
Service With a Shotgun [SWAS] is a mash up of visual novel storytelling and chaotic wave game shooting. You're the last poor soul manning a beat-up roadside shop in the middle of the zombie apocalypse. Shoot straight. Talk fast. Surely nothing can go wrong. Right?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As if retail wasn't hell enough...
You're the last poor soul manning a beat-up roadside shop in the middle of the zombie apocalypse. The world's gone to hell, but somehow your "Open" sign still flickers. Between lunatic customers, long shifts, and the occasional undead trying to snag a snack, you're keeping the business alive - barely. Because even in the apocalypse, someone’s gotta work retail.

Part visual novel, part chaotic flash-game shooter, SWAS is a wild ride through survival customer service, and the weird bonds we forge in unexpected circumstances. Blast your way through zombie hordes, slap together last-minute defences, and deal with a rotating cast of desperate, and sometimes deranged regulars.

Every chapter in SWAS cranks up the chaos with wild twists, new characters, and new threats. What starts as a simple shift quickly spirals out of control. Shoot straight. Talk fast. Surely nothing can go wrong. Right?
Visual Novel X FPS - A unique blend of genres to combine story-telling with action!
5 Story-Rich Chapters - Each chapter in SWAS brings a new twist and challenge as the story unfolds.
Cast of Colourful Characters - Meet and serve 10+ individuals each with their own quirks and stories.
VA-11 Hall-A: Cyberpunk Bartender Action
Pixel Cafe
Urban Myth Dissolution Centre
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concepts are fun, with good music and a relaxing atmosphere, the zombies making it a little stressful but in a good way, the game had a lot of potential, and the first two chapters were pretty fun. And then it got progressively worse. Every new chapter completely wipes out your progress. Including whatever money you had saved, so youre barely able to enjoy whatever "build mode" might come after. Which is also an issue, because its not always a "build mode". Sometimes its randomized and you only get barriers, sometimes its only combat, and sometimes its a.. skill tree...?? Which sounds fun! But I had ZERO time to enjoy any of those. By the time you're JUST ABOUT unlock what you want, the chapter is over. you get zero breathing room to actually enjoy anything you saved up for. The first chapter's build mode was very fun, and I had a really cool setup for about.. one day. And right before I could get a few turrets (or even one), the chapter ended and there wasn't a build mode anymore. When it was brought back, the defenses you got were purely randomized and the best you were getting was 12 barricades, 1 barbed wire, and maybe an electric trap. After that it was a skill tree...? And it hinted at a glue trap upgrade which makes you think build mode is being brought back, but it wasn't. And what you upgraded in that skill tree was thrown out the window when that chapter ended too. That's the first big issue, the second, the writing. oh my god the writing. what happened. It was interesting and down to earth at first, a little silly, some corny modern jokes, but otherwise fine. It felt like the moment the "cult" stuff got introduced, (chapter 3), the characters became husks and the writing went full-blown tumblr mode. like, REALLY REALLY over the top and super corny childish writing. The character you play as completely switched up and started being overdramatic and yelling all the time. it was ROUGH to read. and it only kind of went back to normal halfway through chapter 4, and afterwards. The 3d sections are cool for a minute and then just.. kind of boring? The first one with the car turret was AWESOME and got me really excited for the rest of the game! but the vent/doom-esc one toward the end was kinda just.. meh? It feels like the creators had these really cool ideas, and just threw them in without giving it more thought or polish. The final chapter was just purely talking, and decorating the community/memorial of someone you lost, and catching up with everyone. It would've been really sweet if I didn't feel so unfulfilled over everything. I'm not even really sad when these characters die? You have about 5 minutes to get to know them total, and then they get written off. And if they leave, it feels like they've only been gone for a literal day? Ironically, for a game with this much dialogue, I still feel like I hardly know ANYTHING about any of these people??? They feel so one-dimensional, especially after chapter 3. The entire game I've been wondering when id be able to finally get a damn turret </3 How are you gonna tease me with automation mechanics and not even let me touch them. Not even an endless mode either. AND THE WORST PART! I DIDNT EVEN GET TO BUY ALL THE PARTY DECORATIONS IN THE FINAL CHAPTER EVEN WITH A FIXED INCOME??? WHAT!!! The credits song is very nice, I just wish i could enjoy it without feeling like i got jipped out of every damn build mode
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ゾンビシューティング+ビジュアルノベル[/h1] ストーリー ゾンビが蔓延るポストアポカリプス世界でコンビニ店員をやっているプレイヤーが様々な客と触れ合っていくことで世界を変えるような出来事に巻き込まれていく ゲームプレイ ゲーム画面は基本的に3面で作られており、会話画面、射撃画面、ショップ画面の3つがある ゾンビを撃ちお金を稼ぎ、ショップで弾薬や回復を購入、時折来る来客に対応していくのが基本的な流れ ゾンビの速度はいつでも調整できノベルゲーム要素を重視したければ遅く、シューティングを楽しみたければ速くするなどできる ゾンビは2種類タイプがおり通常のゾンビと体力が高く死亡時に爆発するでかいゾンビがいる チャプターによっては一日が終了した際に防衛設備を購入・設置することが出来る 会話画面ではたまに選択肢が表示され流れに沿った内容を選択することで「話聞いてたね!」ボーナスが発生する(失敗しても特に問題はない) 常にイージーリスニングなBGMがラジオから流れており落ち着いた雰囲気が出ていてとても良い 良かったところ ゾンビの速度がいつでも調整できるのでプレイヤーの好きに難易度調整ができる キャラクターが可愛らしい 防衛設備を充実させればそれだけでゾンビに対応できる 5つのシチュエーションが楽しめる 色々な武器が使えるチャプターが楽しい アップグレード要素が楽しい(ch4) 小ネタ多め 最後の最後で始まる[spoiler]FPSが楽しい[/spoiler] 微妙だった部分 防衛設備設置できるチャプターが2つしかないのとセントリーガンが置けるのは最初のチャプターのみでもったいなく感じた 英語のみなので急に選択肢が出たときに焦ってミスをする時もあった チャプター2が防衛設備など設置できない上に地味に長い エンドレスモード的なのがあれば設備設置パートをもっと楽しめたと思う まとめ 小粒ではあるが面白かったのでオススメ 落ち着いた雰囲気でゾンビを撃ち会話を楽しみたい人向きなゲーム セールなら更にオススメ
Very enjoyable short and quirky visual novel. The boomer shooter section is a very fun touch too. Controller genie was a lot funnier than I expected. Good game!
I wouldn't recommend this because I think all gameplay points are underdeveloped. I wish there were more NPCs to sell things and talk to, instead of the same 5 characters and guest appearances. None of the cast stuck out to me as memorable or likeable that much. It's not that they have their flaws, but all they really bring are just flaws. It'd be cool if extra attention towards certain NPCs unlocked upgrades, or something. For the most part, the whole cast goes off to either find a solution to get into the next chapter, or off doing something unrelated and useless. I'm okay with the reward for remembering key details in conversations, but there are more annoying instances than good ones. I missed a reward once because I couldn't remember the spelling of a character's name, and the multiple choice options were "Gordon/Gorden/Gordan". In-game, the protagonist would be saying the name out loud, so it would all sound the same. Overall, not a fan of this gameplay bit. I think losing all your resources every chapter is ♥♥♥♥♥♥♥♥, and I don't like new gameplay variaitions across the chapters that much. A later chapter had a skill tree that I think should've been in the game earlier. Another chapter had loot crates that 90% of the time were glue traps. It'd be cool if the shooting gallery evolved to a more tower-defense type game, like I thought it was going to be. All in all it would've been better to keep persistent upgrades, items, and buildings across all chapters and remixing them to fit a challenge, rather than throwing out the system per chapter. Chapter 2 had a cool thing with a second enemy lane opening up, but none of the building aspects of the first chapter. I get that's a choice for the narrative, but I didn't think it was a good one. If the devs read this, I hope they consider what's important to the gameplay and develop on that throughout rather than trying to reinvent every chapter. It's a short game, so I'll give props for trying to keep it fresh, even though I don't think it paid off. Make the cast seem more useful, too. It'd be cool to assign them errands or keep them to help defend or talk.
Very Short. Very Sweet! Dialogue is witty without feeling tiresome. The gameplay loop of conversation/shoot zombs/stock up is fun and never too overwhelming (even on faster zombie modes). [spoiler] The gameplay changes added a nice variety. [/spoiler] Overall, I'd say I'm glad to have played another stand out indie darling!
A solid short game. The pacing in some chapters felt a little off (some rushed, some too slow), but other than that, I really enjoyed playing this! :)
This feels really unfinished only praise I can give is that it has potential. Chapter 5 barely exists, new random mechanics that gets forgotten after each chapter, 4th wall jokes attempt in game like reusing sprites is just not good, idk anymore all I could think about is how disappointing it is tbh
Cute visual novel for people with ADHD.
A tower defence, visual novel & FMV style shooter mish-mash, for 5 I would take the bait.
本应玩起来挺休闲,但烂俗到一定境界的剧情加文笔体验起来就有点流汗了, 不过体量还蛮大的,每隔一段加了点新玩法的小游戏,特别是结尾的高速射击还挺意外的,虽然手感相当稀烂 BGM倒不错
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6K | 244 | 93% | $2.99 | |
| $14K | 277 | 90% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| $0 | 4.6K | 60% | Free | |
| $785.1K | 3.3K | 65% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5K | 75 | 95% | $7.99 | |
| $16.5K | 137 | 82% | $6.99 | |
| $16.5K | 78 | 92% | $13.99 | |
| $16.5K | 53 | 91% | $18.99 | |
| $16.5K | 65 | 74% | $6.99 | |
| $16.5K | 54 | 94% | $9.99 |