
Catch the largest of lunkers from a variety of picturesque locales! Join three good friends as they spend the last days of summer together with one last memorable fishing trip!
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About

Your Ultimate Fishing Trip Awaits!
Catch the largest of lunkers from a variety of picturesque locales! Join three good friends as they spend the last days of summer together with one last memorable fishing trip! Catch over 40 species of fish from 14 different fishing locations and craft over 50 different kinds of tackle to lure the rarest of fish! You can even keep fish in a beautiful aquarium while leveling up and gaining new and exciting skills!

• Play as three different characters, each with their own strengths, weaknesses, and personalities!
• Craft and upgrade over 50 kinds of reels, rods, and lures!
• Fish everywhere from a gentle river stream to a tropical forest!
• •
• Keep and view fish in your aquarium!
• Take on different fishing challenges and side quests!
• Cook and eat different meals and snacks with unique effects that will help your angling!
* A controller is recommended for the best experience.
To set up your controller, right click on Reel Fishing: Days of Summer in your Steam Library, then select "Properties...". From there, select "Controller", then "Enable Steam Input". In the same window, click on "Controller Configuration" to go to the Controller Layout settings screen. From there, change the current button layout to the "Gamepad" template.
* You can change the keyboard layout by selecting "Settings" on the Title Screen or Pause Menu and then selecting "Keyboard".
* Please note that mouse controls are not supported.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Reviews
i love this game, such a great sequel to reel fishing road trip Adventure 9/10 is my review score
Pure console crap
2026 REVIEW: Since 1996, "Fish Eyes" (Japan title, aka "Reel Fishing" internationally) have been entertainment fishing fans since its release for the Sony Playstation in 1996. The game would receive different developers with WestOne Bit Entertainment for "FishEyes Wild" for the Dreamcast, Sims Infinity for "FishEyes Portable" for the Sony PSP, Sims would create games for the Wii and and WiiWare. In 2012, the game would reach its 15th anniversary with "Fish Eyes 3D" ("Reel Fishing Paradise 3D" for the Nintendo 3DS and starting with this game, the game would be developed by Tachyon, who is well known for their Nintendo Wii fishing game "Mezase! Tsuri Masuta" (Aim to be a Fishing Master). By 2015, Tachyon would try something different with the PlayStation Vita with "Reel Fishing ~wasureteita yakusoku" (the forgotten promise) which was a story that was meant to tug on one's heartstrings about a son visiting fishing spots that he went with his father. Dumping the "Fish Eyes" title and focusing on "Reel Fishing" to reach to an international audience, "Reel Fishing: Road Trip Adventure" was released for the Switch, PS4 and STEAM in 2019 and "Reel Fishing: Days of Summer" for the Switch, PS4/PS5, XBOX Series X and STEAM in 2024. So, what about the classic fishing style of games that "Fish Eyes" was known for? Well, there is the "SIMPLE Series for Nintendo Switch Vol. 3: The Bass Fishing" for the Switch released in 2022. Tachyon has been focus on smartphone/tablet applications, and also video production and software control for pachinko machines that people familiar with the "Fish Eyes" games, wonder if they will return. And as other fishing games on STEAM have done with American or European company, to see a collaboration they did with Japan's largest fishing store, Tackle Berry again. There is so much opportunity left to be explored with the Japanese fishing scene, as evident with the popularity of the VR game "Real VR Fishing", "Fishing Planet" Japan Odyssey Pack and even the popular DLC "Call of the Wild The Angler - Japan Fishing Reserve". Which leads me now to "REEL FISHING: DAYS OF SUMMER" With the popularity of the 2015 PS Vita game "Reel Fishing ~wasureteita yakusoku" (the forgotten promise), having done a sad storyline, Tachyon Inc. decided to incorporate Visual Novel and fishing game in one. "Reel Fishing: Days of Summer" revolves around three friends trying to get a project done and three friends, Shawn, Neil and Alice must finish their college final group project. Neil offers his college friends to stay at his uncle's lodge where there is fishing. And so, being nature, the three embarked to a place where they can learn about the fish in the area, recipes for cooking, meeting locals and other people who love to fish and more. GAMEPLAY: The object of the game is to fish, but you only have so much time in the day and the only way to replenish stamina is through eating. So, by catching fish, you earn money, money to purchase food items at the store and those items, Alice can cook many different recipes, which work wonderful in boosting energy but also adding skill points for everyone. You start off with the basics but learning from other people who fish, you take on challenges at various locations to catch fish as part of the challenge. You have to play all three characters, each with their own different skillsets to catch various fish. Since the game was made for a console, you will need to use console controls (as some of you know, certain buttons for certain consoles are different). While the concept of using right trigger to help throw your line is no problem. XBOX uses the XYAB, Switch uses the YXBA but nevertheless, you can adjust and play on your controllers. You can also use a keyboard. Personally, if you can stick with a controller, even better because this is where things get a little tricky. Almost like a dance rhythm game, you need to be quick to hit various stick directions and buttons at the same time. That's why a controller makes it easier to play this game but it can be done via keyboard. And then they add the crafting and in a way, it becomes like an Atelier Alchemist type of game but instead of magic, you are dealing with food recipes and crafting reels, rods and lures. GRAPHICS: The graphics have colorful characters. Japanese gaming company, Japanese-style of artwork. You love Japanese VN's, manga or anime, then you'll be used to this style of artwork. JUDGMENT CALL: The reviews you will see for the "Reel Fishing" game is pretty divisive. On one hand, you have people who grew up with "Fish Eyes/Reel Fishing" and they want that type of game but in today's modern graphics. I think the problem is that in Japan, fishing has changed in concept of going from what "Fish Eyes" was, to what you see now with "Animal Crossing" to Natsume's "Harvest Moon" games. For Japanese companies, they have become too complacent, that other companies have took the concept and did their own thing and ran with it and made it better. So, instead of competing against games like "Ultimate Fishing", "The Angler", "Bassmaster Fishing"/"Fishing Sim World: Pro Tour", "Real VR Fishing", "Euro Fishing", "The Catch" to name a few, throughout the years. Tachyon chose the route that they can and that is to combine visual novel and fishing. Afterall, in Japan, more and more women are now enjoying fishing. In fact, you are seeing more female celebrities, idols, models, athletes showcasing their fishing photos on Instagram. But you can also see through sites like Tackle Berry, myfishingJP and more. So, I think this game they wanted to reach that demographic (via Switch) but then using the name "Reel Fishing", trying to get those familiar with the original games internationally to attract them in purchasing this game. With that being said, I enjoy fishing games, but I also enjoy visual novels. I also enjoy Atelier Alchemist games with all the crafting. So, this was a buy for me. I purchased this on STEAM for the better visuals over the Switch version. But with that being said, this is not the "Fish Eyes/Reel Fishing" of years past. With many fishing games now being released on the PC and consoles, it's no doubt that Tachyon had to change its philosophy towards fishing games. But one thing they did well on the 3DS 15th Anniversary was the cross collaborations with Japanese fishing companies, famous Japanese fishing spots. If they can find a way to do that, but combine elements of what they did in the past but now for today's modern era, there is huge potential in that. But for the visual novel/fishing/crafting games, it's not for everyone. But for me, I'm enjoying it for what it is. I'm giving this one a thumbs up but also a strict warning for those who are expecting the original style of "Fish Eyes/Reel Fishing" of the past, this is not that type of game! https://youtu.be/7ayY4738zn4
期待已久,游戏一上架便立马入手试玩,本系列沿用一贯表现和故事模式,但本作追加了入水底追鱼镜头,这一亮点大大提高了钓鱼的乐趣。整体来说耐玩精彩,集角色技能养成、制作组装钓具、以烹饪效果来增强钓技、组合起来攻略鱼类,加上QTE (即时按键反应)系统和钓线的紧弛操控,丰富了游戏的特色和内容。唯一美中不足的部份,就是在养殖鱼缸内,鱼类只以2D画面呈现,但不影响这款游戏的整体表现,期待日后追加DLC ,必定入手支持!
LOVE THIS GAME, RELAXING, DONT HAVE TO THINK MUCH, BUT PLEASE THERES NO BUTTON TO EXIT TO DEKSTOP, MAYBE THE DEVELOPER WANT US TO PLAY IT TILL THEY RELEASE NEW GAME. I LOVE IT, YOU SHOULD PLAY IT IF YOU LOVE FISHING
As a sequel to "Reel Fishing: Road Trip Adventure", I do think this game offered some genuine improvements, such as making the angling aspect a lot more involved than just reeling in and [i]maybe[/i] ocassionlly hit a QTE [i]if[/i] the fish jumps out, such as showing you the type of fish underwater once it bites and requiring some fighting similar to games like SEGA Bass Fishing. However, I was a bit disappointed by the "Above Water Rod Technique" segments; the QTEs were never particularly hard to hit on time (even if you miss you can quickly correct) and the inputs themselves were never more complicated than stick + A (IIRC, in the previous game would actually randomize which button you needed to press just for variety sake). Failing on them would mean to lose the fish immeditaly, but I never had such issue, so in exchange the reward for success is pretty underwhelming: you only gain some time to regain stamina (more on that later) but the fish isn't "stunned" for long enough to be reeled in. And they just become such an interruption when they're this close to the finish line, and the timer still runs in the background (thankfully, the game doesn't not interrupt you when the time's up if you hooked a fish already). The chances of fiding a fish appear to always have boiled down to "use the right lure on the very specific spot", which while sometimes there's some interference from other fish, it made finding what I needed too "hassle-free" if you know what I mean (and the few times it wasn't 100% clear it was sorta frustrating) I did enjoy the sub-quests but it felt a bit too redundant under the time limit of each session, the fishing Challenges were pretty good (like setting specific gear requirements, even if in my case it was somewhat pointless, see bellow) on the other hand except for the fact you only get to try once per day While the whole crafting and exp. system in the previous game was kinda whatever, here it appear it has been "optimized" to a degree that feels so trivial that I seriously need to question if it's worth keeping around anymore: once you unlock the ability to "upgrade" your gear you earn up A LOT of exp. quickly, and with that I was able to max out all of my characters before even reaching the 3rd zone of the game. By the end of the game, all of my character had already reached lvl. 100 with nearly 50 skill points left that couldn't be spent on anything. Similarly, if you unlock the ability to get more materials early and eat Ceasar Salad daily then unlocking everything is no problem. And I don't really understood the point of "upgrading" my gear: why pick anything from so many choices (which I would only use stuff that are superior to what I already had anyways) when I can just upgrade what I already had and stick to it. Certain character skills were redundant as well such as enabling cooking and crafting outside of the lodge, and just in general making all 3 character playable was only good on paper: there's no real reason to ever play with Alice and Neil becomes too convenient to use for material grinding One detail about the previous game that didn't bothered me at all before, but kinda did in this game would be [b]the dub names;[/b] I understand that the publisher Natsume Inc. (not to be mistaken with NatsumeAtari) is California-based, and despite of working with Japanese-made games it's in their best interest to make the games "approachable" to a Western audiece, and while I understand the consistency of keeping the names of the protagonists the same (Sean=Shun, Neil=Aki and Alice=Rin) but dunno who they're fooling with these character designs: one of them is in a yukata Speaking of which, I think the previous game had a stronger visual identity? It was largely trying to ripoff Persona 5, but I think the shading and the perspective had more pizzaz, here they are too "safe"-looking. And the same goes for the UI, it's too clinical, mobile-esque Much like the previous game, there was no voice acting. I can accept this is still a low-budget production, but it was quite jarring to end a high-action segment like Challenge Fishing just to be greeted to a text box without as much as a typing noise. They added some mouth animation and even some motion to the character portraits which is nice even if not too detailed. It did bother me a little how many character had very long rods getting cut-off despite the fact they don't ever actually overlap with any other character For the record, I already played "Reel Fishing: Master's Challenge" (originally released on the PS Vita back in 2015) this same year, and I gotta say that I kinda got more enjoyment out of how that game handles its progression and gameplay loop than this one; you get to cast your lure and see how it sinks in the water much like in SEGA Bass Fishing, and you need to comb the area to see the fish you are looking for (which wasn't limited to just the fish on your current objetive but all fish in that habitat, many attracted to the same bait) and had more fish variety per area than just 3 fish at all times. There were also other flourishes such as playing a different music track based on the fish's weight, giving away whether or not they fit the needed requirements. The aquarium was far more in-depth in terms of customization (here it's non-existent) and just for the sake of looking at the fish models as if they were real live fish, here they were too static The PC port is pretty good, some issues remain such as the lack of a proper "exit to desktop" option. As well basic graphic setting such as resolution, anti-aliasing and v-sync (even though everything worked very smoothly and looked quite crisp). The mouse cursor still doesn't hides and the default Steam Input is broken, select the basic "Controller" template instead. This might seem like a lot for something as niche as a fishing game, but I really have to keep rooting for this series and devs (literally, Tachyon appears to be the only Japanese studio willing to make fishing traditional fishing games, even for different publishers like D3P with THE Bass Fishing) and I really wish for this series to continue as long they're willing to push the envelop within the constrains of a low-budget game
有一種音樂節奏 搏魚也是很吃技術 很讚
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