
This game is a port of the Games for Windows - Live version that was released in 2009. If you buy the Untold Stories Bundle here on Steam, it will be the same as upgrading to Resident Evil 5 Gold Edition.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Japanese, Spanish - Spain, Czech, Polish, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 669 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]A Bridge Too Far[/h1] In 2005 Resident Evil 4 stood out amongst its peers, forging a path forward for campaign-driven, action-horror games. A short 4 years later, Resident Evil 5 quickly fell behind its peers, casting off nearly everything 'Resident Evil' in favor of the stylings of other mainstream titles. Flashy cutscenes and co-op features could not make up for what was lost. RE4 took a giant step towards this precipice, making bold changes to the core structure and feel of a Resident Evil game while still holding onto its survival horror roots. RE4 got away with it. RE5 severed ties with those roots while taking another step and as a result plummeted off the cliff. The release of this mainline entry marks the date where Resident Evil as a franchise lost its way and its identity. Of course, this is all just my opinion. RE4 already took a massive leap away from the original trilogy's formula, so what did RE5 do differently to earn this criticism? First and foremost, for me, is a collection of interwoven mechanics that are all but lost at this point in the series: inventory management, item boxes, save rooms, the merchant, exploration, and back-tracking. With the longer, more linear campaign structure of RE4, the item boxes and tight inventory constraints were lost but what we got back was the most iconic merchant of all-time. I mean you could be a stranger to this all and you'd still know what I'm referencing. With RE5, there's no item boxes, no merchant, just a menu, a really bland menu. And there's no save rooms or typewriters! It's extra aggravating because save room-esque music plays over that menu sometimes, reminding us of how good we used to have it. RE4 held onto exploration and backtracking a little bit, but it wasn't the same. Now with RE5 there is absolutely none of that and that fact leads into my next downgrade: level design. RE4 had three very iconic levels, they each had different strengths and weaknesses but at the end of the day you remembered the village, castle, and island. RE5 takes a similar linear campaign approach but forgets to create any memorable locations. You get generic African village, bland laboratories, some caves, and I don't know what else. Oh, and they butchered the inventory/status screens of old. Gone is any personality or style, replaced with a transparent 3x3 grid... it's sad, totally adequate, but sad. [h1]Combat[/h1] Following in the steps of RE4, RE5 is a combat-focused experience. It takes on the prior's general layout, simply chaining together combat scenario after combat scenario. Unfortunately, the combat feels slightly worse to play and the scenarios are less memorable or innovative. Guns just don't have the same punch anymore; they're all a bit wimpy feeling. The memorable stuff is memorable in a negative way. Lots of turret sections or bastardizations or previous enemy types, how dare they turn lickers into this unrecognizable, mob enemy! There's a good bit of innovation with the melee combat system with more contextual attacks and combos with your partner. And I'd say that is the game's strong suit, being up close and personal with the action, forcing the player to switch weapons and utilize the variety of melee options. [h1]Story[/h1] I'm usually not too wrapped up in the stories of Resident Evil games. I like when it's fairly simple, like let's work to escape the city, let's find Chris, etc. That big picture context can then be underpinned by some conspiratorial nonsense that adds flavor. But here in RE5 it's all conspiratorial nonsense all the time. Chris happens to be deployed to a country in Africa that happens to have a weapons dealer there who happens to be associated with a pharmaceutical company who happens to be associated with an old friend Wesker who happens to have an old friend, Jill Valentine, mind-controlled and doing things and this is all happening in this region, I guess. So, the game is really just Chris following on dotted line to the next dotted line and so forth and you're just along for the ride. I also just hate the style that this game goes for. The cut scenes and the characters are just so obnoxious, check out the motorcycle Majini one above… Fast cuts, overuse of slow-motion, it’s sweaty and grimy but also a sleek and shiny Matrix wannabe. Why is Wesker dodging bullets? Since when are we mind-controlling people by putting a red orb on their chest? It's all really silly and clashes so hard with the grimier parts of the setting and story. If you've seen Black Hawk Down, there's a lot here that apes that tone. Trapped in a city with violent inhabitants, dead soldiers, Humvee sequences etc. But it's hard to criticize the story and plotting because at the end of the day I just enjoyed and praised RE4 and that plot was pretty dumb too. So, whatever, it's all Resident Evil gibberish and I don't really know what I'm talking about. I don't want to search too hard to figure why I don't like it and then turn around five years later and enjoy it… I don't think that will be the case, I really don't like this game, but you never know. [h1]Lost in Nightmares[/h1] Another comment you'll often see regarding RE5 is that Lost in Nightmares, a mini side campaign, is the best part of RE5 or what RE5 should've been. I find this so funny, because while I kind of agree, this campaign is such an afterthought. It tugs on nostalgic threads by placing Jill and Chris in another Spencer mansion with eerily similar architecture and thinks that that is enough effort. What a joke. This hour-long stroll includes backtracking, puzzle solving, traps, and original trilogy-esque door transitions! Wow! All in all, it's totally fine, but man, to me, it feels like Capcom developers were so lost at this point. [h1]Verdict[/h1] Overall, I'm probably being a little harsh on the game but also I didn't really enjoy it. It's a significantly worse version of Resident Evil 4 in almost every way. Like everyone says, it's probably a lot of fun with a friend in co-op, that's how I originally played it. As a solo experience though, in 2026, I'm not feeling it. Check out the full article [url=https://www.sevastromo.com/lost-in-nightmares/] HERE [/url] [url=https://www.sevastromo.com/] Sevastromo Station [/url]
yanınızda ela diye bi yawsak yoksa ♥♥♥ rahatlıkla bu oyunu max 1 2 dk ya bitirebilirsiniz obez wesker dumaldı
Не знаю почему эту игру не полюбили в своё время, да хоррора здесь вообще нету как такого, но пройти чистый шутанчик со своим другом, да и к тому же в любимой серии игр вообще кайф. Да тут есть душные моменты где ты просто обязан слить все патроны во врагов, но всё равно получилось хорошо. Да и как лорная часть тоже неплохо
good
Este es un juegáso, es de acción y de terror al mismo tiempo, es super divertido me divertí como nunca, mi juego favorito y por mucho aparte es de superación personal al vencer voces cada vez mas poderosos tener estrategias para sobrevivir en cada capitulo y lo mas importante si quieres aun mas diversión, esta en modo coperatívo para que juegues con amigos, este juego nunca te aburre la verdad. Además al pasarte el juego están los mercenarios que son otra forma de jugar también super divertida, este juego es online se puede jugar en línea contra otros jugadores, otro muy buen punto aparte, con el tema de su fecha de lanzamiento no lo subestimes sigue siendo un juegaso, para el lector que lea esto es muy buena elección comprarte este juego.
Отличный кооперативный шутер для вас и вашего друга. Локации меняются часто, новое оружие появляется часто, противники разнообразные и дизайн уровней и боссов часто требует от вас какой-то кооперации и разделения ролей, что круто. в общем- красота. Тут нет загадок или каких-то хоррор секций, так что если вы ожидали чего-то такого- жаль.
я ненавижу эту часть
Açık konuşmam gerekirse çok fazla eksiği var, Çok da yaşlanmış bence. Özellikle de bölüm tasarımları bence çok kötü, tüm oyun koridorlardan oluşuyo. Ayrıca bence oyunun en büyük eksisi oyun asla bir resident evil oyunu gibi hissettirmiyo. Ne gerilim, ne cephane sıkıntısı, ne de bildiğimiz resident evil puzzle'larından eser yok. Sadece sıka sıka ilerliyoruz. Bu sebeplerden dolayı bence çok da oynanılcak oyun değil amaaa oyunun sadece 1 artısı var ki o oyunu taşıyo. O da Co-Op olması. ben sevdiğim bir arkadaşımla oynadığım için çok keyif aldım. özellikle sizde co-op oynarsanız oyun çok daha keyifli oluyor. Kısacası genel puanım 3/5 Arkadaşınızla oynarsanız 4/5.
jogo gostoso pqp
6이 더 재밌음 ㅋㅋ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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