
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 57.4Kreviews | 84% | — | $38.3M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Historia floja- bosses que carecen de originalidad... Combate si estuvo bueno me gusto lo de un juego tipo soulslike con armas metralletas escopetas... Por el descuento que tiene si lo recomiendo como para iniciar en un juego tipo soulslike es muy facil a diferencia de otros, pero para el precio completo no.
for a game that relies on replay ability I would not replay this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это какая то жижа на 5 из 10. Даже описать трудно в чём дело, просто всё сделано не на свой ценник. Из плюсов - шикарное освещение и дизайн локаций. Всё.
Добротный коопориентированный соулс лайк, прохождение в одиночку не рекомендую.
[h1] 7/10 [/h1] Нашу землю захватили полена и коряги, вследствие этого бродяга отправляется на зачистку всех миров доступных под рукой, а мы собственно бродяга(и). Это соулс лайк с пушками. Восприятие будет зависеть от сложности которую выбираете их тут аж 4. Неплохая графика, приятно что можно пройти в коопе. Так же неплохое длс на продолжение основной кампании. После кампании можно в режим выживания(аркада) который раскрывает многие билды которые ты бы наверное не собрал в сюжетке и можно заценить всех боссов и тоже онлайн присутствует. Из минусов это небольшое количество багов и небольшой рассинхрон в онлайне, душный рандом на выпадение предметов и боссов которые нужны чтоб закрыть достижения [u] (благо есть режим приключения и сайты где можно просканить твое сохранение чтоб узнать есть ли там нужный предмет, босс). [/u] [h3] Советую взять по скидке(она большая), за полную цену много для неё. [/h3]
Игра буквально Dark Souls 2 ,но тебе дали автомат Боссы: они буквально симулятор отстрела крипов с разными вариациями, не скажу что мешает, но разнообразия ситуаций мало. Оружие: Способ получения самих пушек с боссов придумывал шизофреник из Никарагуа где ты сам превращаешься в шиза который спит и видит альтернативные варианты, которые зачастую мало сопоставляются с реальностью (исключаем подсказки из гайдов).Само оружие может и интересно, но в половине случаев если играть на высоком или кошмаре остаётся крайне узкая выборка вооружения которая не превращается в тыкву. Локации: пустые и на 2 прохождение ты уже увидишь все паттерны рандомной генерации, из-за такой скудности иногда вообще не понимаешь ты уже тут был или это просто кусок который местный "режиссёр" тупо впихнул вдогонку. Отдельная дурка это подзагрузки в "данжи", в огромных количествах и совершенно бесполезные, нарративно может это и оправданно, но лучше б сделали бесшовный мир. Его величество Геймплей: буквально единственная причина почему этот обзор считается положительным. Сразу стоит прояснить, что игра проходилась на высоко/кошмарном режиме сложности (о которой позже) с друзьями, ведь игра в соло и в мультиплеере совершенно различаются, как и было ранее заявлено игра почти постоянно вторит своему старшему брату DS 2 в том числе и в его лучшей части в виде билдостроения. Игра позволяет менять стиль игры на ходу почти до второй половины. Было очень приятно видеть билд поддержки в Соулс игре, который можно даже не носить как крест до конца игры, а постоянно менять из-за того, что в игре весь твой билд является в большей степени шмотками. Единственная проблема во всём геймплее - это, сэр, рандом, где ты можешь вообще не получить нового вторичного оружия до конца игры, если тебе выпала ротация боссов, у которых вторички вообще нет в наградах, и ворох подобных проблем, как выпадение исключительно тяжёлой брони в мире, будучи сапом, или градация мировых боссов по сложности, где или лютый кошмар, или самый лёгкий бой. Всё это обусловлено реиграбельностью. Но когда ты в моменте, осознание этого лучше не делает. В любом случае в мультиплеере игра убирает многие огрехи и из плохенькой становиться просто нормальной где и по урону можно недобирать, но друзья помогут ,и орды крипов на боссах становятся не такими душными. Сложность: на самом деле выбор сложности в этой игре именно та причина почему в оригинальных Соулсах её нет. Если на нормальном и высоком игра даёт тебе просто так называемых "гоблинов по экрану погонять" ,то на кошмаре игра без полумер ударяет тебя челюстью по столу, где Энт волшебным образом превращается из первого босса в последнего, а бессмертный король трансформируется в бессмертное тело и миллиард бомжей губок. Как говорилось ранее, игра вообще не знает о такой вещи, как середина. И, как оказывается, весь описанный прикол возможен зачастую на кошмаре в мультиплеере на 3 человека, где на этой сложности броня врагов из-за игроков скалируется нахер до числа Эйлера. По итогу, в соло кошмар не так страшен. Но, спрашивается, зачем он нам такой геймплей за цену в виде одиночества нужен. Итог: я могу эту игру вообще долго могу крыть всем чем можно, но её ядро заставляет тебя почувствовать хоть какое-то удовольствие от этого цирка уродов и убогих ,а это для меня самое главное 6 из 10 ,минус за скромный набор интересных и главное рабочих модификаторов, минус за подзагрузки и сложность и минус за присутствие взрывных бочек только в длс.
"Remnant: From the Ashes" is a surprisingly good action RPG with intense combat and an immersive atmosphere. The co-op works really well, and the variety of levels makes every playthrough feel unique.
Remnant has an interesting premise. The world immediately raises questions I wanted answered: What are the Root? Where did they come from? How did humanity end up like this? The lore was easily the strongest reason to keep playing. Unfortunately, the gameplay never clicked. The combat feels heavy, not in a satisfying way, but in a way that constantly reminds you you're playing an older game. Sword swings have a lot of weight, gunplay feels slower than modern third-person shooters, and while I adjusted after a few minutes, it never became enjoyable. The biggest issue, however, is the controller aiming. As someone who's spent countless hours playing shooters on controller, Remnant's aiming feels unusually stiff. It almost feels as if there's a large dead zone on the analog sticks. Even after tweaking the sensitivity, I never found a setting that made the controls feel responsive. This becomes especially noticeable when fighting swarms of smaller enemies. Instead of feeling challenged by the encounters, I felt like I was wrestling with the camera and aiming system. A few smaller issues reinforced that feeling, and while the graphics still look respectable for a 2019 release, the facial animations and conversations are noticeably dated and often resemble marionettes rather than natural characters. TL;DR; Remnant doesn't really feel like a Soulslike or a traditional shooter. It occupies its own space, which is interesting. Unfortunately, that unique identity wasn't enough to overcome controls that never felt comfortable. 4/10
Remnant is a fine game. The core combat and enemy design is decent enough. But just about everything else, enemies, story, and level design are all extremely forgettable. I would only recommend this on a steep sale if you're really bored or need something brainless to play with a friend.
Remnant: From the Ashes This game is great for €25 or less (including the DLCs), in my opinion. The gameplay feels great, the shooting is fun, and the first four hours were awesome for me and my buddies. Story? There is a story, I guess, but we didn't really pay attention to it. The world and enemy design look outstanding, and the atmosphere is perfect. Full stop. That's where I stop praising the game. The first thing that took us out of the game was the procedurally generated map design in the first world, Earth. We were already pretty confused because everything looked so similar. We went into a crashed subway, cleared it out, came back outside, and suddenly we were standing in front of what looked like the exact same building we entered from. We checked the map and thought, "Okay, this is a new area, right?" We went back into the subway and were like, "Yeah, that's definitely the way out." We didn't think much of it at the time. We kept exploring, killed the boss, and finished the first world. Almost everyone who covered this game bragged about its replayability and the variety of levels it has to offer. What a bunch of ♥♥♥♥♥♥♥♥♥. Anyway, I continued playing solo afterward, and that's when I started noticing a lot of negative things that wouldn't leave my mind. The more I played, the more I started hating the game. Let's start with progression. It's kind of worthless. I upgraded my weapons and armor, but it felt insignificant. Equipment drops are determined by the world's "seed," meaning what appears is predetermined. Of course, you don't know that because it's labeled as a "random drop" on most wikis. So anyway, I found two rings. One increased my ammo reserves, which sounded pretty good. What I didn't realize was that I'd still be wearing that ring by the end of the game because most alternatives were terrible. Honestly, it's one of the best rings in the game. The second ring increased damage by 15% but made you take 300% more damage. What kind of balance is that? I died from the smallest sneeze and still didn't deal enough damage to justify it. Whatever, let's keep moving. The map layouts are ALWAYS THE SAME. In the middle of every map is a locked door that you eventually open from the other side. Wow. Really impressive. No wonder it's called a souls-like—they really outdid themselves. I'm not kidding. On every world, it's the same thing. I'm actually going insane. The game constantly wants to waste your time by forcing you down side routes to fight another boring boss before letting you fight the actual world boss. It became exhausting. As I already mentioned, the enemy design is great, but getting swarmed every few minutes is just tedious. If you try to sprint through areas, you'll get clipped by something and probably die, forcing you to start over. So you're constantly fighting large groups of enemies that aren't particularly interesting to fight. Bosses are great for the most part, but again—what is this obsession with spawning endless mobs during boss fights? Who thought that was a good idea? What else is there to say? Not much. That's basically all the game has to offer. Finish the campaign, restart it with a different seed, and maybe you'll get some better rings, weapons, or armor. Besides farming new rings, weapons, armor, levels, and maybe some achievements, there really isn't much to do. That's kind of insane for a €40 game. There's no deep story to get invested in, and replaying the same levels becomes more tedious than engaging after a few runs. The first DLC added a roguelike Survival Mode. It's okay, but since there are no saves, you either push through until you die or quit early. You're still clearing the same map layouts packed with trash mobs. Some new skins were added, but I couldn't care less about those. The second DLC added another story campaign, which is basically just another world. It can be finished pretty quickly if the game didn't constantly drag things out with tedious enemy spam, puzzles, and overly complicated map layouts. I'll give them one big plus point: the bosses in this DLC were far better than the bosses in the base game. Good stuff. Conclusion This game is really fun when you're playing for an hour or two with friends and just turning your brain off. But here's the thing: I can play the most ♥♥♥♥♥♥♥ slop imaginable with my buddies and still have a great time. We can make anything fun. That's not necessarily the game being good. Solo players not recommended at all. If you have two friends ready to game, grab it on sale and play through it together. It can definitely be fun if you don't think too much about it. For achievement hunters, stay far away from this game—or just download a save.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3M | 68.6K | 82% | $49.99 | |
| $68.8M | 62.5K | 83% | $59.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $49.1M | 70.1K | 83% | $29.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.3M | 66.9K | 90% | $29.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38M | 64.2K | 86% | $39.99 |