
From the makers of Road 96 comes a groundbreaking narrative adventure. Your choices shape the story for other players! Follow in your friends’ footsteps, face the consequences of their actions and choose the fate of this plasticpunk world.
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About
In a flooded world struggling to survive, you embark on a single-player mission – yet you’ll never be alone. You’ll constantly feel the presence of other Tidewalkers through the echoes of those that came before you.
The “Online Story-Link” feature allows you to feel the impact of previous players’ choices – and leave your own lasting mark for future players. Players start by selecting the Story-Link of a friend, favorite streamer, DigixArt team member, or stranger to follow on a mission to reconstruct or further deconstruct a world suffering from a disease that is ravaging the ocean planet.
As a Tidewalker, you will explore a strange world that will look, feel, and react differently depending on the Story-Link you choose. As a deadly disease called Plastemia threatens to kill all living things, you must steel yourself to face the numerous challenges of a world on the brink of collapse.
Meet a wide range of characters and opposing factions: ruthless Marauders who control medicine and trade, everyday survivors known as Reclaimers, and the Mystics - a mysterious group who worship the past.
Experience the consequences of other players' decisions while shaping the experience of future Tidewalkers.
Levels, NPCs and narrative choices can be totally different depending on the actions of other Tidewalkers.
Reveal the "echoes" of previous players - ghosts that show Tidewalkers’ actions and choices.
Sail through uncertain waters, gathering resources to improve your chances of survival.
Explore diverse floating isles set amongst unique landscapes.
Select different Story-Links to experience how another Tidewalker's choices can influence your playthrough experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was really hard for me to decide whether I recommend this game or not. In the end I think it's a no from me. The soundtrack is awesome, the art style is great, the gameplay is unique. But the story for me personally was really boring and the actions made by other players seemed inconsequential. I think it's a great concept with a bad execution. I know it is really hard to make such a game with many branches and to control each story lines quality, but the decisions I made and other players made seemed small and not that important. Some of them were really repetitive and random. So a no, because the story is boring to me.
Similar to Road 96, but different enough to feel fresh and fun. Love the world and art style and I hope we see more of it. May the tides guide you <3
I really enjoy the asynchronous multiplayer, the graphics, the story, the music, almost everything about the game is great. My main problem is getting the alternate paths for levels. I'm currently on my third playthrough of the game and I have only gotten 2 alternates for the various levels. Only 2. Everything else has played out EXACTLY the same (outside of my alternate decisions). It's rather frustrating. There should be some type of mechanic either allowing you to reset your level and try following a different player OR some type of single player mode where you can select a different path (that would 100% defeat the purpose of the game though). Once you're in a level you're locked in and if you want to try to get a different perspective/seed you'll have to restart your entire playthrough. Would still recommend, as it's a great experience and I love this developer. EDIT: Took me 4 playthroughs (3 and 3/4) to get all the achievements. Definitely could/should have only taken 2 playthroughs, but the game's seeds are a bit too random.
Sure, it gets rough at some points. The gameplay is sometimes very dated, and character development is completely absent. But, did i have a fun time with it ? Heck yea Music is awesome, graphics are beautiful, and character movement is really smooth. The choices you make DO actually matter, which shouldn't be an exception but oh well, it does work great for the most part. It makes them important since you need to consider the consequences that will happen for other players (which will probably be your friends, and that makes it a whole more interesting imo !). Don't get into it hoping for a 10/10 storytelling masterpiece, nor a revolutionnary gameplay experience, and be prepared for stupid or annoying characters. Once (if) you've accepted that, you'll have a great time for sure :D
I would love to see more narrative decision games similar this. Where someone or other's prior decisions actually affect what I can or cannot do. Game is short and simple. You feel the weight of the consequences for the decisions given.
Well I've really enjoyed this game because the story is so well thought-out and the characters are very likeable. Well, some are... Some really started to annoy me by the end of the game because despite what they said they would do, in fact they did the opposite but I think this is the point and hence there is something deeper to the whole experience. The art style and graphics of this game are amazing, not to mention the soundtrack. I didn't expect the soundtrack to have the vibe it did but I think it suits the game world and story very well. The only two things I would mark the game down for are: - Some of the animations in the game world aren't fully baked - a bit glitchy and some are too fast. - When the buttons to jump or attach to a zipline are pressed there is a long delay and sometimes they aren't recognised. This means you need to mash the button until something happens. A bit annoying. Other than that, another fantastic game from digixart - I'd give it an 8/10.
Good game overall, but it has a few frustrating issues. 1. No way to reload an earlier save The game doesn't let you return to a previous save point. You can only restart your current level, which isn't helpful if you're unhappy with the consequences of a dialogue choice you made several levels earlier. 2. The gameplay revolves around two main mechanics The game is essentially built around two core mechanics: dialogue choices and collecting resources. The dialogue system is the heart of the game. Your decisions affect your reputation with different factions and ultimately determine the game's ending. The second major mechanic is collecting resources. Throughout the game you'll gather Scrap (currency), Ozen (health items), and later Eggs. Tokens are also important because they let you purchase Ozen and Eggs. There are a few side activities, such as boat battles, but their main purpose is to earn additional health items, tokens, and eggs rather than offering meaningful gameplay of their own. What would improve the game The biggest improvement would be allowing players to reload any previous save point. This feature was likely omitted because the game is designed as a single-player experience with forced cooperative elements based on other players' playthroughs. Unfortunately, this design becomes frustrating when you know exactly what decision you'd like to change but are forced to play the entire game just to make that one different choice. Other issues: Occasionally your character gets stuck in spots can you need to reload from checkpoint. In my 2 playthroughs this happened a handfull of times. When moving your boat around trash you can find areas where you can actually clip into the trash. Inability to completely turn off upscaling. Yes I know you can technically shut it off setting resolution scale to 100%, but this makes the game feel clunky. Also everytime I restart the game it moves resolution scale back down to 71% for me. I always need to turn it back to 100% as my Radeon 6800XT is more than enough to play this game completely maxed out without upscaling.
If u liked games like Road 96 and Detroit Become Human, you will love TOT, similar choice based game with good characters and fun story with important choices along the way.
What a beautiful and colorful game. If you like colorful things and nautical vibes, I would recommend playing it because this game was eye-candy for me. The artstyle alone, 10/10. For those of you who might be wondering, this is a choice-making and story-focused game. The gameplay isn't intense (some simple stealth, walking around and getting stuff, some boat combat that's not too complicated, etc.) If that doesn't sound interesting to you, I would definitely recommend passing on this one. As someone who is more story-focused on games and loves being able to make choices, this is what I love to look for. I actually liked this game more than Road 96. I wasn't nearly as stressed out (over dumb little things) and enjoyed the premise more in Tides of Tomorrow. While Road 96 focuses on you being like a teenager-ish age, poor in every level, and unable to really do much, this game focuses on you being (potentially) wiser, trying not to be sick, and [i]it actually feels like you can accomplish things, even on your own.[/i] I really love the world building in this game, and how you can really take in the sights. Taj was my favorite character by far, and I found Nahe and her brother (and their arcs) to be quite intriguing as well. The overall story I thought was pretty interesting, but not super-world changing. I do like the themes of humanity, the environment, and animals, and how you can interact with all 3 of those aspects at many points in the game. I felt like the ending (no spoilers) was pretty satisfyingly explained too. The main issues I have with the game is that the developers, in my opinion, had way too much confidence in the boat sections, and wish they were shortened (or just had fewer sections with them included in general), because they get boring and repetitive pretty fast. It doesn't help that the music for the battles is the exact same every time. Also feel like the story slows down near the middle and is just extra busy-work fluff to lengthen the time. At least the missions don't *feel* important at that section of the game, and the plot feels like it's at a standstill for a few hours. Then, regarding the "other player" stuff, I personally found some of it to be a little confusing throughout my playthrough, as something would happen when I would come back to an area where things were suddenly wildly different, like a bit unbelievably so, but this only happened to me a few times. I also noticed that the same character model with the same voice actor (specifically in the stores) appears pretty frequently in the game, but I understand that this is a smaller studio, so I'll let that slide. But overall I'm really glad I played this, and I probably will go through the game again sometime in the future.
I've been waiting for a game like this. Death Stranding was the first I saw that allowed users to impact each other's world. This goes a step beyond. Game themes are exceptional too. I look forward to where its going. Balance, choices, consequences. We can't have our cake and eat it too.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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