
Rest is a walking simulator with a dark and beautiful aesthetic where the environment tells the story. Travel to a monochrome world where you will experience an impactful narrative about guilt and loss.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*languages with full audio support
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A very promising experience but unfortunately overall I found it somewhat dull. I like the concept, but the problem is once you see that the name of the first chapter is "Denial" you can already guess that the entire game is going to be about five stages of grief and exactly how it's going to play out. The written notes in each chapter all read like one and don't really contribute to the overall narrative after you've found the first one. In addition I would really recommend hiring a native English speaker to proofread your writing. The writing was a bit dull and, linguistically speaking, left me feeling rather unsatisfied. Before I get into more negatives let me mention a few things which were in general positive: - visual effects (except for water) - music - level design (most areas anyway) The use of black & white color scheme is okay, but it seems like not enough attention to detail was given here. I think good use of black & white needs to give more consideration to contrast, whereas many areas in this game lacked enough contrast to work well in black & white; the result being a somewhat muddy image which isn't particularly pleasing to the eye. This was further exacerbated by the (mis?)use of some post-processing filter which seems to react differently depending on camera movement -- moving the camera sharpens the image, standing still blurs the image (almost like some sort of weird "inverse motion blur" effect). I also have to speak to the overall graphics quality. The game is a generation (if not two) behind and I find this hard to excuse, given that the game was made in UE5. Much more could have been achieved with the use of technologies such as Nanite and virtual texturing. Scene lighting also wasn't particularly impressive and I would suggest looking into better leveraging baked lighting in the future. Given the large amount of QA testers in the credits I'm not sure how there's so much clumsiness to some of the areas -- not to mention that at the start of the last chapter, you can literally just walk off the path and walk off the edge of the world. Nevertheless, despite all the above-mentioned problems, the game is still worth a try for fans of the genre. I would probably recommend getting it on sale, however. I am looking forward to what the studio will come with next, because, despite the shortcomings of this title, I think there is definitely potential for something greater.
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Lovely game. Creative ideas involved.
Love it! Very cool artstyle and very emotional
Spoilers!! Here are some good and bad thoughts. First what I liked and what I think is good: The game is beautiful, and the sound design and music is nice, even though the loops are short you do not grow tired of the fast. This is a very good thing since some triple A games struggle with that. The game takes you through the stages of grief and you get hits of story from the different items or notes you pick up. I like how the game is mostly gray for most of the game and finishes in colors, this represents how one would perceive the world through such a process. The concept is somewhat unique and intriguing, I really like that. What I did not like / bugs: The price might be a bit much for such a short game. This is a short game, finished in 1.2 hrs. while only missing two or three optional things. The game goes to max 1920x1080, if you have a bigger screen, you must either look at it in window mode or look at it stretched out. Level design: There can be a lot of walking with little variety sometimes. Sometimes it was difficult to know where the main path was and where the side areas were, sometimes I walked the right way and couldn’t bother going back that way to find all the things. First level: You faze through some rocks but not everyone, as an example, the first rocks you see when you leave the cave. Got stuck on the cliff on the right before you find the kite. The water goes through the boat when you sit in it. Second level: The light of the lighthouse goes through the stone. You walk slowly up and down some of the stairs. Some framerate issues, not sure if it is my pc or the game. Third level: The soundtrack has a clear ending that stops abruptly and starts again with no fading. Some of the pillars are floating. Fourth level: The area is a bit rough, and you get caught on the rocks sometimes All these issues can be fixed, so I still think its worth playing.
A neat little experience! Overall an atmospheric journey that manages to make you feel what you're supposed to. The level design was overall great and provides fun surprises along the way, but could become a little too complex in a few places. Beautiful ending.
Rest is an introspective and visually beautiful game that explores the themes of loss and grief through color, environment, and story. Accompanied by a beautiful soundtrack, this is a great indie gem if you're looking for a quiet experience for a couple hours.
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