
Welcome to Memory Land Extreme! Can you remember 1000 objects? Do you want to?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Reviews
(I have edited this review now that I better understand the game's mechanics) An absurd game. I'll explain the mechanics as I understand them, since I couldn't quite glean them from the trailer or description. You shoot objects with bananas. The game tells you whether it was correct or incorrect. After a few incorrects, you game over, and restart from the beginning. This time, you can remember which objects were which, and get farther. You can use midair jumps to skip ahead islands and learn objects while in a game over state. And there are checkpoints which help you in this learning process. I find this game very amusing. There's lots of little touches too, like the sound effects and different level layouts, and other fun things, that add to the ethereal and sarcastic atmosphere. Early on, I believed that if you encounter the same object twice, then its correct/incorrect status will be the same. And, sometimes it is, by pure chance. But, in fact there is no correlation; you have to memorize each instance of each object by trial-and-error. And, there is a finite size to the game; it doesn't keep generating forever. So, it's a different game than I thought it was, and harder too. But still amusing. If this game looks like it would make you laugh, I'd recommend buying it and giving it a go.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
⢐⢐⢐⠐⡐⢐⢐⢐⢐⢐⠔⣰⡐⢔⢐⠔⡐⡐⡐⡐⣰⣆⢂⢂⠢⡁⠢⡂⡂⡂⡂⡐⡀⡂ ⢐⠐⡐⠨⢐⢐⢐⢐⠔⡡⠨⣿⣟⣧⣦⣼⣶⣶⣶⣾⣿⢿⢰⠠⡡⡈⡂⡂⡊⠔⡐⡐⡐⠠ ⠠⡁⡂⣑⡐⡔⢅⢆⢎⢊⢎⣼⣿⣳⣿⣽⣿⣟⣿⣯⣿⢯⣿⣕⢕⢕⢱⢑⠤⣑⢐⢐⠨⠐ ⢐⠔⠌⡆⢎⢪⢊⢆⢎⢌⣿⡟⣿⣟⣯⣿⣯⣿⣟⣯⣿⣯⣿⣿⡇⣎⢎⢎⢪⢢⢡⢑⠌⢌ ⢢⠑⠅⡪⡪⡪⡪⡎⡎⡮⣿⣗⣿⠿⢻⣽⣿⣽⡿⠻⠽⢿⣯⣷⣏⢎⢞⡜⡜⡔⢥⠱⢈⠢ ⠡⡊⢜⢜⢜⢜⢼⣪⡷⡼⣿⣿⣔⢧⣥⣼⣿⢷⣷⢶⣺⡳⣿⣻⣗⣗⢧⢧⡳⣩⢪⢪⠢⡑ ⢌⢢⢪⡪⣎⡯⡯⡳⡽⡸⣿⣷⡫⣿⣺⣿⣾⣿⣟⣿⣽⢽⣟⣟⢞⢮⢯⢏⢿⣪⣞⡔⡕⡕ ⡪⡢⡃⣗⣷⣻⡜⣝⠮⣝⢽⢾⡷⣞⢽⠿⠾⠿⠽⠏⡳⣺⣽⣪⡏⡮⡳⣝⣺⡿⣾⣽⢸⢘ ⡪⡮⡮⡺⣕⢷⢛⢼⣳⢷⣟⣿⡿⣯⣷⣥⡢⢫⡪⣞⣷⣯⣯⡿⣞⣻⡞⣔⢵⣿⢻⢎⣮⣎ ⣿⣿⣽⡘⢔⢑⢱⣱⡿⣟⣿⣻⣿⡿⣿⣻⣿⣸⣿⣿⡿⣟⣿⢿⣟⣿⣮⢪⠪⠢⢣⢓⣿⣿ ⣿⣻⣟⣿⣶⡮⣺⡯⡯⣻⣺⣽⣷⣿⣿⡿⣿⣽⣿⣾⣿⣿⢿⡯⣗⡗⣟⣇⢧⣿⣞⣿⣻⣽ ⣿⣽⢯⡿⣝⢞⣸⣟⡎⣗⣟⡾⣯⣿⣷⣿⣿⢿⣽⣯⣷⣿⣟⣯⢷⣹⢸⣝⢮⢷⣿⡾⣿⢾ ⣿⣿⡿⣯⣾⣳⢽⢷⡽⣵⣳⣟⣯⣷⣿⣯⣿⣻⡿⣿⣻⣯⣿⡾⡽⣮⣳⡯⣺⣳⣟⣿⡿⣿ ⣿⡿⡿⣟⣯⣿⣗⣝⢯⢗⣷⣻⢽⣻⡽⣻⡺⢘⣟⣟⣟⣯⣷⢿⣟⡷⣛⣺⣽⣿⣟⣯⣿⣽ ⣿⢽⡏⣿⣿⢿⣗⢇⠏⠧⢳⢕⢯⡺⡪⡧⣿⡷⣎⡮⡺⡜⡮⡳⠵⠹⡰⣳⢿⣟⣿⣿⡽⣿ ⣿⣟⣾⣻⡿⡟⢅⢣⢊⢢⠑⡲⣱⢕⡯⣟⣿⡻⣟⣗⢧⣓⡲⢠⢑⢅⢇⢍⢏⣿⣿⣳⣿⣿ ⣿⣿⣽⡿⣿⡿⣟⡮⡪⡢⡯⣫⢞⡽⣺⢕⣗⢯⡳⣳⢳⢵⢝⡥⡣⡣⢵⢿⡿⣿⢿⣻⣟⣿ ⣿⣿⣽⣿⡿⣿⣿⢽⡳⣝⢮⡳⣝⢮⡳⣝⢎⢧⡫⡮⡫⡮⡳⣝⢮⡪⣻⣟⣿⢿⣿⣿⣽⣾ ⣟⣷⢯⡿⣽⣻⣽⡯⡺⡪⣇⢗⣕⢗⢽⢜⣕⢧⡳⡝⡝⣎⢏⢮⢺⢜⢼⣿⣽⢿⡷⣿⣻⣿ ⣿⣻⣯⣿⣳⢯⢯⢳⢝⢽⡸⡪⡪⡎⡗⣕⢵⢱⢕⢝⢎⢮⢺⢸⢕⣝⢎⣿⣾⢿⣿⢿⡿⣿ ⣿⣽⣯⣿⡯⡯⡳⡹⣕⢗⢵⢹⡸⡪⡣⡣⠣⡓⢝⢜⢕⡕⣕⢕⢧⡳⡕⡽⣾⣿⢿⣿⣻⣷ ⣟⣗⢟⣗⡿⡹⣜⣝⢎⢗⢝⢎⢮⢪⢎⠌⡕⢌⠢⡣⡳⡹⡸⡕⡧⡳⡹⣜⣜⢞⡯⣟⢽⢽ ⢇⡷⣝⢞⡼⣺⣞⣮⣳⢝⣎⢧⢳⢱⡑⢅⣊⢢⢑⢜⢜⢎⣇⢯⣪⢮⣫⡮⣮⡺⢜⢎⢏⢧ ⡳⣕⢇⢗⣿⣽⢾⣻⣾⣻⣮⡳⡳⣕⢆⠕⢄⢕⠰⢸⢜⢮⢮⣳⢯⣟⣷⣻⣗⡿⡬⡣⡫⡪ ⡕⡗⡼⣽⣳⣟⣿⣽⡾⣗⣯⡯⡯⣺⠨⡊⢎⢢⢍⢪⡳⣝⣗⣯⢿⣽⢾⣻⡾⣯⢯⢪⢪⢪ ⡪⡊⡯⣷⢿⣽⢷⣻⣽⣟⣷⣻⡽⣮⡃⡪⠪⡢⡑⡸⣪⣷⣻⣞⣿⢽⣻⣽⡯⣿⣽⠪⡪⡪ ⢎⠇⡯⣿⡽⣯⡿⣯⣷⣟⣷⣻⣽⢾⡕⡨⠨⡂⢆⣞⣗⣿⣺⣽⢾⣻⣟⣾⣻⣗⣯⢇⢪⠪ ⢕⢅⢯⢷⣻⣯⣿⣻⣾⣳⡿⣽⢾⡯⡇⡪⡘⢌⢂⡷⡽⣾⡽⣾⣟⣯⡷⣟⣷⣻⣺⠡⡣⢣ ⢊⢆⢫⡳⡽⣺⣗⡿⣞⣷⣟⡿⣯⣟⢇⠪⡨⠢⡑⣹⢽⣳⣟⣷⢯⡷⣟⡯⣗⢗⢇⢣⢑⢅ ⡱⡐⢅⠕⢍⠪⡘⠌⢍⠅⢍⠉⢅⢑⢐⢑⠌⡊⡢⠢⠩⡑⠩⡊⠔⢌⠌⡍⡪⡉⠆⢕⠌⢆
Good. However, I have collected the 1000 items in a single run twice, but I still didn't get the 800, 900, 1000 achievements
Memory Land Extreme'ye hoş geldiniz! Bu 1000 nesneyi hatırlayabiliyor musun? İşin biraz zahmetli olacak.
"ah GAD DAMNIT"
☀️
The review below was written when the game cost 2-5 western fiat currencies. I believe the game would be more beneficial if they fixed the issues and charged 5-10 western fiat currencies, but I cannot fault the developers for this act of goodwill. My working memory is poor and as expected, I initially found this game to be challenging in an honestly exasperating way. Continued play and remembering helped me understand mindfulness and experience healing and development in what we describe as the aspects of learning and memory. Memory Land Extreme is most rewarding without external aids such as writing or screen recording. I believe many players will find the experience to be highly beneficial if they learn to not be too tense nor too relaxed, to note when their mind is in tune like a string instrument. To remember all 1000 objects, I expect that it would take me maybe a month or three of dedicated play. Dagger gun projectiles can attach themselves to the player character which bugs out movement, and the game is poorly optimised, as is typical of a unity game, but the latter does little to take away from the experience as long as your pc is capable of running the game with 1% lows of 45~ or above. I can't help but feel if this game was more polished and marketed more appropriately that it would have sold more copies. Thanks developer for making this game. I am looking forward to your future works, with my fingers crossed for a patch of the issues or a sequel; perhaps of a different method or exercise? Update: This game has crashed once in 7.4 hours of playtime (linux proton) which I experienced as being particularly disruptive.
The review below was written when the game cost 2-5 western fiat currencies. I believe the game would be more beneficial if they fixed the issues and charged $10 for it, but I cannot fault the developers for this act of goodwill. My working memory is poor and as expected, I initially found this game to be challenging in an honestly exasperating way. Continued play and remembering helped me understand mindfulness and experience healing and development in what we describe as the aspects of learning and memory. Memory Land Extreme is most rewarding without external aids such as writing or screen recording. I believe many players will find the experience to be highly beneficial if they learn to focus and relax and also be neither focus nor relaxed. To remember all 1000 objects, I expect that it will take me maybe a month of most daily play. Dagger gun projectiles can attach themselves to the player character which bugs out movement, and the game is poorly optimised, as is typical of a unity game, but the latter does little to take away from the experience as long as your pc is capable of running the game with 1% lows of 45~ or above. I can't help but feel if this game was more polished and marketed more appropriately that it would have sold more copies. Thanks developer for making this game. I am looking forward to your future works, with my fingers crossed for a patch of the issues or a sequel; perhaps of a different method or exercise? Update: This game has crashed once in 7.4 hours of playtime (linux proton) which I experienced as being particularly disruptive.
Well... the description is completely honest and accurate. You have to shoot bananas at objects in a predetermined, nonsensical order. Mess up three times, and you restart. There are, however, checkpoints so you don't actually have to remember 1,000 objects. There's an overly excited narrator that occasionally says thing. It looks good and more importantly is free. If you're extremely bored and want to waste 15 minutes, I'd say check it out. Personally, I wouldn't bother finishing it.
Необычная аркадная головоломка на развитие памяти: игрок исследует локации, запоминает объекты и их свойства, а затем взаимодействует с ними (например, «стреляет бананами»), опираясь на свою память. Игра сочетает абсурдный юмор, минималистичную 3D‑графику и постепенное наращивание сложности. Плюсы: Тренировка памяти — геймплей построен на запоминании расположения и свойств сотен объектов, что даёт ощутимый вызов и стимулирует когнитивные навыки; Абсурдный юмор и атмосфера — нестандартные механики и ироничный тон создают запоминающееся впечатление, отличающее игру от типичных головоломок; Постепенное освоение — чекпоинты и возможность «пропускать» участки в процессе обучения помогают адаптироваться и продвигаться дальше после ошибок. Минусы: Высокая сложность запоминания — нужно держать в голове сотни уникальных объектов без подсказок, что может отпугнуть игроков, не готовых к такой нагрузке; Ограниченная интерактивность — взаимодействие с миром сводится к выбору «правильно/неправильно», из‑за чего геймплей иногда кажется монотонным; Технические недочёты — возможны баги (например, прилипание снарядов к персонажу) и проблемы с оптимизацией, влияющие на комфорт прохождения. Итог: подойдёт любителям нестандартных головоломок, тренажёров памяти и абсурдного юмора — впечатляет оригинальным подходом к запоминанию, ироничной атмосферой и системой чекпоинтов. Может разочаровать из‑за жёстких требований к памяти, однообразия взаимодействий и технических шероховатостей.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.