
Beats Fever is a VR rhythm game set in stylish and charming world stages, where players enjoy cool music and catch incoming notes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beats Fever is Music Gun Gun for VR... It's a fun game that plays a little differently to other rhythm games - rather than striking on the note, you need to make sure your Move controller is in the right location when the note hits you... Once you understand that, it's a lot of fun. The music choice is a little EDM-heavy but there's a variety of styles to choose from - the advertised "40" tracks is more like 25-30 as some of the tracks are re-used for the harder difficulties.
Beat Saber is a fantastic game. But, even though it's less polished, I prefer Beats Fever. The level design and gameplay are a lot more interpretive, inasmuch as the level design includes long, sweeping motions, not just beats. E.g. guitar and synth solos have you tracking curved pathways through 3d space to match the tune. Something else I really like, which some may feel is poor design, is that levels often have you hitting notes outside your field of vision. I.e. you have to remember hand positioning on one side, while visually attending to more complicated patterns on the other, making you put the first side slightly out of your field of view. It works well, and adds a unique challenge. It means you have to constantly scan the play field and make strategic choices about your body position. Often you will be handing off the sweeps between controllers to hit incoming notes. It feels incredible.
Rhythm VR game that has you hitting notes as they hit a transparent wall in front of you. Not as good as beat saber but still a good rhythm game Gameplay: https://youtu.be/ycEYxPNDBd0
일단 이 가격에는 추천이긴 한데(-70% 구매: 4,650원) 게임 엄청 미묘하네요; 에어톤 / 비트세이버를 안 사셨으면 그거 먼저 사시길 바랍니다. 어려운 정도는 어려운 건 "나름" 어렵습니다. 리듬게임 중수 이상이면 클리어 정도야 충분히 다 할 듯 (제가 펌프 잇 업 D10~11을 합니다) - 난이도 선택이 없고 대신 곡 선택 - 시야각 벗어나는 곳에 노트 날아옴 (멀리 날아오는 걸 보면 문제가 거의 없긴 합니다) - 입력 방식이... 타이밍에 맞춰 (거의) 내려치거나 원 안으로 들어가는 그런 방식 - 오프셋 등의 설정 일체 없음 (어쩌라는거야 대체) - 매 곡마다 다른 배경... 이건 나름 좋다고 합시다. 별로 신경쓰이진 않지만요. - 곡 개수는 검색해보니 20개인데 각 곡별로 난이도가 한/두개 정도로만 갈림 - 난이도 선택란이 없고 대신 같은 곡인데 다른 곡으로 선택하는 방식 (-_-) - 패턴은 재밌는 건 나름 재밌는데 (특히 롱노트) 롱하고 터치 둘 밖에 없어서 미묘 - 피격 비주얼 이펙트가 없어요!!! 판정만 뜨고 파티클이 일체 없음; - Windows Mixed Reality, 한 쪽 컨트롤러만 진동합니다. (-_-) 제작자가 서양 리듬게임만 해본 느낌이 들어요. 일본놈들거도 좀 플레이해서 어떻게 만들어야 하는지 아셨어야 했는데...
As far as I could tell from the one song I tried, the Perfect hit requires holding your controller up against the edge of the playspace (i.e. against the wall) and waiting for the note to arrive. Staying within the bounds fails notes, and if you reach out past the bounds, it gives Greats. I'm not sure if that's how it's designed but since there was absolutely no guidance (tutorial, introductory song, not even an options screen), that's what I understood from it. I suspect it's supposed to be a Osu! VR clone, in which case what you're actually looking for is "Holodance". I'm on Windows MR (listed as supported) and using a fairly small play-space, so it's possible I was just unlucky and happened to have a play space that precisely matches the dimensions of their "perfect" line. Also, volume was way too high, painfully high compared to the other games I played this session (Airtone, Holodance, Beat Saber). Overall impression is that the developers are not looking around at what other VR Rhythm games are doing, and didn't realise there's better Osu! VR-clones out there to learn from. It's also possible they were first to have the idea, and "tutorials" are a later innovation?
Good for crafting a fantastically beautiful background! Recommend
Its pick up and play. Graphics look good, menus nice and easy. Good game to show off to VR newcomers. However, it's nowhere near as good as some of the other rhythm games out there... Here is why... 1. There is no penalty for missing the beats. A simple effect to blur the vision or something like an RGB shift would help, maybe even a controller vibration? 2. The screen in front makes it much too easy. You can literally just glide the controller along it. There should be penalties for leaving the controller in the space - to make the player move more. Maybe you should bat the notes off instead? 3. The backdrops are great but not quite dynamic enough - could there be more movement? Clouds of fog rushing toward you or something maybe? Starfield? IDK. Something to enhance the VR effect. 4. The reward for hitting the notes does not pay off! A sound or explosion maybe? Make it so it's obvious when the points are racking up! 5. There are basically only two types of note and nothing that you should avoid. Bigger notes make bigger explosions? The player should feel rewarded instead of fatigued. I'd love to see this game progress and become a hit. As it stands, its kind of pedestrian.
46 ans et je m'éclate! Très bon jeu VR musical, c'est un jeu parfait pour y jouer en famille. On y joue les unes apres les autres pour voir qui fait les meilleurs scores :) Ca marche super bien avec le casque DELL Windows Mixed Reality si des gens se posent la question.
Beats Fever is a virtual reality rhythm game developed and published by Arrowiz that attempts to blend energetic music gameplay with the immersive appeal of VR technology. Released during the earlier years of consumer virtual reality gaming, the title focuses on placing players inside vibrant neon arenas where they interact with incoming beats through motion controls. Rather than aiming for the intense complexity seen in some modern rhythm games, Beats Fever takes a more approachable direction, prioritizing atmosphere, accessibility, and movement over punishing difficulty. The result is a game that may not redefine the genre but still offers an entertaining and visually engaging musical experience. From the moment the game begins, its colorful presentation becomes one of its greatest strengths. The stages are filled with glowing lights, futuristic environments, and pulsing visual effects that synchronize nicely with the soundtrack. Every arena resembles a digital concert stage, giving players the sensation of participating in a stylized performance instead of merely following rhythm prompts. The visual design may appear modest compared to newer VR productions, but its art direction remains appealing because of its consistent use of bright colors and energetic animation. The game succeeds in making every session feel lively and active, which is crucial for a rhythm-based title. The gameplay itself is simple enough for newcomers to understand quickly. Players use VR motion controllers to match incoming notes and maintain rhythm while songs play in the background. The controls are intuitive and avoid overcomplicated gestures, making the game accessible to players who may be unfamiliar with rhythm mechanics or virtual reality in general. This ease of entry is one of the title’s strongest qualities because it allows casual players to enjoy the game almost immediately. Instead of demanding technical mastery, Beats Fever encourages players to move naturally and enjoy the sensation of being surrounded by music and flashing visuals. The soundtrack leans heavily toward electronic and dance-inspired music, fitting perfectly with the futuristic tone of the game. Most tracks maintain a fast and energetic tempo that keeps players engaged throughout each session. While the music selection may not contain many unforgettable songs individually, the tracks work well in context because they complement the gameplay and visual presentation effectively. Timing feels responsive, and the synchronization between sound and movement is generally satisfying. The audio design helps reinforce immersion, making the player feel connected to the rhythm even during simpler gameplay sequences. Another positive aspect of Beats Fever is how comfortable it feels in VR. Some early virtual reality titles suffered from awkward movement systems or overwhelming visual effects that caused discomfort, but this game keeps things relatively smooth and manageable. The gameplay mostly requires arm movement and rhythm coordination without forcing excessive physical strain. Because of this, the game works well as an introductory VR experience for players who are still adapting to virtual reality hardware. It is easy to pick up, visually entertaining, and straightforward enough to demonstrate to friends or family members without requiring lengthy explanations. Despite its charm, the game does have several weaknesses that prevent it from reaching the highest level of the rhythm genre. The biggest issue is the lack of gameplay depth over extended play sessions. While the mechanics are enjoyable initially, they can eventually become repetitive because the interactions remain fairly limited throughout the experience. Advanced rhythm game players may also find the challenge level too forgiving and the gameplay less mechanically satisfying than competing titles. In addition, the amount of content may feel somewhat limited for players expecting a massive soundtrack or extensive progression systems. Still, Beats Fever deserves credit for understanding the importance of immersion and presentation in VR gaming. The developers clearly focused on creating a fun and visually stylish musical experience that emphasizes enjoyment over frustration. Even if it lacks the complexity and longevity of more famous rhythm games, it still manages to provide a relaxing and entertaining experience that showcases the potential of virtual reality music gameplay. The combination of colorful aesthetics, energetic music, and accessible controls creates a title that remains enjoyable within its intended scope. For players searching for a casual VR rhythm game with strong visual identity and approachable mechanics, Beats Fever remains a worthwhile option. It may not revolutionize the genre, but it successfully delivers several hours of upbeat entertainment and demonstrates the creativity that defined many early VR experiments. Fans of music games and virtual reality experiences will likely appreciate its energetic atmosphere and comfortable gameplay loop, especially if they prefer style and immersion over extreme challenge. Rating: 7/10
游戏不错的,我用的是windows mr进行游戏,整体兼容很好。游戏的氛围不错,很华丽,玩了几首歌就开始出汗了。唯一的缺点就是手柄没有适配震动,如果震动ok,那打击感会更好。
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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