
Relentless Frontier is a fast paced sci-fi FPS running on the GZDoom Engine, with a strong focus on mobility, strategy, and exploration. Use your Omnistruct to replicate new weapons and abilities to help you traverse the terrain and demolish threats, while escaping from Ross 128-b in one piece.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
had a fun time with this ~ happy i got to play it and shall keep playing it <3
perfect
Buy it. Super unique boomer shooter.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My initial reaction after spending a couple hours with the game is overall positive. I am not sure I can recommend it at full price as there is only the first chapter completed. However the game is high quality and deserves more attention. The graphics are very nice appearing to be completely hand drawn. The guns look, feel, and sound very good to use. The music is great giving it a sci fi adventure vibe. The enemies have great animations and react well to damage, with a good variety even early on. They move fast and can attack in groups making it challenging. As far as the controls, you move fast as well. The game has movement FPS controls with double jumps, crouch sliding, and dashes. Movement is too fast for my liking as it seems the game has autorun set on by default with no option to turn it off. The game works well with a controller however even with the sensitivity turned all the way down feels too sensitive to me. Coupled with the fast movement speed can make aiming on controller a challenge with auto aim off and a group of enemies swarming you from all directions. Some of which wear armor that can only be damaged with the shotgun, so there is a bit of weapon swapping as well. The levels are large and non linear with a lot of verticality. This is great for exploring and finding the many hidden secrets and caches. However the game has no map that I have noticed, other than the occasional in game "you are here" maps. You may find yourself wandering around at times trying to find the required keys needed to progress, slowing down the pacing. I appreciate and enjoyed the level design, art direction, and new assets however. Edit: I found the map button so much easier to navigate. As it is a GZDoom engine game it supports mods and worked well with the couple that I tried, a companion and health regen mod. The devs were friendly and fast to reply about my question on the status of early access, advising the game currently has between 4 to 8 hours content depending on your play style with updates in the near future. I do think it will be awhile before the game is fully complete though so take that into consideration before your purchase. It is definitely one to keep an eye on if you are a fan of boomer shooters. It is one of the best commercial GZDoom games out there and I don't see many people being disappointed with the game overall once they have spent some time with it. Thumbs up.
Overall impressions are positive, so may as well upvote and give it a bit more attention. Shooting feels pretty good, the mobility stuff is simple fun that basically lets the player fling themselves across maps once they get some mandatory upgrades, and most of the levels in the first episode have just enough variety to stay fresh through the run time. Also the sprite work has that hand drawn style mildly reminiscent of Hedon which I like here too. Not going to be critical about the small enemy rooster and weapons yet because those are obviously going to be rolled out with the future episodes. A some nitpicks though: - I wish the regular melee attack with the Omni Axe had more oomph to it. The ground slam and dash attack both get the job done comparatively. - A bit of level secrets bloat like Ion Fury, albeit this game justifies itself some more by virtue of the maps having the actual scale for some dash platforming to tuck supplies away though this leads to another issue. - Way too stocked up on supplies later on and a lot of pick ups for the arenas. Feels like a bit of a waste to the unique "OF" system where you can spend points for immediate health, armor, or ammo, but hey, it's the first episode, maybe the difficulty gets cranked up later (was playing on Hard). Otherwise I enjoyed my time, I await to see what future levels bring.
Game has a slow burn up until the 1st boss fight and that's where it ramps up. The more and more it introduces new elements to the game, the more interesting it gets and it honestly surprised me. The theme of it is cool, almost having a starship troopers vibe in terms of the game's setting. Music is pretty good. VA is great (You can never go wrong with Gianni). The metroidvania elements of the later part of episode 1 shine really well. Boss fights are all fun. Episode 1 alone is worth the price of admission but I'm looking forward to the 2 new episodes it'll apparently be adding. Don't sleep on this one.
amazing game tbh
Tight design. good flow. makes a lot with a little
I liked the game. Congratulations! 7.9 hours of gameplay, and I can say it's quite enjoyable and immersive. I just thought the campaign was a bit short, but since it's in Early Access, that's understandable. Looking forward to the next chapter!
Lots of fun with some really well designed and interesting levels. Well worth the money if you're into older style fps games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 94% | $24.99 | |
| — | 0 | — | — | |
| $44.4K | 144 | 88% | $14.99 | |
| $2.5K | 168 | 86% | $0.69 | |
| $255 | 1 | 0% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.6K | 186 | 96% | $7.99 | |
| $21.6K | 72 | 92% | $9.99 | |
| $21.6K | 72 | 85% | $9.99 | |
| $21.6K | 1.2K | 86% | $1.99 | |
| $21.6K | 84 | 63% | $9.99 | |
| $21.6K | 56 | 95% | $14.99 |