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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 36.5Kreviews | 92% | — | $3.6M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some puzzles make you feel great when you work them out, however there are many that are needlessly frustrating requiring very precise interactions be it look at an item whole zoomed in or standing exactly where you need to for the item to work not a step to the left or right. The game feels like it is actively punishing you for playing it for the first time because your not going to know what you need to unlock X progression until you get there, run back to a chest to get the item you need just to move to the very next room to find out you have to go all the way back to the box again. Letting people drop non key items like herbs and ammo would go a long way helping with this. The controls are some of the most frustrating i have ever played, sometimes getting turned around 5-6 times in a row because of a camera switch. Aiming the wrong way because in the heat of the moment muscle memory take over and you move the joystick in the direction you want to shoot, not the direction you need to turn. Lastly the map could use a massive overhaul. Some way to point out Key locations after you have been there, like a labeling system library, office, room 003, just something you help remember what room is what. I also find the red and green colour system to be somewhat flawed. Hunting through room after room for the item you need to progress just to find a herb can be annoying, on the other hand having the map say a room is 100% complete just to find out tat the item that is required to progress the game in sitting in it is extremely frustrating when you’re skipping over the room in your searching because its saying its 100% complete just to look up a guide to find out its not 100% The game definitely had its highs unfortunately i find its old school game design lets it down in too many places to recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топовый резик
Спустя время перестала запускаться. Чёрный экран и вылет. С GOG версией такого нет. Вот и думайте
Uno de los mejores Remake jamas hechos, visualmente espectacular hasta la fecha de hoy, lastima la incongruencia entre las dos campañas pero de resto un juego espectacular!
i like the areas and the story is good with some stupid dialogue here and there but the gameplay was so bad, never again please never again i dont wanna go back ever again
UNBELIEVABLY ANNOYING BUG MEANS I CANT START THIS GAME FULL SCREEN - EVEN THOUGH ON FIRST LOADING I COULD. A quick perusal finda DOZENS of "workarounds" - none of which work. Capcom what the F are you doing allowing such a long term and known bug like not being able to full screen on launch stand? TOTAL CONTEMPT you must have for people. Just shocking.
costo pero se logro GG camaras conchetumares jajajja
иногда представляешь как выбиваешь фудзияме сану зубы анимацией двери по 15 сек
Jill Sandwich
Good game, dood
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 26.3K | 88% | $5.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.7M | 4.2K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 19.8K | 80% | $4.99 | |
| $23.5M | 223.1K | 97% | $7.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $590 | 16 | 44% | $1.99 | |
| $3.2M | 32.2K | 78% | $4.99 |