
Take control of a small rolling square and utilize long dormant mechanisms to ascend to the top. Watch your step!
Modeled estimate, not a reported figure. How we estimate →
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About
DISCLAIMER: This game requires a gamepad controller and utilizes sustained button presses. If you feel that holding a button down for longer than 10-15 seconds at a time will be uncomfortable, you may want to try the demo before purchasing. Thank you!
MONUMENTUM is a metroidvania-rage-puzzle-platformer-pinball-like where you control both the environment and the player character. Overcome platforming challenges, climb upwards, and activate new mechanisms of movement to reach the top!
1-2 hours of playtime
100+ platforming challenges
5 mechanism abilities to discover and activate
Activate and utilize long dormant mechanisms to reach new heights. Enjoy an immersive, diegetic experience. Play without forced UI or tutorial interruptions. Experiment and forge your own path upwards! You can't die but you can and will fall. Try not to fall though. But you will, probably.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a decent VERY SHORT precision platformer with unorthodox movement. I finished it in under an hour. For a short cheap experience, it doesn't overstay its welcome and is quite fun. For some reason the dev used the word "metroidvania" to describe their game, which is false advertising: the game is entirely linear.
I've played 25 minutes I've got no idea what's going on. I'm pressing buttons BAYBEE!!!! This game is already so incredibly dense, I love the enviroments I love how unassuming any interaction looks until you're already right on top of it and grasping for the correct input. Luckily I got used to it pretty quick and even in these 25 minutes I am already experiencing the difference between getting by and flying past obstacles. This is a game where you lock the ♥♥♥♥ in, and when you do. It's a beauty of a platformer. I've now finished Momentum, short and sweet. and for 4 euros it gets to be. I can understand the desire from other reviewers to see it rack up the challenge a little more near the end but honestly it's perfectly fine the way it is. And to be fair, as someone with 390 games in my wishlist and nearly 30 games i'm actively playing right now. I like a game I can play enjoy and finish.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really short but unique and interesting little game. please don't let the description of "metroidvania-rage-puzzle-platformer-pinball-like" dissuade you from playing it.
I have no idea why a few knuckleheads are saying that this overstays its welcome. It is just about the right length. Pretty good metroidvania with a unique style of gameplay.
Very fun! Excellent little platformer based around gravity and momentum. Each ability is mapped to a different button on the controller and it gives the jumping a very rhythmic feel in action. Not too difficult given how heavy the block you roll around as is, but it does sometimes make some jumps a bit tricky due to how you'll sometimes end up [i]slightly[/i] off the mark for the next part of the sequence. I like how intricate the space is and how frequently you see rooms you've been through previously. The circuitous path you're taken on is fun to watch unfold. Lot of moments of "oh, [i]that's[/i] how I get there!" as you finally reach a spot you saw a ways back.
I don't write a lot of reviews. That should already tell you something right there. This is a perfect game in the sense that it did exactly what it wanted to. Innovative mechanics, good controls, amazing atmosphere, and it feels GOOD when you get the hang of stuff and start cruising. Is it short? Yeah? It's the best length for what its trying to do. I'm not comparing it to these games, but I think people who enjoyed Öoo or 140 will also love this. Freaking job well done, Jakob. You sure can make a good game.
really short but very fun little abstract precision platformer that makes incredible use of its visual design as far as indicating exactly what buttons need to be pressed at all times but never feeling like a series of QTEs. incredible vibes
Very beautifully designed game both visually and in terms of mechanics. Not very hard but at the same time very rewarding. Extremely short (~1 hour), but it's definitely a game I'll play every couple months.
A fun short 2d platformer
Un juego de plataformas o parkour corto y con ASMR de rebotes. 10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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