
Fight off swarms of monsters, fill your backpack with various weapons and items and battle your way through powerful bosses! Each run is different as you level up your character and unlock new weapons, items and relics. Improve your strength by using a powerful talent tree or change your subclass.
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About

Backpack Survivors is an action roguelike that pits you against hordes of enemies.
Fill your backpack with weapons and items to become stronger and push further into the adventure.
Become more powerful after each run and customize your character to fit your playstyle.

Destroy hordes of enemies with many incredible weapons and items

Customize your build by buying weapons and items and placing them in your backpack

Unlock a gigantic talent tree customizing your adventures to your playstyle

Unlock new characters, weapons, playmodes and more.

Join the Discord to discuss builds, report bugs and give us feedback !
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
did this game have had starting problems? yes do this game have balancing issues? yes do i still like it? YES The developers are really trying to listen to everyone, to make their own game better and better. I had a fantastic time here and I'm sure I'll have another one in the future. I love the graphics, the magic, and the possibilities it offers. I had a really great time here. Worth every penny. 9/10 (and this just because of balancing)
Okay the most obvious problems: When you go to combine something but there isn't enough space in the backpack to hold it, instead of just combining and going into storage for you to figure out how to slot it in. The game just doesn't combine it and says "Couldn't combine don't have enough room" So if you want the quadruple blade you need to basically empty your backpack and pray 2 double blades is enough for you to get the next shop before the boss. The other one being there's no way to easily shift your bags around. You can't select more than one item in the bag, so if you have the hero's sword and need all of your weapons one slot to the left to fit in a new shiny weapon you just got on the right. You need to empty out you entire inventory one by one then re-add them. In backpack battles you could just take the bags from the left, click left once to shift everything over, then place them again on the right. 2 seconds, in this game it's much more tedious. Plus you can't see any crafting recipes so unless you memorize yourself exactly what builds what you're screwed.
Cant recommend at this state of the game. The concept is intresting but the game is just undercooked The progression is teribbly slow combining feels underwhelming and the options are extremly limited and unintresting. higher rarity items isnt showing up untill the later stages, why?? some of the relics are OP some are so useless, need rework skill tree is whatever but there is a node that the game cant handle very well, the node gives you unlimited weapon slots, with ranged wepons its just a disaster, they aim at the nearest enemy, what happens is that the enemy dies in the first or 2nd hit and then all the rest of the weapons just miss (if you use similar CD weapons) so this node becomes pretty much useless for ranged. i cant finish hellfire 4 since there is a bug that wont let me continue after i suiccefully killed the last boss, so i must close the game and open it again, and the progress isnt saved. it can be a really good game if the developers adresses this issues
I can't stop playing this game. I easily got addicted to inventory management style games with Backpack Battles and Backpack Brawl. This game is so sick. It's like Vampire Survivors gameplay with inventory management and a POE passive skill tree on top. I pray the devs keep up with this gem. ggneverre. Kinda weird how many people are complaining about this game being slow. Once you beat the game I feel like you 1 shot the next difficulties. You do not need the passive tree to go off. You do need the inventory space. Get that. Stop building glass cannon Rarity is not king Flat life OP. You're not god. Flat damage + Percent Damage OP Plus Projectiles OP Life drain is sexy Get Good
I like the concept very much. Mixing Backpack Battles with Vampire Survivors works just fine. But: The progress in game is very very slow. There are dozens difficulty levels and you have to beat difficulty 1 to play difficulty 2. Even when you could easily beat difficulty 10 or more. Furthermore the runs will become very long (1-1,5h). Not because you play the vampire survivors part for long, but you play the shop-reroll-simulator for more then playing the game. You reroll the shop constantly and you see the same unwanted items ever and ever again. The whole game feels like a big big grind game. I managed to unlock the second character after 15 hours playing. 15 hours! And there are specializations for the characters, i still haven't unlocked one of them. Furthermore the build variant seems high, but it really isn't. You have a skill tree. And you can change it every time, but why? There is just a simple strategy: In skill tree go on ranged and fire. In the run get a Elemental Wand (purple epic weapon, not even legendary), which isn't as hard. It could be hard in the beginning of the higher difficulty levels, but most of time you can get it easily, because you craft them with common potions. After you have it, just stack Runic Cord of Power (green uncommon item) to stack up base damage, get 2 Blazevein Rings (blue rare item) to reduce cooldown. On the way pick up other utility items with fire damage, penetrating, crit chance and crit multiplier and some armor early to survive for longer. And now you oneshot everything, even the bosses. For now i can't recommend Backpack Survivors. There is a long way to balance the game in the right way for my feelings. Hopefully this will happen, cause i really like the concept.
I've put some time in this. Not as much as it shows here as there is no save feature. I waited to post a review hoping the devs would listen to their player base and revert these changes they made from demo, but they just will not. Game has been changed to this ridiculously slow grind fest. Playing an hour hellfire 10 run wont even net you one level. My time in this game has netted all of 36 levels. With a talent tree that looks like POEs little cousin, it would take me roughly 5 yrs to fill it out. The game has this interesting merging feature but its diminished by the fact that every single item you can merge can simply be farmed from the shop during the runs. Its so easy that I only merged items to chase the achievement not to get stronger etc. Cant suggest this game to anyone. Its definitely not worth 12 bucks in this state. I will of course revisit this review if something changes.
Needs recipes urgently (and some balancing),but fun game overall and seems to be heading in a good direction.
Hopefully the devs are still into this game. Played over 70 hours in the demo and had a blast. So decided to purchase this game. But they nerf a ton in the game and the progression is so slow and painful now
Well... I'd say Backpack Survivors is a solid Vampire Survivors-style game with responsive controls and a lot of theorycrafting potential thanks to its PoE-lite skill tree and blacksmith loadouts. I really liked the first few hours while learning the items and all the merges you can make, so I’d say it was worth what I paid. The problem is that the backpack part is tied to a shopping phase that slows the pacing down too much and it gives the player so much control that most runs start feeling samey, similar to endless-mode Brotato once you've bought out everything meaningful in the shop. Also because small items are far more slot-efficient, I rarely found myself pivoting builds or getting excited over epic/legendary items since most of them honestly aren’t even good. Most runs eventually end with the same setup: hit weapon capacity, then fill the backpack with rings and belts. That said, I still think the game is satisfying early on and during gimmick runs like one-weapon or thorns-only. I’ll probably wait for a major item rebalance before grinding more milestone progression, since the game becomes very repetitive long before the progression system ends.
solid foundation, definitely, needs a lot of polishing
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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