
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $160.3K — a different platform, not this one.
Repella Fella DEMO is available here A spiritual successor to the hit Flash series, 'Ray', Repella Fella is comedy-drama set in a future, post-apocalyptic Australia. This choose your own adventure tells the story of 3 main characters as they work towards a better life. How they reach that life is up to you. Shoot, stab, lie or maim your way through each problem as it presents itself. Lend a hand or chop one off, the choice is yours. An animated epic : 6+ hours of cinematic gameplay hand-crafted by 1 individual Designed with Replayability in mind - with 3+ approaches & outcomes to every problem A full voice cast, with over 90 talented actors Authentically Australian - no overdone accents or dusty, barren wastelands A labor of love, 6+ years in the making Prepare yourself for a strange new world It's been a long time. 15 years... was it? I have absolutely no idea what's waiting for me out there. What if it's all... gone? I can't worry about that now, the room will start flooding soon. Better pack my things. It was 1968. I don't know what happened exactly. A siren was wailing and the call I was on had been cut short. Soon after, there was a bright light followed by a deep rumble... it echoed through my entire body. Been stuck in here ever since. I can almost see the surface now. I can't wait to feel the sun on my skin again. Maybe... just maybe... everything will be like it was? Yeah, right. Welcome back, mate Explore weird and wonderful locations scattered throughout Australia. From outposts resembling something from a history book, to cities where you could... swear... you... saw... a car without wheels? Thankfully, the world still seems familiar enough. But something's... off. The wildlife's... different. And what's with all of these armed fellas runnin' around the place? They're definitely new! If you thought Australia was a dangerous place the last time you saw it, you ain't seen nothin' yet. Wanna get a better idea of how things work? Try to find a settlement and talk to some locals. Walk around and get feel for the place. Lend a hand or chop one off, the choice is yours. How do I play the game? The game consists of either making choices during cinematics or exploring interactive areas to progress through the game. There are various locations where you can walk around, chat to people, make story based choices, discover multiple subplots, find reading materials, listen to audio cassettes and complete small quests. Many objects can be interacted with, and there are numerous items you can find to use in your adventures. One book in the game contains over 120 pages full of information, illustrations and photos. It's not possible to see all of the content in any one playthrough. You will need to play the game at least 3 times to see the majority of the game's content.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.89−45% | 22ratings | 94% | — | not modelled |
| $17.99 | 469reviews | 97% | — | $160.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 32 | 88% | $24.99 | |
| — | 2 | 100% | Free | |
| — | 29 | 90% | $1.99 | |
| — | 58 | 72% | $0.99 | |
| — | 147 | 80% | $19.99 | |
| — | 53 | 70% | $1.69 |