
ReThink 5 is a Puzzle Game in a peaceful futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors to create challenging problems to solve.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Difficulty : 2.5/5 (A bit Hard) Global : 2.5/5 (Good) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] ReThink 5 is the latest game of the classic ReThink series. I don't really know what to think about this game, it feels more like a test game rather than an actual improvement or real addition to the series. ReThink always got better and better, culminating in ReThink 4 which was an excellent game that set the bar extremely high. And thus I had high expectations for ReThink 5, which were unfortunately not met. The game is back to a normal difficulty, close to what the hardest Evolved games offer. I don't like it, and I'd really like to know the proportion of players that prefer it like that. Anyway, the structure of the game changed in ReThink 4, ending the fully linear progression in exchange for open areas that let you choose which puzzles you want to do first. ReThink 5 continues that, you need to collect keys by solving puzzles to open doors and progress, so you can try several puzzles at a time. There are also a few optional puzzles this time, they are a bit harder than the mandatory ones and solving them gives you keys that unlock the last area. Why not, making the hardest puzzles optional can lessen frustration for some people, though, apart from the very last puzzle of the last area, the difficulty difference between mandatory and bonus puzzles is hardly noticeable in ReThink 5. The puzzle design feels lazier than in previous titles. There are no interconnected puzzles, no moving walls and the puzzles play a lot less with angles and mostly stays on the same plane. It just feels less inspired, the structure of the areas is also pretty much the same each time. All the mechanics from the previous ReThink games are there and a new one is introduced, the wayfinders. Sorry if you don't understand a thing, that's quite hard to explain. So, wayfinders are colored moving crystals that change the color of the laser sources when they move across the button linked to those lasers. They follow the path traced on the floor and this path has intersections that can make crystals turn. To do so, you need to light the correct corresponding symbols with the lasers first. The goal is to guide them through the correct path until they all reach their destination. That's an interesting mechanic, though very hard to think about as the lasers constantly change. It's also weirdly implemented for the moment, the crystals respawn and start moving as soon as you move anything in the puzzle. You can control their speed and make it 0 to make them stop, but it's a bit annoying to constantly change it from 0 to the max and vice versa. A button on the wall that activates/deactivates the crystals would probably be useful. We'll see how this mechanic will evolve, it stays relatively basic in ReThink 5 and clearly has potential to make incredibly tricky puzzles. While playing ReThink 5, I had the feeling that a lot of the mechanics were underused. ReThink is a series so rich in mechanics now that it becomes very hard to fit everything into a single game, especially if you don't want the puzzles to be hard. Like I love colored panels, but they are only used to choose a path through very easy puzzles. Or the crystals that create a colored zone around them, there are like 2 or 3 puzzles that include them. If the puzzles were more memorable, maybe I would be less annoying about that. I know that everything I wrote is mostly negative, but you can't analyze this game without comparing it to the previous one, which was really massive. And, despite still being a good game, ReThink 5 ultimately completely fails to maintain the dynamics the series had until now. Recommended if you want more ReThink. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
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Summary: Great! Writing an early review since its gonna take a long while (perhaps 1-2months) to finish the game I finished the A-area and the difficulty was just right, not too easy and not too hard Im expecting the B,C,D areas to be progressively harder The A-area had some bonus puzzles (nice!) and the puzzle engine is getting better and better now it has more moving platforms and stuff. Youre gonna have a lot of fun as usual and you will recognize many mechanics from the other Rethink games Have fun!
Lots of challenging puzzles.
Another great ReThink game in this fantastic puzzle series. Puzzles start easy, but become pretty difficult. The game does have a few minor bugs, such as some puzzles not being "counted" as solved in the save file (but they do still count for full completion), I ended up with one extra key and one puzzle was labeled twice (I think there are two D003 puzzles) but those bugs don't detract from a great puzzle experience as usual.
난이도는 상급입니다 막히더라도 끝까지 도전해야합니다
Достойно.
Another fine entry in the series. Some improvement on the readability with the new kind of totems. Relaxing puzzle as usual.
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