
What if Germany won the Battle of Britain? What if Moscow fell in 1942?You’re in charge. Anything can happen and history will never repeat itself in this classic WWII grand strategy game MAKING HISTORY II: The War of the World. Are you ready to battle for global dominance?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Short review [/h1] Making History II: The War of the World is a complex and ambitious title that offers a depth of strategy that will appeal to hardcore fans of the genre. Its strengths lie in the rich detail of nation-building and the freedom it provides to explore various WWII strategies. The game’s sheer scale and variety make it a worthwhile investment but only for hardcore fans on the genre willing to overlook its flaws. However, technical limitations, a steep learning curve, and dated visuals mean that it may not appeal to everyone. For those who are patient and can appreciate a slower-paced, detailed simulation, Making History II can offer an engaging and rewarding experience, even if it doesn’t quite reach the heights of its more polished counterparts like Hearts of Iron. [h1] Long review [/h1] Making History II: The War of the World is an ambitious grand strategy game set during the era of World War II, allowing players to take control of nations and navigate the complexities of global conflict and geopolitics. While the game aims to offer a detailed and strategic experience, its execution gave me mixed feelings. On one hand, the game provides players with extensive options for managing diplomacy, economy, and military strategy, making it an attractive option for fans of the genre who enjoy complex, nation-level management. The economic system allows for nuanced trade and industrial growth, giving players multiple paths to build a prosperous and powerful nation. However, Making History II suffers from several drawbacks that hold it back from being a top-tier strategy game. The interface can feel outdated and unintuitive, making it challenging for new players to quickly understand the depth of the mechanics. Additionally, while the AI can sometimes provide challenging opposition, it often fails to react realistically to strategic changes on the map, making certain aspects of the game feel less immersive. The game’s focus on historical accuracy and global reach is commendable, and it includes a wide range of countries, each with unique challenges and opportunities, which adds to its replayability. Despite its potential and intriguing concept, Making History II would benefit from a more polished interface and improved AI behavior. While it may not match the polish of other grand strategy games, it’s still a worthy pick for dedicated strategy enthusiasts who are looking for an in-depth WWII experience and don’t mind a steeper learning curve. With time and patience, players can find a rewarding game beneath its rough exterior. Another strength of Making History II is its approach to nation-building, which focuses not only on military conquest but also on internal policies and economic growth. The game emphasizes that building an empire isn't solely about battlefield victories; domestic stability, resource management, and infrastructure play equally vital roles. The game also deserves credit for its historical scope. Players can control any country from the era, each with its own unique starting conditions, economic capabilities, and geopolitical obstacles. This allows players to experience the war from different perspectives, enhancing replayability. While the larger powers might have a more straightforward path to victory, smaller countries often provide a rewarding challenge that requires creative problem-solving and calculated diplomacy. However, despite its ambitions, Making History II is hampered by technical limitations and a steep learning curve that could discourage new players. There is no tutorial, and although there is an in-game guide, it doesn’t fully prepare players for the game’s complex mechanics. The interface, as mentioned, can feel clunky and outdated, making it difficult to navigate through the various screens for managing resources, troops, and diplomatic actions. This learning curve can be steep even for seasoned strategy gamers, and the lack of guidance may leave some players feeling overwhelmed or frustrated. The AI in Making History II is also a point of criticism. While it occasionally demonstrates strategic competence, it often behaves unpredictably, leading to immersion-breaking moments. Allies might make illogical moves, like opening their borders to enemies, or neutral countries may react strangely to global events. This can disrupt the realistic feel that the game aims for and might detract from the player's sense of satisfaction in planning and executing complex strategies. Multiplayer mode, where players can face off against other humans rather than relying on the AI, offers a more engaging experience and might be the game’s most compelling mode for dedicated players who enjoy in-depth and competitive strategy. The game’s visuals and sound design also lag behind the standards set by other grand strategy titles. The graphics feel dated and lack the level of detail that some players may expect in portraying the historical setting. While not a critical issue for fans who prioritize gameplay over aesthetics, it does affect the overall immersion. The soundtrack, while serviceable, doesn’t offer the dynamic or varied experience that would bring the tense atmosphere of the WWII era to life, leaving some of the game’s most intense moments feeling a bit flat. In conclusion, buy this game only if you are a hardcore fan of WWII grand strategy games. Also, take a look at their newer WWII game: Making History: The Second World War.
Making History II: The War of the World é um jogo bem interessante e na verdade bem mais simples do que parece (têm bem poucos recursos que você precisa cuidar além das decisões politicas) ele parece ser bem mais complicado que Civilization por exemplo, mas achei quase tão simples quanto ou até mais simples. Vou dar uma dica pra quem quer mais um jogo perfeito na steam: Escolha a Albânia, no terceiro período de tempo e declara guerra a todos seus vizinhos, depois é só ir pulando turno. --------------------------------------- Making History II: The War of the World is a very interesting game and is actually much simpler than it seems (there are very few resources that you need to take care of besides political decisions) it seems to be much more complicated than Civilization for example, but I thought almost as simple as or even simpler. I'll give a tip to those who want another perfect game on Steam: Choose Albania, in the third period of time and declare war on all your neighbors, then just skip turns.
Only bought it for the emoticon ;)
I have no idea if the game is good or bad but it has some pretty cool emojis.
[h1] Actual fart and should be avoided. [/h1]
I'm not sure why they stopped making these. They were amazing. Outdated, but still to this day, still amazing. The only reason I'm writing this review is because I see that I haven't left one yet, and I was coming back to see if a third one was being released anytime soon.
Making History II: The War of the World, developed by Muzzy Lane Software and published by Factus Games, is a grand strategy game that sets out to capture the sweeping complexity of the world between the early 1930s and the end of World War II. It is a game that invites players to assume control of any nation on the planet and guide it through an era defined by industrial growth, ideological conflict, and global warfare. At its heart lies an ambitious vision—to simulate the intricate political, economic, and military networks that shaped the modern world. Where many strategy games focus narrowly on military conquest, Making History II attempts something broader: to weave together the threads of production, diplomacy, trade, and culture into a single, living global system where every decision ripples outward. The experience begins with the freedom to choose your starting point and nation. Whether you wish to guide Germany in 1936 toward domination, rebuild a fractured China, or transform a small neutral state into a regional power, the game lets you rewrite history from any perspective. Each country operates with unique resources, industries, and diplomatic constraints, and these differences dictate strategy far more than any scripted storyline. Economic management plays a central role—you must balance the production of consumer goods, military supplies, and industrial materials while ensuring that your population remains content and your finances solvent. Trade routes, resource scarcity, and colonial territories form a complex web of dependencies that mirror the realities of the early twentieth century. Success requires long-term planning rather than impulsive aggression, and those who overlook logistics or economic sustainability soon find their empire collapsing under its own weight. On a mechanical level, Making History II is both deep and demanding. Its turn-based structure unfolds across weeks or months, allowing time to reflect and strategize before committing to sweeping decisions. You manage a network of regions, each with its own infrastructure and population, which collectively determine your nation’s strength. Researching technologies unlocks new military units and production methods, while diplomatic choices—alliances, treaties, and ideological alignments—shape your relationships with neighbors and superpowers alike. The game rewards foresight: building a robust industrial base in the 1930s might be the difference between survival and defeat when the world erupts into war. The satisfaction comes from watching your strategic vision take form over years of in-game time, as your nation evolves in response to your leadership and the shifting tides of global politics. The scope of the simulation is undeniably impressive, but it also exposes some of the game’s weaknesses. Making History II was criticized at launch for its technical instability and uneven execution. Frequent crashes, slow processing times, and interface confusion plagued early versions, making it difficult to appreciate the depth beneath the surface. The user interface, while functional, feels cluttered and unintuitive, especially for newcomers unfamiliar with grand strategy conventions. Navigating production menus, troop deployments, and trade agreements can feel cumbersome, and information that should be readily accessible is often buried under layers of charts and menus. These barriers contribute to a steep learning curve that may intimidate casual players and frustrate even genre veterans. Over time, patches and community updates improved stability, but the early blemishes still define much of its reputation. Combat and diplomacy, two pillars of any grand strategy experience, are where Making History II struggles the most to meet its ambition. Military engagements are resolved abstractly, and while they account for factors like unit composition and supply, they lack the dynamism and tactical control found in comparable titles. Battles can feel detached, their outcomes determined more by arithmetic than by player ingenuity. Diplomacy, meanwhile, offers a wide range of options—alliances, trade pacts, and ideological influence—but often lacks tangible impact. The artificial intelligence does not always behave convincingly, sometimes ignoring threats or making irrational decisions that break immersion. These limitations make the strategic sandbox feel more mechanical than organic, as if the systems are intricate but not fully alive. Despite these flaws, Making History II retains a certain allure for players willing to engage with its depth. Once the interface becomes familiar and the game’s logic understood, there is real satisfaction in managing the interconnected machinery of a nation. Watching your economic investments yield prosperity, or your carefully negotiated alliances alter the balance of power, provides moments of genuine strategic accomplishment. The game’s open-ended design allows for creative experimentation—you can pursue historical outcomes or carve entirely new paths, transforming underdogs into empires or dismantling dominant powers through diplomacy and trade rather than war. The modding tools included with the game further extend its longevity, empowering the community to refine scenarios, adjust mechanics, and create alternate historical timelines. In its best moments, Making History II captures the feeling of steering the fate of a nation through uncertain times. Its simulation of economic and political systems is ambitious and rewarding, but its technical and design shortcomings prevent it from reaching its full potential. It lacks the polish and cohesion of genre leaders, yet it compensates with a scale and freedom that few competitors attempt. For patient players who appreciate slow, methodical strategy and enjoy the process of managing intricate systems, it offers a unique sandbox for historical storytelling. While its execution is imperfect, its ambition remains admirable. Making History II is not just about winning wars—it’s about understanding the fragile interdependence of the world at war, and the immense challenge of keeping a nation stable in the face of chaos. Rating: 7/10
Cheaper to buy the game on sale and then get the emoticon you want through the points shop (I have never actually played this game)
very well built all around ww2 strategy. it helps if you know some ww2 history. beautiful game
we need chinese
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