
Repella Fella is an interactive, point and click, choose your own adventure. This cinematic tale is set in a post-apocalyptic, futuristic Australia. Alternate between 3 intertwining stories. Replay the game multiple times to attempt different solutions and achieve every possible ending.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Repella Fella is a comedy-drama set in a future, post-apocalyptic Australia. This choose your own adventure tells the story of 3 main characters as they work towards a better life. How they reach that life is up to you. Shoot, stab, lie or maim your way through each problem as it presents itself. Lend a hand or chop one off, the choice is yours.
Choices matter - Over 120 options to pick from, with multiple endings
An animated epic: 6+ hours of cinematic gameplay hand-crafted by 1 individual
Designed with Replayability in mind - with 3+ approaches & outcomes to every problem
A full voice cast, with over 90 talented actors
Authentically Australian - no overdone accents or dusty, barren wastelands
A labor of love, 6+ years in the making







It's been a long time. 15 years... was it? I have absolutely no idea what's waiting for me out there. What if it's all... gone? I can't worry about that now, the room will start flooding soon. Better pack my things.
It was 1968. I don't know what happened exactly. A siren was wailing and the call I was on had been cut short. Soon after, there was a bright light followed by a deep rumble... it echoed through my entire body. Been stuck in here ever since.
I can almost see the surface now. I can't wait to feel the sun on my skin again. Maybe... just maybe... everything will be like it was?
Yeah, right.
Explore weird and wonderful locations scattered throughout Australia. From outposts resembling something from a history book, to cities where you could... swear... you... saw... a car without wheels?
Thankfully, the world still seems familiar enough. But something's... off. The wildlife's... different. And what's with all of these armed fellas runnin' around the place? They're definitely new! If you thought Australia was a dangerous place the last time you saw it, you ain't seen nothin' yet.
Wanna get a better idea of how things work? Try to find a settlement and talk to some locals. Walk around and get feel for the place. Lend a hand or chop one off, the choice is yours.
The game consists of either making choices during cinematics or exploring interactive areas to progress through the game.
There are various locations where you can walk around, chat to people, make story based choices, discover multiple subplots, find reading materials, listen to audio cassettes and complete small quests. Many objects can be interacted with, and there are numerous items you can find to use in your adventures.
One book in the game contains over 120 pages full of information, illustrations and photos.
It's not possible to see all of the content in any one playthrough. You will need to play the game at least 3 times to see the majority of the game's content.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 469reviews | 97% | — | $160.4K |
| $9.89−45% | 22ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game by the way
Repella Fella son zamanlarda oynadığım en eğlenceli oyunlardan biriydi. Geçenlerden bir arkadaşımla eski flash oyunlara bakarken aklıma bizim "Psikopat Senaryolar" oyununu araştırmak geldi. Oyunu orjinal adının o olmadığını tahmin etmiştim. Oyun "Ray" adı altında 2002 yılında Avusturyalı bir geliştiricinin elinde çıkmıştı. Oyunun ilk iki partını oynayıp nostalji yaşadıktan sonra 3 part'ın duyurulduğunu ama hiç çıkmadığını öğrendim. Oyunun hikayesini araştırırken bu oyuna denk geldim ve internet sitesinden Phil'in Ray Part 3 ile ilgili gerçekleşmeyen planlarını ve seri ile ilgili yaşadığı süreci öğrendim. Projeyi büyük oranda terk etmiş ve yoluna Repella Fella'yı 6 yıl boyunca kitle fonlamasıyla geliştirerek devam etmiş. Repella Fella'ya ilk başladığım an bunun yıllar önceki o tuhaf çizimleri ve sahneleri çıkaran adamın kafasından çıktığını görebiliyordum. Mizah yerlere yatırıp güldürmese de çoğu zaman eğlenceliydi. Hikaye öyle saçma bir temada geçiyor ki gülmemek elde değil. Yer yer oyunda öyle sahneler yaşadım ki oyunun saçmalık seviyesini bile aşıyordu. Hikaye kendi içinde harika olmasa ve harika anlatılamasa da iki oturuşta, totalde 7 saatte bitirticek kadar içine çekti. Paramın hakkını %100 aldığıma eminim açıkçası. Şimdi sorunlara geçelim. Onlar da... aslında epey göz ardı edilebilirler. 1- En büyük sorunum Save sıkıntısı. Oyun arada sırada Checkpoint alıyor. Ve de siz save alabiliyorsunuz. Checkpoint ve manuel saveler ayrı kayıt almasına rağmen her yeni save bir öncekinin üzerine yazıyor. Yani eğer geri dönüp farklı bir şeyler denemek ve farklı seçenekleri görmek isterseniz ya save'iniz olması için dua edeceksiniz, ya checkpoint'e dönüp en baştan onca şeyi tekrar yapacaksınız, ya da ikisini bir şekilde geçtiyseniz hiç birini yapamayacaksınız. 2- Oyun donuyor mu? Aga oyun kontrol edebildiğiniz kısımlarda değil ama animasyonlu cutscene'lerde FPS nedense düşük. Sahnelerin render'ını mı bu şekilde almış diye düşündüm... Oyunun sonlarında doğru bir kaç kısımda o kadar düştü ki FPS resmen görüntü ekranda donuyordu. Buna neyin sebep olduğunu anlayamadım. Yani bilgisayarım iyi ama böyle bir oyun için zaten bilgisayarın ne kadar iyi olması gerekiyor ki? 3- Kişisel bir şikayetim var. Ben karaktere kas gücü verdim. Karakter süper asker seviyesinde güçlü. Ona rağmen sağdan soldan Lockpick toplamam gerekiyor. Kırsana aga kilidi. Ya da daha önceden topladığım üzerimde olan şeyleri malzemeleri kullanarak halledebileceğim şeyler için gidip onlara özel atanmış aletler bulmam gerekiyor. Farkındayım oyunun yapısı gereği gerekli bu... Ama yine de absürd hissettirdiği gerçeğini değiştirmiyor. Bu çok kişisel bir şikayet. Düzeltilebilecek bir şey olduğunu sanmıyorum. Ve çok da önemli değil. Sonuç olarak dediğim gibi bu sene oynadığım en eğlenceli oyunlardan. Arada bir nostalji yaşamanın faydaları. :-) Oyuna puanım 10/8. Vaad ettiği şeyleri iyi başaran eğlenceli bir yapım. Yapımcı umarım projeyi başarılı bulmuştur. Hakkında en iyisini diliyorum. ---------------------------------------------------------------------------------------------------------------- Repella Fella was one of the most entertaining games I’ve played recently. A while ago, while I was looking at old Flash games with a friend, I thought about searching that old game we know as "Psikopat Senaryolar". I had a feeling that wasn't its original name. It turns out the game was released in 2002 by an Austrian developer under the name "Ray." After playing the first two parts and experiencing some nostalgia, I learned that a third part had been announced but never released. While researching the story behind the game, I stumbled upon Repella Fella and learned about Phil’s plans for Ray Part 3 that never see the daylight and the struggles he went through with the series on his website. He had mostly abandoned the project and spent six years developing Repella Fella through crowdfunding. From the moment I started Repella Fella, I could tell it came from the same mind that created those bizarre drawings and scenes all those years ago. While the humor didn't have me rolling on the floor, it was entertaining most of the time. The story is set in such an absurd theme that it’s impossible not to laugh. At times, I encountered scenes that went beyond even the game’s usual level of absurdity. Even though the story itself isn't a masterpiece and isn't told perfectly, it was engaging enough to keep me hooked until I finished it in two sittings, totaling about 7 hours. Honestly, I’m 100% sure I got my money's worth. Now, let's move on to the issues. They are... actually quite negligible. 1- My biggest problem is the save system. The game autosaves occasionally, and you can also save manually. Even though checkpoints and manual saves create separate files, every new save overwrites the previous one. So, if you want to go back and try different things or see different options, you either have to pray you have a save, go back to a checkpoint and redo everything, or if you’ve somehow passed both, you’re out of luck. 2- Is this game stuttering? Dude, not during playable parts, but for some reason, the FPS drops during the animated cutscenes. I wondered if they were rendered that way... Toward the end of the game, the FPS dropped so low in a few spots that the screen would literally freeze. I couldn't figure out what caused it. My PC is good, but how good does a computer really need to be for a game like this? 3- I have a personal complaint. I gave my character muscle strength. The character is as strong as a super soldier. Despite that, I still have to collect lockpicks from here and there. Just break the lock, man! Or, for things I could easily solve using items I’ve already collected and have in my inventory, I have to go find specific tools assigned to those tasks. I know this is necessary due to the game's structure, but that doesn't change the fact that it feels absurd. This is a very personal complaint, and I don't think it’s something that can be "fixed." It’s not that important, either. In conclusion, as I said, it’s one of the most fun games I’ve played this year. The benefits of experiencing a bit of nostalgia every now and then. :-) I give the game an 8/10. It’s a fun production that delivers on what it promises well. I hope the developer considers the project a success. I wish them all the best. Also RIP Sausage. O7
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome and really funny game!
its fun
Short game, but a fun couple of hours if you get it on sale
A very unique and funny game!
Best aussie game
Players by region
Where this game's players are, estimated from review languages.
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