
Elaria is an old school inspired, top-down, story-driven ARPG. Slay, loot, play cards, dungeon dive, and unravel the storied mysteries of a falling kingdom in this epic tale of action and adventure!
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[b][i]Экшен-RPG, напоминающая Diablo. Играем за ожившего скелета с амнезией, которому предстоит выяснить, что вернуло его к жизни. Исследуйте мир, выполняйте квесты, сражайтесь, собирайте лут, прокачивайтесь и играйте в карточную мини игру.[/i][/b] Геймплей: https://youtu.be/uAr0sGw4vt4 Тут довольно большой открытый мир со сменой погоды и времени суток, с городом, окрестностями и подземельями. Зачищенные подземелья можно сбросить (за плату оживить врагов ради получения дополнительного опыта и нового лута). С получением опыта повышаем уровень персонажа и распределяем очки прокачки между пятью основными характеристиками. Рекомендую в первую очередь прокачивать мощь (будете наносить больше урона). По левому щелчку мышки задаем скелету направление движения, кнопкой атаки уничтожаем врагов + используем до 4-х выбранных умений соответствующими кнопками. Тут не обязательно наводить прицел, достаточно нажать атаку, и скелет ударит ближайшего врага в доступном для текущего оружия радиусе. Причем оружие в игре разнообразное + есть возможность снарядить по оружию в каждую руку. Для инвентаря, журнала квестов и просмотра коллекции карт есть отдельные кнопки. Управление можно настроить. Рекомендую поставить атаку на правую кнопку мышки, а инвентарь на щелчок колесом. В игре удобная камера. Если зажать правую кнопку мышки, то можно мышью изменить угол обзора и развернуть камеру в любом направлении, а двигая колесо мышки можно изменить зум. Очень порадовало то, что скелет хорошо определяет маршрут до заданного места и то, что любое снаряжение отражается на его внешнем виде (меняется скин в соответствии с текущим оружием и броней). Геймплей простой, увлекательный, казуальный. Как в любой Diablo подобной игре мы исследуем локации, выполняем задания местных жителей, сражаемся с врагами и собираем разнообразный лут. Кроме этого с любым NPC можно сыграть в карточную мини-игру, напоминающую домино. Выкладываем на поле карты так, чтобы захватить как можно больше карт соперника. Захват происходит, если цифра на вашей карте выше, чем у соседней вражеской карты. С победой можно забрать у NPC одну карточку. Глобальная цель мини игры – собрать всю коллекцию карт. Все задания-квесты отражаются в журнале. Квест со змеями может запутать: для его выполнения нужно не просто убить змей, нужно заманить змей к деревянному кругу рядом со входом в город и убивать их там, иначе их убийства журнал не засчитает! [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[url=https://store.steampowered.com/curator/31028489-Maddmike/]Maddmike Steam Curator[/url] Look, I’m not here to tell you that Elaria: The Corrupted Throne is secretly excellent. This old school RPG has got problems, half of them you’ve probably spotted in the few seconds of clips you’ve seen. It uses hodge-podged together store-bought assets and ugly fonts. The minimap is just an overhead camera in a box so it gets obstructed by weather effects and clouds. It’s click to move pathfinding can be really awkward sometimes: just clicking on a chest or interactive object won’t walk you over to it, you need to click right next to it first THEN click the object itself. You get the idea: I’ll save myself the trouble of making a list and caution that anyone looking to jump in themselves is best served by filtering the Steam reviews by negative and just looking at whatever is on top: I guarantee you whatever you’ll find there is correct. Yet none of Elaria’s jankiness prevented me from spending a very enjoyable 15 hours with its preview build over the past week. Sure, it’s a playable warning of why individual developers shouldn’t make expansive open world roleplaying games—yet its also a title uncompromised in its vision, and I’m willing to forgive a lot of ancillary stuff if the game ‘does the thing’ well. In Elaria’s case, that ‘thing’ is being a single player version of a pre-World of Warcraft MMO. It’s click heavy and auto attack focused: with your four action bar slots giving you access to some long-cooldown and deliberately cast spells. https://youtu.be/vFCXJhK17CU I think part of the secret-genius in why it works as well as it does; is because that vision itself is inherently janky. Every time I fumbled through my inventory mid combat to click on my health potions I was reminded of all those clunky free-to-play MMOs I played back in 2004 before I got my parents to agree to a WoW sub. All of the weird little idiosyncrasies inherent to a solo dev whose reach exceeds their grasp, ends up just reinforcing the same themes as the ambitious MMO’s of around the turn of the millenium that were learning and discovering their own genre in real time. One of the clearest signals Elaria sends you about the way it wants you to play comes from one of the first quests you’ll stumble across. After waking up as an amnesiac skeleton in a cave, a friendly spirit tells you to visit the nearby town to see if anyone can help you figure out your origins. Naturally, the guard at the gate has a quest for you to complete before he’ll let you in. Killing ten of the Sand Snakes on the nearby beach in itself wouldn’t be all that interesting of a task, but he specifically wants you to kill them on top of this sacrificial circle. Much like every other enemy in the game, the snakes congregate in packs way too large to fight directly. The lesson you’ll need to learn is one that MMO players are all too familiar with: figure out the Aggro range of the mobs so you can isolate one and kite him back to where you need. It is a tactic you will use constantly: despite no other quest in the game demanding this location-specific death, the kiting strategies are essential for most encounters. Once you get your attackspeed high enough, you can even weave some movements in between your auto attacks. Get a quick hit in then click away before your enemy can retaliate: it looks kind of ridiculous when you’re doing it but there’s a hypnotic rhythm to the whole thing, and it’s emblematic of how you ‘get good’ at Elaria. With combat and systems so simple, conquering this game gets a little abstract and more than a little ‘gamey’, and that’s what I love about it. My most memorable moments were taking on bosses whose numbers were higher than mine, and beating them by completely abusing their limitations. Movespeed is pretty easy to come by thanks to the fact that it’s tied to your basic agility stat, so once it's high enough you can outrun the bosses. One of them I beat by just circling the room and only moving in for strikes when all of my cooldowns were available. And for another boss I had a companion helping me out, so I baited the boss back and forth through the dungeon while my partner slowly chipped away at him. https://steamcommunity.com/sharedfiles/filedetails/?id=3051934401 It won’t be for everyone and that is the ironic beauty of it: its combat is so simple that it demands you get weirdly technical to master it, and in doing so it creates a system that revels in its nostalgic plainness. Outside of the combat, Elaria relies on clear, repetitive tasks. You can screw off and ignore the main story if you want, but a loose following of the critical path will involve going to a town, grabbing a whole bunch of quests, then completing those quests out in the overworld or within one of the game's many dungeons; and of course that means mobs, loot, and all the experience points you’d expect. Abilities are tied to the weapon your using and can be switched liberally. You’ve got two weapon loadouts you can swap between mid combat: I comfortably fell into a pattern of using one loadout for passive buffs like strength and movespeed boosts, and the other for actual damage and combat utility. Elaria uses a classless system primarily driven by your base stats, you get points to spend every level up but importantly, you also get permanent stat increase from killing dungeon bosses. Each of these instances is home to mobs and dungeon-specific puzzles: they’re never all that deep but they’re also never reused, giving each of these lairs their own gameplay texture. Sometimes you’ll be flipping switches to open gates, and other times you’ll change the water level to create movable paths. The dungeons are repeatable thanks to interactive torches outside of their entrance: pay a fee to respawn everything so you can go increase your numbers some more, that is half the point of the game after all. And it wouldn’t be an old school RPG without a weirdly ubiquitous in universe card game that all the peasants want to play with you , so if you want to ignore the prophesied great conflict between worlds then… you can go play some “Adoh” if you want. https://steamcommunity.com/sharedfiles/filedetails/?id=3051934504 But for me, I found contentment in the simple repetitiveness in its quests and dungeon delving. In many ways, Elaria’s skeleton protagonist is an apt metaphor for the kind of experience it delivers: not necessarily ‘thin’, but devoid of a layer or two you’d expect to be there. But that skeleton is healthy and purposeful. The bones of this adventure are here: complete with simple progression loops, varied dungeons to explore, and throwback MMO combat. In many ways one of its advantages is that it’s self selecting. If your first impression is to wince when you look at it then Elaria probably isn’t for you, but underneath a presentation that can be generously defined as ‘practical’, there is a game with clarity in its purpose and efficiency in its design. Its muse isn’t one particular title, but the aggregate feeling that a particular era of games can evoke. As completely ridiculous as it sounds: when I stepped off the boat to a new continent, with the wind howling in my ears and my eyes feasting on an ugly horizon with crappy view distance and mobs copy pasted unceremoniously as far as the eye can see: I felt this weird nostalgic pang. There’s an intangible, wistful beauty here if you’re willing to squint for it. And though I’d never accuse Elaria of being a well produced game, I do think it’s a good one.
This is a super fun little arpg where you arise as an amnesiac skeleton and have to figure out who you are. The controls are a little different to what i'm used to with other arpgs but i like that as it makes me think. There is lots of dungeon delving with a nice easy to find green lantern outside each dungeon that allows you to reset for 1000 ingame currency and redo for more loot/xp. The developer is easy to contact if any problems arise and quick to correct said problems. If you get bored of dungeon delving there's an ingame card game called Adoh to while away your hours having fun. Adoh is super easy to pick up and collecting all 100 cards will satisfy your completionist brain and then some :) If i had one quibble it would be that there is no overworld map option or quest markers on the minimap in the left corner.
The game is simple and enjoyable, with plenty of things to explore and discover. The gameplay is engaging, with decent visual effects. There are some drawbacks related to UX/UI, but overall, it provides decent entertainment. https://www.youtube.com/watch?v=oab8j62Dw-E
Jogo bem divertido com uma lore interessante, assim como as dungeons são bem boas, mas acredito que faltou um pouco de atenção em trabalhar com a câmera do personagem, talvez deixar o controle da câmera no botão direito do mouse não foi uma boa opção, senti falta também de um mapa maior onde pudesse mostrar os reinos e regiões até mesmo para se orientar durante o jogo. Tinha missão que pedia sudeste d determinada região e por não ter o mapa, fiquei desorientado. Por último, acredito que precise indicar os objetivos para o jogador, como um guia mesmo que possa dar uma direção, que por mais que seja mundo aberto, você não tendo algo para te guiar no objetivo desejado, isso desencoraja e desmotiva muito o jogo. Conclusão, é um jogo muito bom, com grande potencial, mas falta prestar atenção nesses pequenos detalhes para fazer uma gameplay mais interativa e divertida.
Elaria is a fun little-ARPG-that-could with an addictive gameplay cycle that is perfect to play while listening to a podcast or watching a movie. I have ADHD so I'm constantly looking for games like these that encourage multitasking. it's not without its issues, which is understandable considering it's a debut game by a solo developer. And SO. MANY. assets are a god awful shade of dehydrated pee pee yellow... But you definitely get a ton of hours of playtime for your buck. Simple, addictive, fun. Which is all an ARPG really needs to be
Чет отдало ноткой ностальгии по ЛА2 Может это у меня одного так Но вспоминаешь эти забеги по карте на боссов, данжи , апы проф и прочее И так чет грустно) А игрушка хорошая)
The game is rough around the edges, ui issues make it difficult to get all the info on things and the auto attack function is a bit tedious to engage with, otherwise the game is very fluid you never feel like your being constrained (outside debuffs), and the pathing is pretty good. the correlation of gaining new items or stats is quickly visible in combat. the open world nature is very there but that does come with a bit of a lack of direction. overall a fun game worth playing to get that extra rpg adventure in.
Part 1 : https://youtu.be/6nOZpomdIVg?si=AVzAk3nYuJNbvkgU #STGenGames https://store.steampowered.com/curator/33871902/ Dev's : Combinaison bleue [ Sortie 🗓️16 Octobre 2023 ] ⭐⭐⭐⭐ Editeur : Combinaison bleue #Elaria I received a free review copy of this product from https://www.keymailer.co #keymailer ( vidéo : version Early access ) 🩻 Rpg - Jdr - Open world - Carte - Combats - Loot - Quêtes - solo 🕹️Game play du jeu : Utilisation de la souris et quelques touches claviers. 🌻Graphisme type voxel, plutôt sympa. 🪛Mécanique de jeu, Des grottes proposant des combats, des coffres En surface, marchands et soldats ainsi que des ennemis y vivent. Une ville à visiter mais il faudra le mériter et accomplir des quêtes. ⭐ Interface comprend l'inventaire, des cartes, des skills à utiliser... Dans sa globalité et pour une première partie, je trouve le jeu intéressent, vous pouvez facilement perdre et au combats et aux cartes car là aussi vous gagner ou perdrez vos précieuse cartes.. Merci au Studio combinaison bleu et Keymailer pour faire dque cette vidéo existe. Lien du jeu démo et achat ici : https://store.steampowered.com/app/2280970/Elaria_The_Corrupted_Throne/
What a piece of ****! Intro has no sense of direction, no tutorial, controls suck, keep dieing... then die more at the resurrection spot. Steaming pile of ****.
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