
Your squad has been choppered to a remote mansion to investigate a bio-experiment gone wrong. You’re plunged straight into a deathtrap. Arm yourself, solve puzzles, and unearth mysteries. But beware: every move you make draws you deeper into the deadly embrace of Resident Evil.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2.8/day in the week to Jul 20 → 3.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Casi te conviertes en un sandwich, Jill 🗣🗣
⠀⠀⠀⠀⠀[b]AOS CRIADORES VISIONÁRIOS DA CAPCOM RESPONSÁVEIS POR RESIDENT EVIL: [/b] ⠀ ⠀[i]Em 1996, vocês inauguraram a mansão Spencer e mudaram os jogos para sempre. Trinta anos mais tarde, esse portal transformou-se em um universo. Fazer parte da história de Resident Evil é um privilégio. Vocês não só desenvolveram jogos, como também criaram memórias, coragem e um lar para os fãs de survival horror. É uma grande honra ter sobrevivido e evoluído dentro da história que vocês criaram. [/i] ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[i]Muito obrigado!!![/i]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*languages with full audio support
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wesker
The game would be unplayable without the 3d analogue movement mod, although it was very faulty at times it made the experience so much more enjoyable. I'm mostly going to be comparing this to the remake. Story was worse on Jill's for this one, won't say why because spoilers but it isn't canon in this one. However a lot of the map feels much better to explore in this game, most the rooms feel like they can be cleared in one visit, not requiring a revisit after finding some other item. The lab section at the end was just worse in every way compared to remake, but the mansion was comparable and I think I liked it more in this one. 5/10
A Steam diz que eu joguei 3 horas. Minha memória diz que eu já fui feito de otário por essa mansão vezes suficientes para conhecer boa parte dela melhor que minha própria casa. 😂 Resident Evil de 1996 envelheceu? Óbvio. Controle tanque, câmera fixa, porta abrindo por meia hora, inventário minúsculo, atuação digna de filme B e personagens entregando algumas das falas mais maravilhosamente ruins da história dos videogames. E justamente por isso ele continua sendo fantástico. Aqui não tem mapa pintando o caminho, personagem avisando que "talvez exista alguma coisa naquela sala" ou uma seta gigante dizendo onde ir. Você explora, lê documentos, decora caminhos, resolve puzzles, administra munição e eventualmente percebe que esqueceu um item do outro lado da mansão. Aí começa aquela peregrinação acompanhada do pensamento: "por favor, não tenha Hunter nesse corredor". E mesmo depois de tantos anos e algumas zeradas, a Mansão Spencer ainda tem uma atmosfera que poucos jogos conseguem reproduzir. O silêncio, os ângulos de câmera, a trilha, os corredores apertados e aquele primeiro zumbi virando lentamente a cabeça continuam icônicos. É engraçado olhar hoje e perceber o quanto Resident Evil mudou, porque aqui está praticamente o DNA inteiro da franquia ainda em estado bruto. É limitado, estranho, às vezes injusto e absolutamente charmoso. Recomendo? Sim. Não porque seja perfeito pelos padrões atuais, mas porque é um daqueles jogos em que as próprias limitações viraram parte da identidade. Agora com licença, preciso guardar uma erva verde, uma chave que ocupa o mesmo espaço de uma shotgun e fazer mais uma viagem até aquele maldito baú. 10/10
It's the best game I've played in years, maybe the best one ever. I love discovering new types of games, and Resident Evil had only been on my wishlist for a few weeks. I'd never played any of the older RE games, so this type of gameplay was quite confusing at first. Still incredible. I was bad at shooting with the Beretta and the Colt Python, and I was confused by the movement mechanics — not intuitive for a 19-year-old dude who never played these types of games in the 1990s (I obviously wasn't born yet). I needed time to adapt to this gameplay, but you easily get used to it. You only need like 1 or 2 hours of gameplay to adapt. I played as Chris for my first save. But even if we consider it's like "the hard mode" (Jill is easier, people say), i don't know if that was a bad idea. I think the only flaw of this game is that sometimes you don't know where to go or where to find items, so you have to wander around and pray to find the solution. Maybe it's not really a "flaw" — that's part of what makes it great — but it does mean you have to spend "hours" wandering around looking for anything you might have missed. This part can be boring sometimes, but it's well balanced in the game, so not really. Overall, I had an amazing time with it, and I can definitely see why it's considered a classic. If I could give this game a rating, it would be an 18/20. Not 20, because of this "wander around and pray" part, and because I found the ending really short.
jill my beloved (add achievements pls)
30 years later and those Residents still manage to be so Evil.
If i was in spencer mansion i would've shown both jill and chris a real Resident evil ps1 edition
Неплохое начало серии, приятно играется, в отличии от остальных частей действительно нужно экономить патроны для выживания. Но тупая херь с Барри, эта пуська-неженка обиделась на меня, за то что я не стал ждать сраных 15 секунд пока он скинет веревку, и ушел спасать своего друга. А так игра топчик.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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