
Red Gate is a story of a soldier in a remote country. As the old saying goes, the player tries to pass through the gate and help people. But power comes at a price.ple.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾,闲的没事才玩
5/10 意义不明的游戏,各方面都很一般
Jak się ogarnie, co tu się w ogóle robi to nawet nie jest aż tak straszliwie zła, bardziej po prostu zła.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No entendi un pepino
One of the most broken games I've played. I will note that the game play has a unique twist of switching between the soldier and the monster but it's hard to appreciate this when the package as a whole falls apart. Also, it seems that as of the game's last update it is no longer beatable as you can no longer advance past a certain stage (you hit an invisible wall).
这游戏太老了,没啥可玩性
Jogo com acesso antecipado desde 2019? Não vale o preço. Quando vão finalizar esse game horrível? Movimentação péssima e lenta quando vc está como humano, só a movimentação do bicho rosa que é boa. A pergunta é, tem publico pra isso? 0/10 (ㆆ_ㆆ)
━━━━━ GENERE ━━━━━ Clone di Zelda ━━━━━ TOTALE: 6/11 ━━━━━ ▶ [1/2] ━━━━━ STILE GRAFICO ━━━━━ ☐ Stile unico e originale, crea un nuovo stile da zero o amalgamando alla perfezione più titoli ☑ Stile già visto, comunque bello o apprezzabile ☐ Disegni, stile grafico o grafica non all'altezza delle produzioni odierne ▶ [1/2] ━━━━━ INNOVAZIONE NEL GAMEPLAY ━━━━━ ☐ Introduce molte nuove meccaniche mai viste prime o unisce alla perfezione gameplay da generi differenti ☑ Prende spunto da altri titoli e ne migliora alcuni aspetti ☐ Non riesce ad innovare quasi nulla o nulla ▶ [1/2] ━━━━━ AUDIO ━━━━━ ☐ Orchestrale, immersivo e curato nei dettagli ☑ Di qualità buona anche se non eccezionale o non troppo vasta ☐ Jingle scadenti o ripetitivi ▶ [1/2] ━━━━━ DURATA ━━━━━ ☐ Giocabile per anni ☑ Longevo o end-game completo, supportato da sviluppatori e community ☐ Breve o molto breve ▶ [1/2] ━━━━━ IA, LEVEL DESIGN, SETTING E/O PLOT ━━━━━ ☐ Il suo punto di forza è almeno uno tra IA innovativa, Fisica realistica e simulativa, Level Desgin sorprendente o Plot con esperienza unica ed indimenticabile ☑ Gli aspetti tecnologici e narrativi sono buoni ma non rivoluzionari ☐ Nessun aspetto tecnico e nessun aspetto narrativo riesce a sorprendere ▶ [1/1] ━━━━━ BUG ━━━━━ ☑ Assenti, divertenti o relativamente trascurabili ☐ Compromettono il prosieguo di alcune missioni
Пока плохо
NOT RECOMMENDED. All the upgrades and still the twitchy robot with messed up patterns gets me in one hit. Forced stealth & enemy patterns that are specifically designed to be random and difficulty-pad the game = the game is feces and not worth a penny. Cool, let's keep making games that are not fun and see where it gets us. Probably not very far. I don't think the developer knows how roguelites are supposed to work - you should get upgrades instead of LOSING THEM AS SOON AS YOU DIE IN ONE HIT. Occam's razor tells me the developer does not know how to save the upgrades or is a fool. A game this badly designed should not cost anything. The starting moving speed is atrocious. Here is an idea: remove instakills. It is simply not worth playing when one mistake can lose you all of the progress and all of the upgrades. "The save points" DO NOT SAVE or they save things do not matter, e.g. not having to repeat the useless tutorial. "It is also the only save point in the game." Ha - lies. You do not need EA feedback to tell you that the game is unfinished and the current content plain sucks.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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