
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is dope. I enjoyed the story. I enjoyed farming the weapons and trinkets. I enjoyed making builds to try and 1 shot bosses. Its a good. Better than Outriders. I recommend plaything this before the 2nd one they made. Extra fun if you can get a friend to grind with you once you hit adventure mode and beat the main story once.
потраченного времени жаль, пятикратно переваренный кал
игра неплохая если проходить в кооперативе, игра в духе дарк соулса
You ever play a game and think of an older console generation in a good way? That's this. This is all the benefits of the 360/ps3 era of games with none of the problems. Its a third person shooter with souls like elements. The difficulty feels fun without ever feeling absurd. The most annoying element in my opinion is that like 99% of the bosses have additional enemies attacking you. Not even like unique enemies its just the standard enemies from the area. Its annoying till you realize because you rely on guns instead of melee weapons; the bosses can't rely on things like input reading in the same ways you've seen before. Them ignoring hit-stun never made me roll my eyes cuz I'm not point blank when they do it. It doesn't matter if they delay their attacks. Think of every cheap arcade final-boss style mechanic or design choice Fromsoft gives its bosses. For example, my personal least favorite is them hitting the ground and it effects my health bar. In this game stuff like that doesn't work because.... You have a gun, a gun imbued with varying magic albitites. THE GUN ITSELF CAN BE SCIFI BS. So the bosses behave differently and they absolutely have to. There were a couple bosses I didn't like because their gimmicks were kind of annoying for example one was authentically harder in coop than solo because of the nature of what the boss was doing. No spoilers but it involved bullet-hell/stage hazard elements that were triggered by the boss in response to our positions in the boss arena. Hence 1 person easier to avoid. Regardless of all that this does what every souls like game I like does well and that gives me an array of weapons, that aren't lame, relatively quickly. Nothing will ever top bloodborne the only game like this where I can say I LIKE EVERY WEAPON. This is close though. Like two of the weapons I found were crossbows I typically hate crossbows and they were still mad fun. Last good crossbow in videogames was the first Bioshock. I highly recommend this game especially if you have a battle buddy in mind. If not just leave your game on public I got a different crew every session.
Keine Kaufempfehlung für Spieler, die keinen Spaß an frustrierenden Bosskämpfen haben Das Setting von Remnant: From the Ashes hat mich zunächst sehr angesprochen. Die Atmosphäre, die Welt und die Grundidee des Spiels haben viel Potenzial. Leider wurde mein Spielspaß bereits nach kurzer Zeit komplett ausgebremst. Nach gefühlt 20 Minuten Spielzeit steht man bereits vor seinem ersten Bosskampf. Für mich war der Schwierigkeitsanstieg völlig unverhältnismäßig und eher frustrierend als motivierend. Statt Lust auf mehr zu machen, hat das Spiel bei mir den Eindruck hinterlassen, meine Zeit zu verschwenden. Besonders problematisch ist, dass man bei einem Spiel aus dem Jahr 2019 kaum noch auf spontane Online-Unterstützung hoffen kann. Wer das Spiel heute überwiegend solo spielt, könnte an manchen Stellen schnell an seine Grenzen stoßen. Wer anspruchsvolle Bosskämpfe und häufiges Scheitern als Teil des Spielerlebnisses mag, wird das vielleicht anders sehen. Wer jedoch für sein Geld vor allem Spaß, Fortschritt und eine angemessene Lernkurve erwartet, sollte sich vor dem Kauf gut überlegen, ob dieses Spiel das Richtige ist. Mein Fazit: Tolles Setting, aber ein für mich viel zu frustrierender Einstieg. Daher keine Empfehlung
дракончики это неприятно
独狼纯坐牢,傻逼地图
Hikaye güzel, ilerleme tatmin edici, oyunda az bir teçhizatla götünüzü yırtıyorsunuz ardından oyunun bitmesine gıdım kala çok güzel bir loota sahip oluyorsunuz off çok güzel silah edindim zırhım arttı özellikleri harika! Ve Bir anda oyun bitiyor.
fun little coop slop to play with your buddies.
I like
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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