
Requiem: Avenging Angel is a 3D, first-person action game of biblical proportions set in a world under siege. A holy war rages on Earth between Heaven's Chosen Soldiers and Hell's Fallen Angels.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−70% | 124reviews | 81% | — | $7.9K |
| $2.99−70% | 217ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pena que nao e dublado o audio igual o original de cd , bom se der erro baixa um pack na internet que vai pegar e tb tira do pc o MSI Afterburner o meu dava erro por causa disso agora to jogando de boa caso de erro ao clica em esc pra salvar vc pode salvar pelo f5 e da load pelo f6 depois da pra salvar normal sempre quiz joga esse jogo na epoca n pude e agora vou zerar kk
The game barely functions and crashes often, yet launches and plays on Proton without extra steps. The game is average, the enemies don't play around and there are many power ups. If you're starting this blind then one tip you need is that you need to talk to the barkeep in the beginning of the game to receive a passport. Unfortunately the map design is pretty bad, but the environments are cool. The game has an annoying tendency to spawn new enemies behind you. The boss battles are cancer because they have such a big health pool. If I open the pause menu the cursor is unable to do 360 degree movement, unless I open the menu for power ups, guns and items. The music doesn't play unless you fix it. Yet it's still a pretty cool game. The difficulty curve is odd because it starts out really easy, turns very difficult and turns really easy again once you get the proper rocket launcher and healing power up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another Old Ass Curiosity found around in the Steamstore . It´s an anchient fast forgotten title for the Anchient allready forgotten 3DO Console with an not just ordenary theme , maybe its should better of rest in peace was allredy bit mold and rusty on release , but now when were here we want atleat take a look. if some consider to try this one out , i share my insight. This one is a more or less working set , not a Remake so what you want to do is simply start the gae from its main folder , setup "Glideconfig" to your fitting parameters there for you can consider to even download some more recent .DLL versions wich let you choose more siutable render in an updated version further setting "Commandline Parameter" for the startfile in Steam to your prefarred .EXE so you will be able to run from libray so track you ingame time and there you go . Some downs you cant avoid like the short blackscreen and resolution change ever you get to Mainmenue and the aspectratio wich is off a bit .Best bet is using the console and shortcuts to set a value on FOV and safe/quicksafe. The Game it self is mostly a Quake like shooter with a Blasphemus story wich does not get in effect that much , it´s just a classic shooter so if u bother the theme just dont mind. Technicaly its janky and clunky to extreme and will give ur patiance a hard time and im sure the strongest stomach gets Motionsickness with it but on the other side of the coin waits a realy rewarding Quake or Turok clone/similare wich gets even more interesting by its usage of the famous but rare Lithech Engine wich everyone would memorize about F.E.A.R , but for real the game is on a much lower level visual stile, what is often mentioned is it is the real first game let you make use of a Bullet-time effect 2 Years before that even became a thing.I did not try the superpowers now but also these when not much flehed out was ahead of its time and found them way in more demanding ARPG and well know shooter series but no problem for me run and gun just with the common set of Shutguns ,Railguns and Rocketlaunchers seams to be right , isn´t it just thats why we are here QoL is not written in capital letters here so you will have a uncomfortable time moving through the levels and try to shoot straight and some of the projectiles u catch are running fast and give you a challange.the envoirements are equal same old stuff and unic in some ways. For me and the policies of buy a game these days are not on par with global situation so i think even the sale price is a bit steep for what you get and sure there are other ways for some to get hand on it but still a historical interesting and worthy title to have in your backlog of the first wave of FPS Games and even first steps in 64bit console era.
Yes, I see. Corruption and envy and lust for power. Cruelty and coldness. A vicious probing curiosity. Pure, poisonous, toxic malice. You have never from your earliest days shown a shred of compassion or sympathy or kindness without calculating how it would reflect to your advantage. You have tortured and killed without regret or hesitation, you have betrayed and intrigued and glorified in your treachery. You are a cess-pit of moral filth. I loved their flesh. And I understood it when the sons of Heaven fell in love with the daughters of Earth, and I pleaded their cause with the Authority. But his heart was fixed against them, and he made me prophesy their doom -The Angel Metatron to the Blasphemers and Heretics that Attempt to Kill God
Requiem: Avenging Angel, developed by Cyclone Studios and published by Ziggurat, is one of those late-1990s shooters that feels both ahead of its time and firmly rooted in it. It arrived during an era when first-person shooters were rapidly evolving, yet instead of following the established formula, it chose a stranger path—mixing religious mythology with futuristic weaponry and experimental mechanics. The result is a game that doesn’t always hold together perfectly, but remains memorable precisely because of how boldly it tries to be different. You step into the role of Malachi, an angel sent to Earth to stop a faction of renegade angels intent on manipulating humanity and bringing about destruction. This premise alone sets the tone for something unusual, blending biblical themes with a dystopian, near-future setting. The narrative itself is relatively straightforward, but the atmosphere it creates is distinctive. There’s a constant sense of tension between the sacred and the technological, with divine powers existing alongside guns, urban environments, and industrial complexes. It’s not a deeply philosophical story, but it has enough personality to give the game a unique identity that stands apart from more conventional shooters of its time. Where the game truly separates itself is in how it approaches gameplay. At a glance, it follows familiar FPS conventions—exploring levels, collecting weapons, and engaging in combat—but layered on top of that is a system of angelic powers that significantly alters how encounters can play out. These abilities allow you to do things that go beyond standard gunplay, such as taking control of enemies, unleashing supernatural attacks, or manipulating the battlefield in unconventional ways. The ability to possess enemies is particularly notable, as it introduces moments of strategy and experimentation that feel surprisingly fresh even today. It’s this combination of traditional shooting and supernatural mechanics that gives the game its most compelling moments. Another standout feature is its early use of a time-slowing mechanic, allowing players to briefly reduce the speed of the action. While rudimentary compared to modern implementations, it adds a layer of control and spectacle that was quite innovative at the time. Being able to dodge incoming fire or line up shots in slowed time creates moments that feel dynamic and empowering, even if the mechanic itself is somewhat limited in scope. It’s one of those ideas that hints at where the genre would eventually go, making the game feel like a stepping stone in the evolution of FPS design. The level design reflects a mix of ambition and inconsistency. Some environments are thoughtfully constructed, offering interconnected spaces that encourage exploration and experimentation with your abilities. Others, however, feel more repetitive or confusing, with layouts that can make navigation less intuitive than it should be. Combat encounters often rely heavily on enemy placement and sudden spawns, which can lead to abrupt difficulty spikes. This unpredictability can be exciting in short bursts, but over time it contributes to a sense of uneven pacing that occasionally disrupts the flow of the game. Combat itself is a mixed experience. The combination of weapons and powers provides variety, but enemy behavior and damage output can feel harsh, especially by modern standards. Hitscan attacks and aggressive enemy placement mean that survival often depends on quick reflexes and frequent saving. While this reflects the design philosophy of its era, it can make the experience feel unforgiving, particularly for players used to more balanced or forgiving systems. Still, there’s a certain satisfaction in mastering its mechanics and learning how to use your abilities effectively to overcome these challenges. Visually, the game shows its age, with early 3D models and environments that lack the detail and fluidity of modern titles. However, there’s a distinct charm to its presentation, especially in how it blends ordinary settings with supernatural elements. The contrast between mundane urban spaces and divine or otherworldly effects helps reinforce the game’s unique tone. Sound design and music support this atmosphere adequately, though they don’t stand out as particularly memorable. Despite its flaws, Requiem: Avenging Angel remains an interesting and worthwhile experience, especially for those curious about lesser-known titles from the golden age of shooters. It doesn’t achieve the polish or cohesion of its more famous contemporaries, but its willingness to experiment gives it a character that many more refined games lack. There are moments where its ideas come together in a way that feels genuinely inventive, even if those moments are not always sustained. In the end, Requiem: Avenging Angel is a game defined by its ambition. It may be rough around the edges and occasionally frustrating, but it offers a blend of mechanics and themes that still feels unique decades later. For players willing to look past its dated elements, it provides a glimpse into a time when the FPS genre was still exploring what it could become. Rating: 7/10
Cyclone Studios is a division of the 3DO company <3
I wanted to like this, but it's an absolute mess.
Unplayable! Controls don't respond correctly and glitches a lot.
Here's to hoping that Nightdive will one day give this game the remaster love it deserves.
Technically this is a simple fast phased fps game from the 90s. It is fun. Its definetly the raddest religious game ive tried so far. Thats right, the story involves bad angels trying to destroy humanity and a good angel trying to stop them in the far future. Its like the 1994 movie "The Prophecy" on steroids. For me everything worked perfectly here. You only gotta install Directplay for this game to work, but its safe and easy af.
Players by region
Where this game's players are, estimated from review languages.
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