
Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Space Hulk: Deathwing - Enhanced Edition takes one of Warhammer 40,000's most iconic concepts and places players inside Terminator Armour while fighting through a Space Hulk overrun by Tyranids. On paper, it's an excellent idea. In practice, however, I constantly felt that the gameplay never fully evolved enough to take advantage of its own concept. Visually, the game looks good and remains faithful to the Warhammer 40,000 universe. However, graphics alone have never been enough for me to judge a game, and most of my criticism comes from the gameplay rather than its presentation. My biggest issue is how the game represents Terminator Armour. I understand that the developers needed to balance the gameplay, but I never truly felt like I was controlling one of the Imperium's most powerful warriors. More than the balance itself, I never felt the size, weight or overwhelming presence that a Terminator should have. It often feels like playing a standard Space Marine with a larger health pool instead of wearing one of Warhammer's most iconic and resilient suits of armour. Difficulty is another area where I believe the game makes the wrong decisions. Instead of increasing enemy numbers or creating more dangerous combat situations, it mainly relies on making enemies absorb significantly more damage. Bolt weapons fire explosive ammunition, so watching smaller enemies survive multiple shots removes part of the satisfaction those weapons should provide. I believe the game would have benefited far more from larger enemy hordes and better encounter design than simply turning weaker enemies into bullet sponges. Another major problem is how little the gameplay evolves throughout the campaign. After a few hours, you've already experienced almost everything the game has to offer. Most missions follow the exact same formula: move through corridors, eliminate enemies, hack a terminal, open a door and continue forward. The hacking mechanic had much greater potential than simply opening doors. It could have allowed players to control more defensive systems, manipulate the environment or create different tactical approaches during combat. Instead, it remains a very basic mechanic that never develops into something more meaningful. The game is enjoyable, especially when played with friends, but I constantly felt that many of its mechanics remained too simple for the concept it was trying to deliver. The gameplay never truly evolves, and while the campaign stays consistently entertaining, it also becomes increasingly repetitive because very few new mechanics are introduced as the game progresses. It is impossible for me not to compare it with Space Marine 2. Although both games belong to different generations, Space Marine 2 demonstrates how this concept can evolve. Weapons feel far more impactful, melee combat carries much greater weight, enemy reactions better represent the power of a Space Marine, and the overall gameplay does a much better job of delivering that fantasy. Deathwing never quite reaches that level, even though the foundation is already there. Space Hulk: Deathwing - Enhanced Edition is not a bad game. I enjoyed finishing it, and I believe Warhammer fans can still have fun with it, especially in co-op. However, I finished the campaign feeling that the game never evolved beyond its excellent initial concept. The foundation is solid, but too many mechanics remain basic, leaving behind a game that could have been far more memorable than what it ultimately delivers. [b]Score: 6/10[/b] ☐ (1) Trash☐ (2) Horrible☐ (3) Very Bad☐ (4) Bad☐ (5) Average ☑ (6) Fine☐ (7) Good☐ (8) Very Good☐ (9) Great☐ (10) Masterpiece
What the hell is a 2018 game doing using 100% of my GPU in the damn main menu? Thankfully, I noticed it before my GPU had a chance to burn out. The Emperor protects.
The game delivers exactly what a Warhammer 40000 fan hopes for: atmosphere, overwhelming firepower and the feeling of being an unstoppable force barely surviving impossible odds. From the moment you step into the armor of a Deathwing Terminator the game captures the brutal, claustrophobic tension of boarding a Space Hulk. The environments are dark, massive and packed with detail, creating a strong sense of scale and immersion that feels true to the Warhammer universe. Combat is slow, heavy and deliberate. Every movement feels powerful and every encounter with waves of enemies becomes a test of positioning, teamwork and controlled chaos. The arsenal is satisfying to use, especially when unloading devastating weapons into tight corridors while holding the line against endless enemies. While it may not be the fastest shooter on the market, it stands out because it fully commits to its identity. For fans of Warhammer 40000, cooperative FPS games or atmospheric sci-fi action, this is a rewarding and immersive experience worth stepping into.
This game is a such letdown that I cannot even bring myself to play it after just 2 and half hours - it is pure nonsense - no actual story, enemies are stupid, allies are stupid. Voice acting is nonexistend. Technically I am a little baffled why this game had to use 100% of my GPU when Darktide which newer, more taxing and had better physics does not. Gameplay is boring and tedious as with most Games Workshop games - it has no actual goal other than move destroy, kill - unaplayable mess with such bad AI - enemies block themselves on anything, allies are just as bad. Somehow survivability of our "Battle Borthers" increases when powerclaws are equipped. The animations are also wooden - everything seems to swim in the air and collision detection is frustrating. I just can't play something like this.
Warhammer 40K but the Terminator armor is from Temu
下次这种脏活累活叫阿兹瑞尔来干,跟他说有堕天使就行
Tactical Shooting reminds me of Republic Commando, Stompmaxxing has never been crazier
The potential is great in this game, but sadly the amount of bugs hinder this potential. But I could still recommend it to someone who is a fan of the 40K setting, but only on a deep discount. On the positive side the visuals are on a high place, corridors could look claustrophobic (how the horror thematic needs it), and chapels look grandiose. An especially really nice effect is how the genesteelers eyes reflect light from afar. An additional positive that Toby Longworth is the voice of the main character, he could be familiar from Warhammer audiobooks. But the negatives, there are a lot of bugs (didn't see any game breaking ones but it still annoying). There are missing sounds in briefings, the ally AI is almost non existent, there are mission part when you just wait around for too long, the enemy is too spongey... So if you add these all up these are not huge problems with the game but there are many. There are 2 saving factors why I would still recommend it. The price, you can buy it with 90% off. And there is a coop option (sadly didn't know about that personally), that might help about the bad ally AI.
Классная игра позволяющая ощутить себя ТЕРМИНАТОРОМ, и не ультрамарином, а одним из Темных Ангелов, что уже дает сразу несколько плюсиков сверху
I was expecting a game like Vermintide 2 or Darktide, at least to that level. It's not, it's not a great game. Battles are boring, slow, enemies not interesting, menu not so well designed. Playing this game is like eating crayons, you won't die but not a great experience either.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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