
Experience a unique hand-crafted Bullet Heaven Roguelite RPG set in a Fantasy x Sci-fi world filled with 💪might, 🪄magic, and 🎡lost technology! A mysterious tale centered around a world-devouring Abyss awaits...🦑🌎
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Relic Abyss is an action-filled anomaly that mixes lovecraftian fantasy with medieval sci-fi, bundled in a cute art-style and a banger soundtrack!
Explore a desolate yet beautiful world being consumed by the Abyss. Embark on a quest to preserve existence, meeting fellow adventurers along the way! Discover ancient relics, forge powerful gear, and evolve your skills to defeat primal evil and prevent catastrophe!
🧙♀️Play up to 20 uniquely designed adventurers

🔥Over 134+ Unique Character Skills including Ultimate Skills

💪Choose your own build path

⚒️Upgrade your equipment
🃏Collect enemy cards and enchant your gear
👑Discover powerful relics

🗺️Procedurally generated levels

✨Randomized Perks System

🦑Battle otherworldly bosses
🏙️City builder elements in an expansive HUB level

🧓Training to improve your abilities

🪜6 Playable Levels with unique encounters

👺Incremental Difficulty Levels

The game also features over 1 hour and 40 minutes soundtrack. Each level will have 5 Unique soundtracks playing. All passionately composed by "Buch Dacanay"!
The general theme for the soundtrack is "Positive Depression", which perfectly matches the themes explored in the game's storyline.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−20% | 100reviews | 82% | — | $23.4K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! This is the first roguelite I've played that has a story for each character, and I really enjoyed how all of their stories connect together, especially with the plot twists. My feedback isn't just because I like the game I genuinely want to help the developers improve it. I think the game has a lot of potential, and the devs seem open to feedback and continuous improvements. It feels like there's still plenty of room for additional content, balancing, and quality-of-life updates in the future. If you found this review helpful, please consider giving it a like not because I want attention, but so more people who are still checking reviews can see both the strengths of the game and the feedback that may help it improve further. Looking forward to seeing how the game evolves
The game already has quite a few interesting mechanics and it’s pretty addictive! I really hope it continues to develop – it’s got huge potential!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian, Korean, French
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前玩下来最好玩的类吸血鬼幸存者游戏,爽感很足,角色很多,缺点是不同类别武器的差距不明显。装备锻造系统和装备等阶系统在游戏中没有图鉴or教程。不过仍然是一款很好玩的游戏。希望多卖点让作者速速更新。
雖然才剛玩沒多久,但是有些希望能改進的地方 去鍛造時可以直接從倉庫拿,倉庫希望可以一鍵排列(按稀有度、部位之類的) 遊戲時,身上的背包大一些(石頭、卡片不應該佔格子),從身上快速轉移到倉庫時,卡片、石頭會自動堆疊 戰鬥時,可以調整技能效果的強弱或是透明度,不然常常看不清怪的攻擊,或是地上裝備、箱子找不到 開箱子時,有些稀有度低的可以選擇直接丟棄,不然還要開完箱子,打怪途中丟棄(雖然有暫停,但有時就是差那一下) 戰鬥最後,有時等級升上去,剩下金幣跟回血可選時,有固定選擇,並且可以隨時修改 戰鬥結束時,打完王沒幾秒就結算了,可以給個三十秒或更久,無怪並且不放技能, 專心拿裝備,然後自己隨時可以選擇結束比較好 目前想到這些,遊戲很好玩,角色選擇也多,希望這遊戲越來越好
As far as survivorlike games go, this one has a lot of potential! I'd love to see it develop further, making each character feel viable. A few quality of life improvements and this will be a strong choice! Props for also giving it a fun story with ridiculous characters.
There's a huge feeling like I'm playing something totally non-sensical, and not the good kind. Like most others once your skill goes up past a certain level your eyes become useless since you can't even see your characted much less the thing inflicting injuries. Then suddenly game over! I don't even know how I beat the first boss the first time round. Hope this gets better I also hate the fact that I need to manually pick up chest loot. I can't even see the characted much less the loot drop. A pointer to show chest drops would also be a good idea.
I'm still in the early levels but I'm really enjoying it so far. It has a LOT more depth than I was expecting and it's really refreshing to see. I've seen the dev work incredibly hard on this game for the past few years over on threads and they have a lot of passion for the game and I bought it as soon as I noticed it was out. It feels so good to finally try this game after waiting so long for it be released! Good job!
Want to get back into this game & I've tried but i can't survive the first level on the first difficulty, 17mins in & i die every single time, ive spent thousands on character upgrades ive got epic gear, I've tried with all 3 or 4 characters I've got unlocked, ive had varied & Extremely powerful builds but the end result is the same, I've made 100% more progress in "Tower Of Babel" then i have in 6hrs of this game (if you own TOB you no how insane of a statement that is) im very annoyed about this, (spoke to the dev) he gave me build suggestions/advice, I'd literally done those builds/advice even before he told me as im not new to the genre but alas to no avail, You might think its a skill issue,,, (i believe thats what the dev thought aswel) which leaves me $h1 outa luck i guess, alls i can do is leave a bad review based on my own experience, for me personally its a waste of money & time,
RELIC ABYSS es una sorpresa muy agradable si te gustan los roguelite con acción intensa. Mezcla bullet hell con progresión RPG de una forma muy adictiva: cada run se siente diferente, con mejoras, reliquias y combinaciones de habilidades que te animan a seguir probando una y otra vez. El combate es rápido, caótico en el buen sentido y súper satisfactorio. Esquivar oleadas de proyectiles mientras desatas magia y tecnología se siente genial, y poco a poco vas notando cómo mejoras y dominas el juego. Además, el mundo tiene mucho encanto. Esa mezcla de fantasía y ciencia ficción funciona muy bien, y el misterio del Abismo le da un toque interesante que te empuja a seguir avanzando. En lo visual y sonoro también cumple de sobra: efectos vistosos, habilidades llamativas y una ambientación que acompaña perfectamente la acción. En resumen, un roguelite muy sólido, divertido y con personalidad, ideal para partidas rápidas… o para engancharte durante horas sin darte cuenta.
Not sure what it is but something is working here, i usually fall asleep after awhile in these games to repetitive but this one keeps me going, i think it is the sub goals on the maps that actually rewards you for playing constantly with more then a 1% upgrade rewards (sure they have them as well) and also the story is great, the little cut scenes are fun and keeps me want to see more. The story progression should be tied to actual missions on the maps and not based on loading screens as it is now except a few, you can basically just go into a map and then just quit the map to go back and the story will progress. Also it would be nice to have a "end of current content" dialog pop up when there is nothing more to do with a npc/story instead of having to guess if i am done for now.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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