유치한 국뽕 영화 한편에 견주어보면 어떤 면에서든 굉장한 가성비다. 완성도도 높은 편. 스토리 한두번 보고 나면 아케이드로 하자. 4회차 내내 스토리로만 밀었는데 시간낭비다. 다회차인데도 스킵이 없어 스토리 모드로 들어가면 같은 내용을 계속 봐야함. 빨리감기도 없다. 모든 캐릭터 만렙인데도 도전과제가 달성되지 않는 상태. 버그가 고쳐지길 바란다.
Игра интересная но быстро проходимая и не душная (даже достижение не настолько душат), хорошая и интересная игра,стилистика интересная, единственный минус это управление а так хорошая игра
이건 돈값하는 갓겜임. ㄹㅇ팩트임. 첫 영웅은 궁수로 픽하고 할땐 에이...스킬도 3개뿐이고 솔직히 만렙(15렙에서 보스잡으면 됨) 찍는거 얼마 안 걸리겠네~ 싶었음. 역시나 금방 끝났는 데 새 영웅들이 생기고 다른 영웅 만렙 찍다보면 점점 더 생김. 만렙 6개 찍으면 그때부턴 자신만의 플레이 스타일로 영웅 태그하면서 겜도 할 수 있는 모드까지 있고, 영웅을 좀 더 강화하거나 전설템도 영웅당 하나씩 구할 수 있음. 모드도 여러 개고 보스마다 특징이 있으면서 점점 쎄지면서 몇 페이지씩 가기도 함.ㄷㄷ 암튼 추천함. good game! Real!
I bought this game as i fluke i don't even remember buying it and just played it why while trying organize steam library by chance but to the developer of this wonderful game all i have to say is thank you thank you making this game thank for nostalgia thank you the happy memories my short time beating this game filled me with it was an honor this game has heart and im glad for the passion put into it.
3000원 치곤 구성이 혜자임 패턴 구성이나 연출도 생각보다 좋았고 플레이타임도 그리 짧은편은 아닌듯 마지막 업데이트 기다리면서 개추박음
1週目クリア後のレビュー。 はっきり言って350円はあまりにも安すぎると感じるほどの作りこみがされているゲーム。 後半は難易度が上がっていくが強化要素も増えるので、クリアしたステージを周回して強化すれば簡単にクリアできるようになるのは良かった。 ただゲームのプレイ感は最初から最後まで一切変わらないので、クリア前だと少しマンネリ感を感じた。 スローモーションで敵の攻撃をかわしつつ、スキル2・3のクールタイムが完了したら撃つ。 キャラクターは9種類あるが、やることが基本的に変わらなかったのはちょっと惜しかった。
高品質な全方位シューティング! 重力があるのに無限にジャンプできるから避け感がちょっと独特かも すごくワクワクするのでゲーム好きにぜひ遊んでほしい作品!
(better formatted review at the bottom. this part just contains some extra info about my personal experience) this game, it's BORING it's JUST THE SAME THING over and over again. like when first playing, you just go through levels with the same, sitting entities, and the bosses who are much the same. i only died like once or twice outside in the first gamemode. especially that jellyfish boss in the 2nd gamemode. gosh it was just so boring that i quit "oh you killed the boss 10 times since he has 10 health bars and lost one character? too bad! DO IT AGAIN. ANOTHER 10 TIMES" i dont even understand the "bullet hell" part, i feel like im the bullet hell Who knows maybe its only bullet hell starting at the jellyfish part. OH DONT GET ME STARTED WITH ITS WEIRD SPINNING ATTACK WHERE IT GIVES THOSE RAYS. who knows maybe i needed to move alongside them OH YEAH this isnt a roguelite, sure it is, but this is a RESOURCE/ENEMY MANAGEMENT GAME i have to manage every single enemy and chest! the items DO DESPAWN and since the enemies respawn ALL AT ONCE and FAST, i have to manage everything so i dont lose out on any money, healing, etc. oh yeah, the items can fall outside the world border! not even the horizontal lines, THE VERTICAL ONES! so i have to manage WHEN i kill my enemies depending ON THEIR POSITION. yeah the gameplay's just kind of boring, i'd rather play something else !!!i'm sure this game can improve, i just wish it actually does!!! [better formatted and shortened] Tthings i dont like about this game: - You have to manage the enemies, including when to kill them, where to kill them. - You have to manage the chests, trying to go one by one. * both of these are because the items/loot despawns, and if i kill too many enemies at once, i sometimes cant get every piece of loot, losing potential MONEYYYY. It's a "try to not chew more than you can" simulator. - The gameplay itself is boring. The enemies don't do anything really. It's not a skill based game, it's an endurance based one; it's a test of attention span. * As seen with that Jellyfish guy. - It's quite frankly, too easy, and when it DOES get challenging, it's just boring challenging. Yet again back to the "it's an endurance based" game. Neutral things i found regarding the game: - Lack of coherent story, if there even is one. It's fine if it doesn't really have a story, i mean, pizza tower has a ridiculous story, yet a very fun game. In no way, shape, or form does any of it make much sense. Albeit it DOES have a story... - Stock (normal/given by the game) controls. I find them kind of weird, but I can change them at any time. Good things i found regarding the game: - The music is, quite frankly, pretty good. - The artstyle, i do personally quite like it. - It's also kind of unique, but it does feel quite like Terraria with its limited borders. - Mobile is free. I put it here even though i never played it on mobile. "But the gameplay gets better after-" why can't the gameplay be good now too? I'm pretty sure that, even if not in the majority, some people might play and then refund the game. Even if they're in the minority, who knows how much they would've started loving the game if the beginning was also good. !!!i'm sure this game can improve, i just wish it actually does!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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