
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 616 reviews with recorded playtime.
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Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Игра буквально Dark Souls 2 ,но тебе дали автомат Боссы: они буквально симулятор отстрела крипов с разными вариациями, не скажу что мешает, но разнообразия ситуаций мало. Оружие: Способ получения самих пушек с боссов придумывал шизофреник из Никарагуа где ты сам превращаешься в шиза который спит и видит альтернативные варианты, которые зачастую мало сопоставляются с реальностью (исключаем подсказки из гайдов).Само оружие может и интересно, но в половине случаев если играть на высоком или кошмаре остаётся крайне узкая выборка вооружения которая не превращается в тыкву. Локации: пустые и на 2 прохождение ты уже увидишь все паттерны рандомной генерации, из-за такой скудности иногда вообще не понимаешь ты уже тут был или это просто кусок который местный "режиссёр" тупо впихнул вдогонку. Отдельная дурка это подзагрузки в "данжи", в огромных количествах и совершенно бесполезные, нарративно может это и оправданно, но лучше б сделали бесшовный мир. Его величество Геймплей: буквально единственная причина почему этот обзор считается положительным. Сразу стоит прояснить, что игра проходилась на высоко/кошмарном режиме сложности (о которой позже) с друзьями, ведь игра в соло и в мультиплеере совершенно различаются, как и было ранее заявлено игра почти постоянно вторит своему старшему брату DS 2 в том числе и в его лучшей части в виде билдостроения. Игра позволяет менять стиль игры на ходу почти до второй половины. Было очень приятно видеть билд поддержки в Соулс игре, который можно даже не носить как крест до конца игры, а постоянно менять из-за того, что в игре весь твой билд является в большей степени шмотками. Единственная проблема во всём геймплее - это, сэр, рандом, где ты можешь вообще не получить нового вторичного оружия до конца игры, если тебе выпала ротация боссов, у которых вторички вообще нет в наградах, и ворох подобных проблем, как выпадение исключительно тяжёлой брони в мире, будучи сапом, или градация мировых боссов по сложности, где или лютый кошмар, или самый лёгкий бой. Всё это обусловлено реиграбельностью. Но когда ты в моменте, осознание этого лучше не делает. В любом случае в мультиплеере игра убирает многие огрехи и из плохенькой становиться просто нормальной где и по урону можно недобирать, но друзья помогут ,и орды крипов на боссах становятся не такими душными. Сложность: на самом деле выбор сложности в этой игре именно та причина почему в оригинальных Соулсах её нет. Если на нормальном и высоком игра даёт тебе просто так называемых "гоблинов по экрану погонять" ,то на кошмаре игра без полумер ударяет тебя челюстью по столу, где Энт волшебным образом превращается из первого босса в последнего, а бессмертный король трансформируется в бессмертное тело и миллиард бомжей губок. Как говорилось ранее, игра вообще не знает о такой вещи, как середина. И, как оказывается, весь описанный прикол возможен зачастую на кошмаре в мультиплеере на 3 человека, где на этой сложности броня врагов из-за игроков скалируется нахер до числа Эйлера. По итогу, в соло кошмар не так страшен. Но, спрашивается, зачем он нам такой геймплей за цену в виде одиночества нужен. Итог: я могу эту игру вообще долго могу крыть всем чем можно, но её ядро заставляет тебя почувствовать хоть какое-то удовольствие от этого цирка уродов и убогих ,а это для меня самое главное 6 из 10 ,минус за скромный набор интересных и главное рабочих модификаторов, минус за подзагрузки и сложность и минус за присутствие взрывных бочек только в длс.
Remnant has an interesting premise. The world immediately raises questions I wanted answered: What are the Root? Where did they come from? How did humanity end up like this? The lore was easily the strongest reason to keep playing. Unfortunately, the gameplay never clicked. The combat feels heavy, not in a satisfying way, but in a way that constantly reminds you you're playing an older game. Sword swings have a lot of weight, gunplay feels slower than modern third-person shooters, and while I adjusted after a few minutes, it never became enjoyable. The biggest issue, however, is the controller aiming. As someone who's spent countless hours playing shooters on controller, Remnant's aiming feels unusually stiff. It almost feels as if there's a large dead zone on the analog sticks. Even after tweaking the sensitivity, I never found a setting that made the controls feel responsive. This becomes especially noticeable when fighting swarms of smaller enemies. Instead of feeling challenged by the encounters, I felt like I was wrestling with the camera and aiming system. A few smaller issues reinforced that feeling, and while the graphics still look respectable for a 2019 release, the facial animations and conversations are noticeably dated and often resemble marionettes rather than natural characters. TL;DR; Remnant doesn't really feel like a Soulslike or a traditional shooter. It occupies its own space, which is interesting. Unfortunately, that unique identity wasn't enough to overcome controls that never felt comfortable. 4/10
I mean, it's playable. Kind of fun, but I didn't care much about the characters and story yet. I feel it's a "soulslike for dummies", with objectives and waypoints right in your face. I like that, to be honest, but it's not that good. Enemy and level design, so far, are uninspired. So I can't recommend it.
Remnant: From the Ashes This game is great for €25 or less (including the DLCs), in my opinion. The gameplay feels great, the shooting is fun, and the first four hours were awesome for me and my buddies. Story? There is a story, I guess, but we didn't really pay attention to it. The world and enemy design look outstanding, and the atmosphere is perfect. Full stop. That's where I stop praising the game. The first thing that took us out of the game was the procedurally generated map design in the first world, Earth. We were already pretty confused because everything looked so similar. We went into a crashed subway, cleared it out, came back outside, and suddenly we were standing in front of what looked like the exact same building we entered from. We checked the map and thought, "Okay, this is a new area, right?" We went back into the subway and were like, "Yeah, that's definitely the way out." We didn't think much of it at the time. We kept exploring, killed the boss, and finished the first world. Almost everyone who covered this game bragged about its replayability and the variety of levels it has to offer. What a bunch of ♥♥♥♥♥♥♥♥♥. Anyway, I continued playing solo afterward, and that's when I started noticing a lot of negative things that wouldn't leave my mind. The more I played, the more I started hating the game. Let's start with progression. It's kind of worthless. I upgraded my weapons and armor, but it felt insignificant. Equipment drops are determined by the world's "seed," meaning what appears is predetermined. Of course, you don't know that because it's labeled as a "random drop" on most wikis. So anyway, I found two rings. One increased my ammo reserves, which sounded pretty good. What I didn't realize was that I'd still be wearing that ring by the end of the game because most alternatives were terrible. Honestly, it's one of the best rings in the game. The second ring increased damage by 15% but made you take 300% more damage. What kind of balance is that? I died from the smallest sneeze and still didn't deal enough damage to justify it. Whatever, let's keep moving. The map layouts are ALWAYS THE SAME. In the middle of every map is a locked door that you eventually open from the other side. Wow. Really impressive. No wonder it's called a souls-like—they really outdid themselves. I'm not kidding. On every world, it's the same thing. I'm actually going insane. The game constantly wants to waste your time by forcing you down side routes to fight another boring boss before letting you fight the actual world boss. It became exhausting. As I already mentioned, the enemy design is great, but getting swarmed every few minutes is just tedious. If you try to sprint through areas, you'll get clipped by something and probably die, forcing you to start over. So you're constantly fighting large groups of enemies that aren't particularly interesting to fight. Bosses are great for the most part, but again—what is this obsession with spawning endless mobs during boss fights? Who thought that was a good idea? What else is there to say? Not much. That's basically all the game has to offer. Finish the campaign, restart it with a different seed, and maybe you'll get some better rings, weapons, or armor. Besides farming new rings, weapons, armor, levels, and maybe some achievements, there really isn't much to do. That's kind of insane for a €40 game. There's no deep story to get invested in, and replaying the same levels becomes more tedious than engaging after a few runs. The first DLC added a roguelike Survival Mode. It's okay, but since there are no saves, you either push through until you die or quit early. You're still clearing the same map layouts packed with trash mobs. Some new skins were added, but I couldn't care less about those. The second DLC added another story campaign, which is basically just another world. It can be finished pretty quickly if the game didn't constantly drag things out with tedious enemy spam, puzzles, and overly complicated map layouts. I'll give them one big plus point: the bosses in this DLC were far better than the bosses in the base game. Good stuff. Conclusion This game is really fun when you're playing for an hour or two with friends and just turning your brain off. But here's the thing: I can play the most ♥♥♥♥♥♥♥ slop imaginable with my buddies and still have a great time. We can make anything fun. That's not necessarily the game being good. Solo players not recommended at all. If you have two friends ready to game, grab it on sale and play through it together. It can definitely be fun if you don't think too much about it. For achievement hunters, stay far away from this game—or just download a save.
Really a nice solo or co-op game, lots of secrets. I recommend it to you.
[h1] 7/10 [/h1] Нашу землю захватили полена и коряги, вследствие этого бродяга отправляется на зачистку всех миров доступных под рукой, а мы собственно бродяга(и). Это соулс лайк с пушками. Восприятие будет зависеть от сложности которую выбираете их тут аж 4. Неплохая графика, приятно что можно пройти в коопе. Так же неплохое длс на продолжение основной кампании. После кампании можно в режим выживания(аркада) который раскрывает многие билды которые ты бы наверное не собрал в сюжетке и можно заценить всех боссов и тоже онлайн присутствует. Из минусов это небольшое количество багов и небольшой рассинхрон в онлайне, душный рандом на выпадение предметов и боссов которые нужны чтоб закрыть достижения [u] (благо есть режим приключения и сайты где можно просканить твое сохранение чтоб узнать есть ли там нужный предмет, босс). [/u] [h3] Советую взять по скидке(она большая), за полную цену много для неё. [/h3]
Historia floja- bosses que carecen de originalidad... Combate si estuvo bueno me gusto lo de un juego tipo soulslike con armas metralletas escopetas... Por el descuento que tiene si lo recomiendo como para iniciar en un juego tipo soulslike es muy facil a diferencia de otros, pero para el precio completo no.
Remnant is a fine game. The core combat and enemy design is decent enough. But just about everything else, enemies, story, and level design are all extremely forgettable. I would only recommend this on a steep sale if you're really bored or need something brainless to play with a friend.
Отзыв на игру: Remnant: From the Ashes 🟠 Я правда верил в скрины. Верил, что игра поразит количеством механик, более-менее интересным миром и сюжетом. В итоге я не нашёл ничего из того, за чем пришёл. Вообще НИ-ФИ-ГА. Мобы — топорные, все тупые как пробки, кроме боссов. Механики крайне странные, особенно боевая система. По факту в большинстве моментов ты просто получаешь одну тычку, и тебе моментально насуют на всё ХП. Сами пушки и штуки по отдельности интересные, но их реализация вызывает вопросы. Карта слабая — сплошные коридорные локации почти без секретов, в духе китайских мобильных ММО типа Life After. Сюжета как такового вообще нет, а мобы за 3 часа буквально одни и те же. Может быть, дальше контента и механик становится больше, но 3 часа я честно просидел и увидел что-то очень странное вместо ожидаемого. Лично у меня не появилось ни одной мысли остаться ради интересных моментов — их для меня тут просто нет. 6 из 10. Симпатичный сеттинг, но реализация подкачала. Мимо.
This is one of those cases where you can say "the gameplay carries the entire game." It's a rather curious third-person shooter with co-op playthrough support. There is a story, but it's fairly bare-bones: there's a justification for why the protagonist does what they do in the game, but don't expect any deep revelations. And the story's ending is locked behind a separate paid DLC that is significantly worse than the base game. The best things the game has going for it are a comfortable combat system, responsive controls, and excellent optimization. Character and enemy movement animations are incredibly smooth and natural, something you rarely see not just in AA games, but even in big-budget titles. Unfortunately, there are a few things that, while they don't completely negate the game's merits, do spoil the experience quite a bit: [olist] [*]The dumb difficulty balancing. I first felt this on the first boss, when I was easily handling regular mobs but the giant rat one-shot me. I had to replay areas twice to farm some XP and level up a bit. [*]Just super-slow character progression that demands grinding. Your stats here are governed by traits, which you unlock under certain conditions, and progression is percentage-based. Thing is, the gain from a single progress point is a measly 1.5-3% boost to some stat, like weapon reload speed, and you only get 1-5 points per area. You can get more if you respawn enemies, and the developers clearly counted on that, but this approach didn't spark any enthusiasm in me. I'm sure it feels more fun in co-op, but for me it was just pure grind. [*]Repetitive environments. I know that parts of the maps get shuffled on each playthrough, so every run literally has its own path. However, there just aren't enough variations within a single set of assets. For instance, you can walk past some buildings and a bus, move to another area, and there's the same bus and buildings, just mirrored, followed by a more or less similar intersection. It's disorienting and breaks immersion. This kind of budget-conscious design might be forgivable, but since you have to replay the same areas over and over to grind XP and upgrade materials for weapons, you can't help but notice all their flaws and inconsistencies. [*]The awful DLC Subject 2923, dreadful in both quality and content, where the devs wrapped up the game's story. First, its technical state is poor: the game crashes, and characters' mouths don't move during dialogue. Second, the environments are extremely samey and dragged out. And the bunker area, where you have to play Pac-Man with unkillable enemies, is one of the worst gaming experiences I've had in over two decades. Third, the bosses are completely unfair: they hit in ways that make it nearly impossible to dodge without consequences, and they're tuned so high that you need an excessive amount of grinding to level up. [/olist] Despite its flaws and the bad DLC, I blazed through the game in one go, it really hooked me. After finishing it, I got the impression that people praise the game not because it's super amazing (it's decent, nothing more), but because they invested a ton of time and effort into leveling up, so they're praising their own perseverance rather than the game itself. I don't share the enthusiasm for the game, but it can genuinely deliver an unusual gaming experience.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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