
Just when you think you've reached the end of the game, dive a little deeper. The further down you descend, the more ferocious the battles, the more valuable treasures, and the more intriguing the stories that await you...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
● New sensory slow-motion action for those thirsty for novel gameplay
Unlimited slow motion activates while aiming your skills.
Dodge enemy attacks like a dancer using slow motion, then unleash a devastating counter-attack.
● Endless unlockables and upgrades
Only those who reach the very end of the abyss will be able to learn the "ultimate skill" that can light up the entire abyss.
● Forge your own strategy with diverse combinations
Fight safely by parrying all enemy attacks, lay down skills like mines for a counter-hit, or engage in an all-out close-range brawl—you can create a vast variety of combat styles depending on your skill!
● Your grand coming-of-age ceremony beyond the fourth wall
This game is a poem dedicated to the nostalgic games that were with us in childhood, the adults who created them, you who have now followed in their footsteps to become an adult, and to all the adults and children who will continue to build more memories through games and life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil
Engagement
Reviews
JUEGAZOOOOOOOOOOOO
(better formatted review at the bottom. this part just contains some extra info about my personal experience) this game, it's BORING it's JUST THE SAME THING over and over again. like when first playing, you just go through levels with the same, sitting entities, and the bosses who are much the same. i only died like once or twice outside in the first gamemode. especially that jellyfish boss in the 2nd gamemode. gosh it was just so boring that i quit "oh you killed the boss 10 times since he has 10 health bars and lost one character? too bad! DO IT AGAIN. ANOTHER 10 TIMES" i dont even understand the "bullet hell" part, i feel like im the bullet hell Who knows maybe its only bullet hell starting at the jellyfish part. OH DONT GET ME STARTED WITH ITS WEIRD SPINNING ATTACK WHERE IT GIVES THOSE RAYS. who knows maybe i needed to move alongside them OH YEAH this isnt a roguelite, sure it is, but this is a RESOURCE/ENEMY MANAGEMENT GAME i have to manage every single enemy and chest! the items DO DESPAWN and since the enemies respawn ALL AT ONCE and FAST, i have to manage everything so i dont lose out on any money, healing, etc. oh yeah, the items can fall outside the world border! not even the horizontal lines, THE VERTICAL ONES! so i have to manage WHEN i kill my enemies depending ON THEIR POSITION. yeah the gameplay's just kind of boring, i'd rather play something else !!!i'm sure this game can improve, i just wish it actually does!!! [better formatted and shortened] Tthings i dont like about this game: - You have to manage the enemies, including when to kill them, where to kill them. - You have to manage the chests, trying to go one by one. * both of these are because the items/loot despawns, and if i kill too many enemies at once, i sometimes cant get every piece of loot, losing potential MONEYYYY. It's a "try to not chew more than you can" simulator. - The gameplay itself is boring. The enemies don't do anything really. It's not a skill based game, it's an endurance based one; it's a test of attention span. * As seen with that Jellyfish guy. - It's quite frankly, too easy, and when it DOES get challenging, it's just boring challenging. Yet again back to the "it's an endurance based" game. Neutral things i found regarding the game: - Lack of coherent story, if there even is one. It's fine if it doesn't really have a story, i mean, pizza tower has a ridiculous story, yet a very fun game. In no way, shape, or form does any of it make much sense. Albeit it DOES have a story... - Stock (normal/given by the game) controls. I find them kind of weird, but I can change them at any time. Good things i found regarding the game: - The music is, quite frankly, pretty good. - The artstyle, i do personally quite like it. - It's also kind of unique, but it does feel quite like Terraria with its limited borders. - Mobile is free. I put it here even though i never played it on mobile. "But the gameplay gets better after-" why can't the gameplay be good now too? I'm pretty sure that, even if not in the majority, some people might play and then refund the game. Even if they're in the minority, who knows how much they would've started loving the game if the beginning was also good. !!!i'm sure this game can improve, i just wish it actually does!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 33 reviews with recorded playtime.
3000원 치곤 구성이 혜자임 패턴 구성이나 연출도 생각보다 좋았고 플레이타임도 그리 짧은편은 아닌듯 마지막 업데이트 기다리면서 개추박음
[듀얼센스로 플레이] 4방향 이동과 아날로그 스틱 에임으로 적들과 보스를 처치해 나가는 스테이지 클리어 방식의 게임 복잡한 기믹이나 길찾기 없이 적들의 공격을 피하고 때리면 되는 굉장히 캐쥬얼하고 심플한 스타일이다. 게임이 진행되면서 여러가지 요소가 언락되는 방식이나 끝날듯 끝나지않는 스토리 진행은 레트로라는 이름답게 고전게임의 향기가 진하게 났다. 아쉬운점은, (1회차 기준) 전체적인 난이도가 너무 쉽게 설정되어있어서 게임플레이의 긴장감이 없고 스킬구성이나 적들의 공격을 피하는 방식도 굉장히 단순하고 노가다 요소로 성장을 할 수 있다보니 보스의 패턴을 파악해서 클리어한다기보다는 스펙을 올려서 처리하는 방식으로 마음이 기울게 된다. 다양한 클래스가 있긴 하지만 대부분 스킬쿨마다 스킬을 난사하면서 클리어하는 식으로 플레이를 하게 되어 그 활용이 아쉽다. 스토리는 어렸을때부터 게임을 꾸준히 즐겨온 게이머들에게 어필할만한 이야기이긴 하지만 그 방식이 너무 직설적이라 받아들이는 사람에게는 오히려 억지스러운 느낌이 들었다. 게임의 캐릭터들이 이야기를 꾸며내는게 아닌 게임 밖의 누군가가 하는 말을 그대로 게임 캐릭터들이 내뱉고 있는 느낌. 그래도 3000원이라는 가격이 심리적으로 재미에 대한 변호를 해주고 있는 느낌이 감수성이 풍부한 올드게이머들에게는 가성비 나쁘지 않은 게임으로 어필될 수도 있을 듯 하다.
another banger cheap indie game with interesting gameplay funny trickshots are epic its nice
👾
Good game , simple design , easy understanding , wish more enemy and unique attack tho and more replayability other than that great game for the cost!
sofar a fun little game and seems i have lot ot unlock still and as in early acces means who knows how much more content will aded later so to me not a bad invesstment this 1 euro game :)
확실한건 돈 값어치가 있습니다. 적당한 플탐과 난이도로 가볍게 플레이할 수 있습니다. 근데 마지막 살짝 뇌절끼가 있다는거 빼고는 다 마음에 들었습니다.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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