
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 706 reviews with recorded playtime.
Reviews
Themes across 704 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
had to do a qte to upload this review
量大管饱 不过生化危机的恐怖感在这一代几乎没有 反而丧尸给我的感觉不是恐怖而是生理不适 虽说是从不同视角叙述一个故事 但是各个角色的战斗系统以及特色还是展现了出来 只不过游戏体验没那么好 比如存档点,根本不知道到底存了啥,死一次就要从很前面的地方重新打 好在这一代角色建模真是神中神,Leon,Ada,Sherry我都非常喜欢 总的来说,13年的作品有好有坏 不过我是没有精力去拿全成就了
I like the action in this game
不论是单人还是多人玩法,都很好玩.个人感觉比RE4操作体验感更强,很耐玩
excelente juego, me gusto mucho
this is a fever dream in a really bad way
666
My rating is 5.4/10. I can't imagine what people call this game GOAT - for a 2012game, it has bad graphics (i know that is not most important, but it's still true) - a very strange plot (for me) - you need to complete the same missions at different companies - There are too many forced "cool" moments For me, this is the weakest part of the series. I played through this game only because I'm a fan of the “Resident Evil” series.
千万别买!这一部剧情和操作设计是纯垃圾,有买这个游戏的钱不如多买点手纸,去看着3D区的生化危机冲几发。我刚打完克里斯篇,点名批评最后那段boss追逐战,视角设计的像屎一样,还有那按不完的qte,因为视角问题,重开了好几次,幸亏是开挂打,不然心态都得打崩。
People weren't lying... RE6 really does feel like a Michael Bay movie turned into a game. It has some of the worst-designed campaigns in the series, packed with baffling decisions. Whether it's the absurd number of QTEs or the over-the-top set pieces, the game constantly sacrifices fun for spectacle. I don't mind Resident Evil being action-focused. RE4, RE5, and the RE4 Remake all proved you can make an action-heavy Resident Evil that still feels great to play. RE6, however, mistakes constant explosions and scripted sequences for good action. It doesn't help that the game just looks... cheap to me. The UI feels cluttered, and while I appreciate that they gave each character their own menu style, it ends up looking messy more than anything. I think they should've just stuck to one clean, consistent design instead of giving every campaign its own UI. The visuals are just as inconsistent. Some moments actually look pretty good, but then you'll run into textures that are downright ugly. It almost feels like the game expects you to sprint through every level without stopping to look around for more than a few seconds. The combat is... okay, I guess, even if most of the weapons feel like pea shooters. But I just can't get over how poorly designed so much of the game is. What were they thinking? Leon’s campaign almost drove me insane. It tries to lean into horror, but it completely misses the mark, ending up as the slowest and most boring campaign in the game. Chris's campaign is basically Call of Duty. Moving on. Sherry and Jake's campaign was the only one I genuinely enjoyed. Sure, it still has that signature "RE6 stinker" in places, but the character dynamics were actually interesting, and some of the gameplay wasn't half bad. Jake was the only new character I found genuinely interesting, and for a while even the story managed to grab my attention because of him. Ada's campaign... whatever that was. For some reason, it's designed as a solo campaign. Yeah, you can play it with a friend, but it clearly feels like co-op was tacked on as an afterthought. Who thought it was a good idea to end a co-op game with a campaign that's supposed to wrap up the whole story... solo? To make things even worse, the game sends you back through some of the weakest sequences from the other campaigns, except now you're seeing them from Ada's perspective. And yeah that "stealth." It's clunky, janky, and feels completely out of place. That's kind of RE6's biggest problem as a whole. It tries so hard to be everything at once. Horror, military shooter, action blockbuster, stealth... it throws all of it together, but never really masters any of those styles. Instead of doing one thing really well, it ends up feeling all over the place. RE6 is one of the few Resident Evil games I'm pretty sure I won't be replaying anytime soon. It's supposed to be high-octane action, but so much of the game has you slowly walking around, waiting for doors to open, or sitting through scripted sequences. For a game that's constantly trying to be explosive, it spends a surprising amount of time wasting yours. That said, I'd still say that Co-op was the only thing that kept me going. Laughing at the game's ridiculous moments with a friend made it somewhat enjoyable, but I genuinely don't think I could stomach playing through it solo. This is one of the few Resident Evil games I have no desire to replay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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