
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 57.4Kreviews | 84% | — | $38.3M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The idea of a shooting soul-game sounds nice but there are many thing too bad about this game. EVERY boss fight in this game have only 1 scenario: The boss summon many mobs and outnumber you. Yes... none of these bosses will fight you in a 1v1 battle, they always summon something and you are disturbed by the mobs then you died , C'mon, you only have one ♥♥♥♥♥♥♥ dirty way to kill me like that, too bad And the scaling of enemies. The enemies scales with your Difficulty, Number of player and...Gear score?? WTH I spend time to farm material, upgrade gear, hope to damage enemies better and what i receive, better my weapon as stronger the enemies? So why the hell i need to upgrade them. i know the scaling of the gear score to enemies is not big as other factions but it's still ridiculous
Чудовий представник жанру, який вдало поєднує механіки соулс-лайків зі стріляниною. На початку гра пропонує обрати клас, але насправді це умовність. Ваш вибір впливає виключно на стартове спорядження та вміння. Жорстких рамок немає: під час проходження ви відкриватимете нову зброю, броню та вміння, які можна вільно скидати й перерозподіляти. Це дозволяє експериментувати з комбінаціями прямо на ходу. А комбінувати спорядження тут — це окреме задоволення. Сети броні мають свої унікальні посилення, і чим більше компонентів одного сету на вас одягнено, тим сильніший ефект. Однак іноді міксувати компоненти з різних сетів заради різноманітних бонусів може бути навіть вигідніше. Крім цього, у грі є чимало перстнів та амулетів, які теж дають різні ефекти. Зі зброєю все ще цікавіше: всі наявні стволи доволі різні, а деякі з них мають унікальні здібності. Сама гра наполовину процедурно генерована. Кожного разу рандомно створюється структура рівнів, івенти, лут і навіть те, який саме бос вам попадеться. Через це за одне проходження просто не вийде побачити всіх босів і знайти всі предмети. Проте для цього існує спеціальний режим, де можна перезапускати один і той самий світ, щоб спокійно вибити з нього потрібні предмети. Рекомендую брати гру одразу з усіма DLC. Вони коштують не так дорого, але додають купу контенту. Особливо враховуючи той факт, що справжня кінцівка гри чекає на вас саме в сюжетному DLC, а не в основній грі. Своїх грошей однозначно коштує, рекомендую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game to play with friends. Souls-like shooter game. Mid-tier story High-tier gameplay Extreme-tier fun with friends.
I had the gamepass version, then the epic version, now i'll finally get to use the steam version (eww epic ikr) this is an amazing game and i can't wait to 100% this. also play remnant 2 if you at all enjoyed this game, it is crazy good.
Full disclosure, I started a playthrough alone and completed it alongside two friends. Don’t play this game alone, it feels like it was made with the purpose of playing with one or two friends. Had I played it alone, I might’ve dropped the score down to a three from a four but we’ll get into that in some of the other sections. Don’t get me wrong, I like the game, and I stand by my 4 out of 5 rating, but I do think it’s somewhat neutered. Build-crafting feels disparate, you’ll spend a good chunk of your first playthrough using the same items that you’ve gotten accustomed to and poured the most resources into as armor sets are hard to come by, most rings and amulets seem like they need some sort of counterpart to really make them shine. New weapons and weapon mods will come as drops from bosses and mini-bosses, and while I do think this system is engaging and rewarding gameplay wise, I did feel that the majority of weapons and mods went right into the bin with a shrug. Oh cool, a level five hive cannon, let me try it out for a little while. Ten minutes later I’m switching back to my level ten pistol. It’s a shame because the weapon design, plus the way some mods alter the weapon design is so damn cool! You’ll get slightly more mods than weapons from boss fights and I really can’t say I cared too much for them. After each fight we’d hurriedly run back to the crafter and wait our turn to talk to her (crazy this game has multiplayer but players have to talk to crafters one at a time btw), only to find to find some mediocre mod, shrug, and then toss it over our shoulders. Nice, yet another mod that summons some sort of beast to fight beside us for a period of time, daring today, aren’t we? And this isn’t ubiquitous, of course, but I struggle to see a reason as to why someone would use a new mod or weapon or armor set unless it’s objectively better or you just seem to have the crafting resources burning a hole through your pocket to level every new item up to a fair level. This all ties in to how slow it is to craft a build as everything is an eclectic mix until you’re nearing endgame, and, let’s be honest here, as long you’re leveling your gear and traits up, and picking items that make sense to use, one build isn’t going to get you any further than another, barring hyper chaotic ones. The crafting and trait leveling are very “of the times”, they’re so minimal one might wonder what they’re even good for. Crafting is basic, your gun needs x amount of thing to go from level one to two, now it needs x amount of new thing to get from level five to six, repeat. Traits are passive perks you unlock through various tasks, fights, or general level progression; they each start off at level one and each time you level up or find a knowledge tome, you’re given one point to allocate to whichever one you’d like. HELL YEA, my reload speed went from 1% quicker to 1.5% quicker let’s gooooooo. LOL Whatever man, it’s paltry, you can max out your stamina all the way to twenty and it still won’t feel like you ever have enough. Most likely, you’re not going to hyper focus on getting one single trait up to twenty, there’s going to be some sort of distribution between two, or, three, or more, so it’s going to take you a little while to get one up to twenty, by that time, will the difference of 1.5% reload speed and 20% reload speed be that notable, or beneficial? Like sure, net number went up, but does it matter? It won’t change the way you play the game at all. The story is my last negative point, but also where this review will transition to a more positive tone. The story deals with Earth being invaded by a treelike entity known as “The Root”, that’s been slowly assimilating everyone and everything into itself. You find out that Earth isn’t the only place under siege by the Root, and that multiple other universes are being attacked by the same entity. The original leader of the Ward you’ve found yourself in went out into the Labyrinth that connects these universes together to find a way to destroy the Root once and for all. That’s all I really got for you lol. No, seriously, there’s some context, but Remnant also takes on the rather prudish story telling techniques that Dark Souls popularized. Context? You want context? Idk man, read the description of a ring or something. Okay, it’s not truly that dire, but this game gives me paragraphs where it should be giving me pages, chapters even, of context. You cannot throw me into the ♥♥♥♥♥♥♥ multiverse with a brochure. So, the limited story telling plus the general "hanging out with friends” prevented me from getting the full context of the story so I looked it up and am still somewhat lost. The inclusion of the final DLC, which gives an actual resolution to the game, muddies the waters further. But hey, I love a good multiverse, especially when it’s as well realized as it is here in Remnant: From the Ashes. There’s only a handful of worlds in the base game, with another included in the final DLC, and they’re distinct and memorable. Functionally they’re the desert planet, the swamp planet, the jungle planet, etc. but it’s the details and locales put into them that bring them to life. Rhom, the irradiated desert world is a wasteland of rudimentary civilizations trying to survive in the ruins of the old ones, all under an eclipsed sun. Yaesha is a lush jungle world currently experiencing a coup, faun-like beings run at you, and each other, with metal spears, mystical arts, and the fury of their ancestors. So the worlds are cool, sure. It’s what populates those worlds and what you’re doing in them that really make this game peak. Each world comes with its own populations and enemies, enemies vary from world to world, and the movesets and strategies to fight them are all different. This game will consistently keep you on your toes in battle, and outside of battle, maps will be littered with goodies, and mysterious dungeons and puzzles to solve, all of which will net you something that may be worthwhile, or just cool to look at. Gameplay here is pretty decent, characters move in a somewhat bulky manner but it makes sense, and the third person shooting is done well, you won’t be dissatisfied. Next to the enemies, the bosses of this game are easily the highlight. No two bosses are the same, some have similar functions, but they’ll have different movesets, different weaknesses, and altered strategies to defeat them. There are only two bosses that I thought were pushing it, the former being the Guardian of Corsus which is genuinely a nonsense fight, and the final boss of the base game, where all you really need is the context of how to defeat them. My personal favorite was the butcher in Corsus because he’s such a big disgusting freak and his bunghole is the weak point. Once again, I have to bring up the fact that you’re given a craftable item from every single boss, and while I thought the majority were only alright, that never dulled the excitement of getting something new and sprinting home to see what the new toy was. Exceptional reward system. On top of all of this, the game is a decent length, think 15 hours or so, and it’s made to be played through multiple times as the dungeons in the worlds will change, some bosses will appear in one instance, and be replaced with something completely different the next run. Some bosses even have a secret method of unlocking something different, such as using a gong puzzle to bypass a boss completely, netting you a different item than when you deliberately fight them. The boss rush mode is only okay though, the currency you get is only for armor cosmetics, and I felt that they could’ve made the experience much more rewarding than that. Overall, Remnant has some flaws, but it doesn’t take away from the experience, especially when you’re enjoying this with friends. Play it, play it once, then play through it again, ♥♥♥♥ it, pick up the second one too. 4/5, Enjoy!
Remnant from the ashes é um jogo muito divertido, seja jogando com amigos ou sozinho. Ele é um jogo que consegue ser legal até com completos estranhos, já que é possível entrar e permitir que qualquer pessoa entre em seu jogo para jogar com você e não contra como em jogos similares. O jogo tem muita coisa pensando para jogar de maneira cooperativa sem fazer quem joga sozinho perder conteúdo. Quando alguém pega qualquer recurso, seu aliado em qualquer canto do mapa também irá ganhar, então não tem porque temer que um completo desconhecido entre em seu jogo e pegue um item no mapa correndo o risco de deixa-lo sem. Sendo uma "espécie" de souslike, ele se diversifica podendo escolher sua dificuldade, assim sendo bem versátil em relação a quem busca algo mais casual ou mais desafiador. Quando inicia uma campanha, sua dificuldade é determinada apenas pela campanha, então é possível mudar a dificuldade quando quiser e continuar com o progresso do personagem, porém todo o progresso da campanha será resetado, então é importante escolher a dificuldade certa inicialmente. Sua dificuldade afeta a experiência ganha e recursos deixados pelos inimigos, então tem um estímulo além do desafio. Quando morre, você não perde nada e voltará no checkpoint mais próximo, quando é uma luta de chefe, ele com toda certeza ficará bem próximo da luta, ninguém vai precisar correr mapas e fugir de inimigos te perseguindo porque voltou quase do outro lado do mapa. Uma das coisas que mais engajam nesse jogo é o fator novidade, que pode estar sempre presente de uma forma ou de outra devido à forma com que o mundo é gerado, pois as dungeons, bosses e itens com toda certeza não serão gerados da mesma maneira no seu jogo a todo momento. E particularmente eu acho isso muito legal, mas ao mesmo tempo pode ser um pouco frustrante, pois pode ser que você queira uma item de um determinado boss e no fim vem aquele mesmo boss de sempre que você não está buscando. Como existe o modo aventura, que tende a ser uma geração mais direta do mundo, acaba ficando mais fácil de conseguir um item especifico ou apenas farmar e jogar mesmo. Apesar do jogo ser divertido, eu sinto que não posso dizer o mesmo de algumas lutas. Toda luta de boss costuma ser lotada de inimigos que inflam uma luta que poderia ser mais direta. Esqueça a ideia de querer pegar um boss sozinho na saída da dungeon, pois ele vai trazer todos os amigos que ele tem disponível para encher seu saco. É algo chato, mas ao mesmo tempo, adaptável. O jogo tem muito recursos, então é questão de tempo ou esforço para você simplesmente derreter tudo, sua sensação de progressão é muito perceptível. Agora algo nele que é terrível e eu sinceramente não consigo entender como ficou tanto tempo do mesmo jeito é a navegação dos menus, inventário e menu de equipamentos, sério, pensa em algo ruim e horrível de mexer. Eu normalmente sou o tipo de jogador que gosta muito de montar diferentes builds, ficar trocando de arma a todo momento, seja por cansar de usar a mesma ou por querer fazer uma luta com itens diferentes, mas é tão chato, tão horrível e lamentável ficar trocando os equipamentos no menu que às vezes só mantenho a mesma composição para não ter que passar por isso. Como o jogo é antigo, é basicamente uma certeza que nunca mudarão isso. Então fica o aviso que esses menus são um saco. Sua narrativa sinceramente é tão qualquer coisa que você com certeza irá esquecer assim que o ponto final do diálogo chegar. Não espere nada dela, ela não vai te entregar nada, mas ao mesmo tempo ela não te promete isso. Num geral, é um bom jogo, por mais que tudo nele seja bem básico e nada extraordinário, sinto que é um básico muito bom.
This game have certainly have some kind of following, and my review is going to cause a lot backlash without a doubt. When I first play Souls game, I admit, I rage-quited believing that the game was too hard, unbeknowst to me that I went into a hard zone where I'm not suppose to be because Souls game have vague way of where to go first, with the appropriate enemy at your appropriate level. Yet all this time playing Souls game, once I realized my first mistake, Souls game are hard, but never unfair. They have hard hitting enemies but they never bloated the hp and stats of their resistance and armor. The main reason why Souls game have such a huge fanbase is because of that reason. Its challenging but enjoyable. Remnant is trying to be a souls-like, in shooter form. Standard is basically your regular Souls dificulty, and they added more difficulty option, thats already a red flag. Like many souls-like I played, they completely disregard what make a souls-like a souls game, give the enemies hard hitting stats, bloat the enemies HP and armor resistance, and group a huge amount of enemies in one place, while also spawning enemies out of nowhere, like the "special enemies" in a claustrophobic area. What Remnant is trying to make is a musou game with souls mechanic, how is that enjoyable and fair when your attack barely scratch 1 enemies let alone a huge group? Speaking of barely scratching, 18 hours of in game adventure, I realized, upgrading your weapons and armor is redundant. Why? Upgrading weapons increase the enemies HP pool, upgrading your armors increase enemies attack. See where I'm going here? you are basically permanent lv 1 in gears no matter how much you upgrades them, even when you see higher numbers still take the same amount of attack to kill them just as you started. You have traits to compensate for that but again, the material grinding to even upgrade your gears are already hard enough to farm, then making the upgrade redundant, just another insult to your time wasted. Boss mechanic is nothing close to Souls game. In Souls game, bosses never spawn additional enemies (ads). Its hard enough to focus on a 1 on 1 boss fight, let alone with ads. This is my point of Souls being hard but fair, in Remnant case, this is just cheap to make the boss fight harder, they basically went the Destiny route, spawning the enemies to give a "chance" for them to drop you ammunitions, even if you are playing a melee, which was a facade to make the battle harder and last longer. Some bosses even multiplies, to a huge amount while casting an arena wide attacks. You can barely breathe. On top of already salty mountain of this game, the story and lore is just not appealing. By the time of writing, I have spent 18 hours, but its a harrowing 18 that is not an enjoyable experience for me. I enjoyed challenging game, but every single mechanic in Remnant is just not fun, and I would not recomend it to anyone.
Душное gav no Речь не о сложности, а о скучном геймплее. Не стоит своих денег даже при 80% скидке
Прикольная игруха. Проходили с другом 2 года. Потратили 12 часов на то чтобы пройти игру до конца. Со стандартной снайперкой, в костюме бомжа, ШАМАНА и жителя чернобыля. 13 кристалов из 20
想夸一夸不知道说些什么,毕竟玩了这么久了,啥也不说有点说不过去。那就简单说说吧。 总体来说,是好玩的。联机大家都挺友善的,也都愿意带新人,大部分人不会恶意踢人。就是玩的人少了点,搜索联机房间都不满三十个,简单、困难居多,噩梦寥寥,更不要说末日难度了几乎没有(装备毕业后,我开的末日,可能我阈值上限了吧,通关后再也玩不下去了。开了硬核也没有激情,本来想全收集白金的,哎,硬核不能联机,玩一半半想想还是算了,没朋友一起,太孤单了。想全收集的朋友,一定要打硬核模式,因为硬核可以拿普通模式拿不到的配件,好像挺强力的)。 ------------------------------分割线-------------------------- 以下可能涉及剧透,请谨慎观看,会影响游玩体验。我的理解是,一款好的游戏,完全不查攻略是最好的游玩方式,只在完全过不去,或者没新东西发掘再查攻略,才是正解。仅代表个人观点。 新人物开局请一定选普通---简单模式,有些高手很自傲,“老子玩游戏,操作天下第一!”一上来就选个末日,开局走不了两步就会玩的很难受。请相信我,不是你操作不好,而是这游戏真的很吃装备。选个简单模式老老实实把自己喜欢的毕业装磨出来,体验会好很多。别问为什么,都是教训。而且局内可以随时改难度的,也不影响你一直天下第一。 配件蛮丰富的,可以围绕某个配件或者枪械不停搭配各种流派。比方说,我怕疼,我一开始就是拿的减伤套装、减伤戒指和减重项链配的狙击(怕剧透就不说具体名字了,游戏内自己探索,这套不是主流。感觉主流的是叠爆伤套配激光枪,嘿嘿,我联机的高手基本都是拿这套,打的伤害贼高。但是我怕疼,高护甲高减伤远程poke比较适合我。至于为什么高护甲高减伤不玩近战呢?额,就这么说吧,高伤套boss一套秒你,回血吃药的机会都不给你,而高甲可以抗一套加两到三下平A。所以高甲高减伤不等于boss打不动你,你在他眼里只是多一套而已。这里点名两个音波怪,早期和朋友试了两小时换了出装又换配件的,每次都被秒。破不了招无奈)。 除了个别boss,其他都是无脑堆小怪(游戏机制,没办法,制作人这方面只能靠这样堆叠难度了,如果boss战水平能达到宫崎老贼的高度,这无疑又是神作)。boss招式太少,如果招式数量随难度递增,我想游玩体验会大大增加十倍不止。 肉鸽元素挺好的,制作人旨在提高玩家新鲜感。但是有点流于表面了,肉鸽最爽的,不就是元素居多,各种组合,才是最新鲜的么?地图肉鸽就...其实也挺难为人的,每一章的场景都做上百个,随机轮换,我感觉体量确实吓人,老游戏了,要求也别太高了。 boss数量挺多的.................. 饿了,出门吃个饭先,等想到了啥再说吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3M | 68.6K | 82% | $49.99 | |
| $68.8M | 62.5K | 83% | $59.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $49.1M | 70.1K | 83% | $29.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.3M | 66.9K | 90% | $29.99 | |
| $38.2M | 193.3K | 96% | $9.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.5M | 43.3K | 79% | $39.99 |