
Relentless Frontier is a fast paced sci-fi FPS running on the GZDoom Engine, with a strong focus on mobility, strategy, and exploration. Use your Omnistruct to replicate new weapons and abilities to help you traverse the terrain and demolish threats, while escaping from Ross 128-b in one piece.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanna like this game a lot but it just keeps crashing
Of the myriad retro shooter projects forever stuck in Early Access limbo, Relentless Frontier is definitely one deserving of more attention than it got. As of build version 0.5, this GZDoom shooter features [b]extensive maps[/b] that rival the likes of [i]Hedon[/i] (though Relentless Frontier’s mission objectives and progression aren’t as intricate) and [b]visceral gunplay[/b] that’s certainly closer to something like [i]Selaco[/i] rather than the more static shooting of deliberately 'traditionalist' retro shooters like [i]Supplice[/i]. Relentless Frontier also offers a [b]great amount of player mobility[/b], some neat [b]equipment upgrades[/b] that add unique and useful functionality to the (otherwise rather limited) selection of 5 weapons, as well as enough [b]plot and environmental storytelling[/b] to tie everything together (take notes, [i]Selaco[/i] Early Access build!) [b]Relentless Frontier’s main gameplay gimmick over other shooters is the inclusion of “omnifuel”[/b], a resource generated by killing enemies with your melee weapon or by destroying specific containers in the environment. It’s basically [b]a currency which you can use to buy health, armour or ammunition at any point during gameplay[/b] (there are still plenty of normal pickups available on the maps BTW). This system may not feel earthshakingly innovative, but it does prove useful, as [b]it minimises the risk of getting stuck because you’ve run out of health or ammo[/b], and it allows you to stock up on ammo for your favourite gun when you can't find any in the environment. It’s like a halfway point between the challenging resource management of old-school shooters and the infinitely regenerating health prevalent in the post-nineties generation of modern shooters. Other than that, Relentless Frontier is just a great example of the type of game you probably think of when GZDoom is mentioned. [b]Movement feels very good, as you get modern traversal options like slides, long jumps, double jumps and dashes[/b] for getting across the large maps quickly and fluently. [b]Secrets are plentiful and the maps are as non-linear as you’d expect[/b] from a game made in the tradition of 1993's [i]Doom[/i], but with all the technical possibilities offered by the GZDoom engine. Relentless Frontier also usually allows you to return to previous maps (points of no return are signposted), which is a good thing when you acquire upgrades that unlock specific barriers which you may have encountered previously. Though these are mostly optional and [b]not nearly numerous enough to call this game a metroidvania[/b]. In short: [b]If you’re into old-school shooter experiences that offer a lot of exploration on large, intricately designed maps[/b], such as the aforementioned [i]Hedon[/i], [b]then Relentless Frontier is absolutely worth your time[/b]. That being said, I do feel I should point out that the game currently ‘only’ includes one episode of a planned minimum of two. That [b]one episode can still easily provide you some 7+ hours of excellent gameplay[/b] if you take your time exploring the maps to find secrets and optional upgrades; but given that Relentless Frontier doesn’t seem to have garnered nearly as much of an audience as some other retro shooter projects, I think it’s fair to question whether it’ll ever get to the scale originally envisioned (here’s looking at you, [i]Diluvian Ultra[/i]). So, as with any Early Access game, it may be prudent to either wait a bit longer to see how it works out, or get it at a discount if you can’t justify paying full price for one episode. [b]To me, Relentless Frontier’s current Early Access build is well worth the money[/b] because of the excellent quality of everything on display, but your mileage may vary.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely the best game made in the GZDoom Engine, at least that I've ever played. The gunplay is punchy, and satisfying, upgrades are exciting, and powerful, the biofuel mechanic is unique, level design is awesome, secrets are clever, and rewarding, backtracking is actually fun, visuals are gorgeous, and the soundtrack is a banger! If you're a fan of Boom Shoots, I cannot recommend this one enough!
This is criminally unacknowledged. Combat really emphasizes movement and target prioritization. Enemy count gets absolutely absurd very quickly, and there's no limiter on how many enemies can attack at once (I think) which means big crowds can kill you [i]fast[/i]. You have to be constantly on the move, picking important targets out of a crowd with just the right weapon to break their armor and kill them quickly. And there's not that much spare ammo around, you'll need to be efficient with your shots even as you get swarmed running around like a loon to avoid getting munched. The Omnigel system that lets you generate extra health, armor, and ammo as needed is a neat addition. It gives some padding to the pre-placed ammo drops, so you're not entirely at their mercy for what weapons you're able to use. If you focus on the shotgun and run dry, just spawn some more to get a little extra mileage out of it. Not enough to just main one weapon constantly, just some extra flex in the ammo spawns. My only complaint is signposting of levels could use some extra work. Sometimes I'd look at a crazy jump and think that's got to be a secret, but no, that's just the main path. Except when the secret path loops back and it becomes the main path anyway.
Miss the alt fires Unreal had? There are altfire upgrades for every weapon here. I also really like the enemy designs in this game. Really makes you mix up your weapons use.
Game starts off slow and seeming lacking, but gets very fun and chellenging. Recommended if you like fast paced fps with Dash and double jumping.
Played about 10 hours in. I am really liking it the combat is nice and fast there are always things to find. the downtime gives you a nice chance to breath. I personally find it fun. One thing i do have to point out is the secrets if you look you can find and get to the easy ones. I feel like a whole bunch of games go too far with secrets find this turn that on then you get a temp powerup. There are nice powerups you will miss if you do not go out of your way to look. They are not super well hidden.
⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ [h1] Here I will leave this beautifull capybara, whoever pass by can pet it and give it a thumbs up [/h1] [spoiler] (I need Steam points) [/spoiler]
Добротный шутер на движке GZDOOM. По сюжету толком не понятно, но мы пытаемся выбраться из города, опустошенного какими-то жуками. В описании игры упоминаются какие-то культисты и супер-солдаты, но в эпизоде раннего доступа они не представлены. Игра раннего доступа может предложить: - с десяток уровней с проработанным левел дизайном; - не сильно большое разнообразие врагов, представленное жуками и роботами-дронами, но в принципе не так уныло. К врагам, которые кажутся слишком живучими, со временем можно найти способы эффективного устранения; - несколько боссов со своими механиками; - разработчики стараются периодически менять формулу геймплея и создавать интересные ситуации (орал с уровня с пещерами и его обитателями); - 4 вида оружия, которое, апгрейдится по ходу прохождения; - механика сбора омни-топлива, которое можно переработать в здоровье, броню или патроны; - качается также персонаж (запас топлива, плюс апгрейды на прыжки и рывок). В целом, ощущения от игры вполне положительные. На мой взгляд она раскрывается во второй половине первого эпизода. В начале игры может быть несколько душновато т.к. мало оружия и много врагов-хедкраб стайл. Во второй половине эпизода душно уже от толп врагов, но по всем углам расставлены припасы, так что можно подобно Палачу Рока устраивать инсектицид. Любителям ретро-шутеров рекомендую к ознакомлению.
It's good. Enemies and stages give you enough room for movement and there's a decent amount of story. The protag's comments are sparse and well-voiced enough to not bother me.
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