
RE Revelations 2 continues the series acclaimed essential survival horror experience, while uncovering startling truths.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool game
Starts strong, hits a dip through the middle, has a cool ending. That said, the good/bad ending decision is in Chapter 3-A, is hidden behind what looks like a QTE, and requires you to replay 2 of the longest chapters to undo. It's better than RE 5 and REV 1. That's about it. I liked the gritty tone.
its pretty solid, enjoyed the story and tag team dynamic the game had. worth checking out if you're wanting to play through more of the franchise
Muito bom!!
.
No ha estado mal , pero se me ha hecho algo coñazo en algunas partes sobre todo las partes con Claire , de todos modos , una buena continuación a la historia del 5 y Barry es la cabra . 7/10
mt ruin
It's okay. Biggest problems are lack of enemy variety and environment variety. The environments work for the setting they're going for and the tone they're after, but I hope you like factories, sewers, and mines because that's most of what's on offer here. Story is okay, utilises the history of the series well. Gameplay is okay, it's a stripped back action horror game with the gimmick being that the co op partner can't fight very well. Annoyingly they're used for finding the hidden items in the environment and the co-op in the campaign is only split screen, not online. Otherwise, I feel the reason this game feels somewhat forgotten about is because its neither good or bad enough to be notable; it's just a serviceable, fun 9ish hours where its biggest gimmick of being released week by week episodically is totally irrelevant outside of the the month following 25th February 2015...
Jogo 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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