
You are a rat. You must climb. Can you reach the top of the world? Cheese and glory await!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Rat Climber, you only have one goal: reach the top of the world.
You must navigate vertical labyrinth zones and make daring jumps, but be careful; one false move and you go tumbling down.

Beginner:
Checkpoints menu enabled, allowing for custom save-load checkpoints, as well as three specific world checkpoints. Play at your own pace and learn the path up, one step at a time.
Normal:
The normal Rat Climber experience. Checkpoints disabled. Achievements for reaching the end of each world enabled!
Speedrun:
For speed-runners, or those wanting to practice a specific part. Checkpoints menu enabled, as well as superjump, which basically allows Ratty to fly.
You also have access to the level-specific restart option, letting you restart at any of the 12 zones across both worlds.
Play through two different worlds for twice the rodent fun!
Ratty's World: The original seven Rat Climber levels
Seaside Village, Crystal Mines, Cypress Swamp, Ancient Egypt, Mystic Towers, Cloud Temple, Shadow Castle
Dream World: Five more bonus levels in a separate world
Kraken Cove, Tempest Tavern, Playground, Foggy Fortress, Lush Ruins (with more in the future)

There aren't hundreds of collectibles for you to worry about, only a single secret cheese per level, well hidden and off the beaten path...Can you find all seven?
If there's a small gap between objects, you can probably fit through. A 3 inch ledge? You can stand on it, Ratty! Building ledges are the highways of the rodent world, as they say. Start thinking like a rat.

Your Rat ancestors left helpful tip signs all around the world. They will give you useful advice and encouragement on your journey. Be sure to look for the golden sparkles!

- There are only 3 controls: Jump, dash, and walk
The dash lets you jump farther
The safety walk prevents you from walking off of ledges
Rat Climber was built for speed-running! There are a multitude of speedrun tools built into the game, such as:
Overall timer that starts as soon as Ratty moves and automatically stops once you reach the final spot at end of game and lose control of Ratty.
Individual level timers (both split times and segment lengths) that automatically record times when you reach new levels, no need to manually start and stop your own custom timer
Superjump (allows you to fly) [only in speedrun mode]. There's also option to disable this, so you don't accidentally press it and invalidate a speed-run
Custom save and load checkpoints to practice hard sections or skips
Restart at specific levels instead of the bottom of world
Restart hotkey that must be pressed twice (prevents accidental restarts)
Official Speedrun website board with moderators, rules, and runners!
Can you guide Ratty to the top of the world and reach cheese heaven? Try your skills in the best 3D Ratformer ever made!

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite boring Only Up!-style game. Movement is alright, but there is no QOL whatsoever, which makes some jumps annoying, Sprinting works half of the time because you have to press the directional key BEFORE you press sprint for it to work. Also, there is no save if you decide to quit the game, so you have to climb all 6 or 7 levels without exiting, that's gonna take a couple of hours. A couple of hours of almost non-existent level design with repetative jumps. Not worth your time.
My dear friend SuperFirePanda gifted me the game and I'm a big fan, I watched SuperFirePanda beat Rat Climber today it was the most impressive thing since sliced bread.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a wonderful time playing this game. Finally beat it today and it took me 20 hours, lol. Missing one cheese in area 5 that I'm definitely coming back for. Can't wait to see what you get for getting all the cheese. Good luck everybody!
really good game, took me about 3 hours with a bit of help from a friend, fantastic dev dedicated to supporting the game even as a finished product, i usually dont like climbing rage games but this one is really relaxing and more about exploration, its really fun to figure out where to go. theres been a lot of great QoL changes since launch, including some for speedrunning even involving an in game timer that auto-splits for you, and the movement fixes make the game feel quite nice to play now cant wait to see more <3
Rat parkour and rodent customization, whats not to like.
rat go up
Fun foddian-style game. Movement is more intuitive than other foddian games, making it easier to get into.
we are the rats
Rats, Rats, we're the Rats! This game is already a huge W because you play as a rat. On top of that, the path that you're meant to follow is clear for most of the time, which makes the progress up really smooth. I wish the game had achievements though
First completed run was 1hr 16mins. Was a really fun game, some of the geometry was a bit weird to parkour on but otherwise great game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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