
SPINDLE is an old-school action-adventure about death and the many ways we choose to deal with it. With your trusty Pig by your side, you form a most curious team, embarking on a quest to learn what it truly means to be Death.
Modeled estimate, not a reported figure. How we estimate →
About
On a fateful day, you awaken ... in a world that feels utterly foreign to you.
This is where you make a surprising realization: You are... Death?
Why you of all people? And what even happened in the first place?
A talking sword? A wise mentor? Think again!
Only a Pig stands by your side! 🐷
You set off together - but soon a horrible conundrum arises: No one is able to die anymore?! How long will a world without death be able to last?
To find answers, you make your way through perilous dungeons. But not every problem can be solved with a scythe! Only those who pay close attention will find a path to the deepest parts of the dungeon and closer to evil's root.
Mysterious creatures lurk in the depths, scheming to obstruct your path. Do they keep guard over the lost souls? Or are they indeed the reason that nobody may ever die again?
Don the Grim Reaper's cape and find out what it truly means to be Death.
You can pet the Pig ... and play as it!
Explore a beautiful world filled with secrets and discover its truly unique landscapes!
Delve into five challenging dungeons and face their riddles, traps and secrets!
From tiny creatures to giant bosses - every battle will challenge you in new ways!
Every character you meet will develop and change throughout the story.
Experience a gripping tale about death and the many ways we choose to deal with it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Italian, Spanish - Spain, Japanese, French, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感谢太子的礼物!这款游戏伴我度过了愉快的放假时光,说来惭愧,这是一篇半年前就应该完工的评测 爱,死亡和小猪,看到这个游戏名,我的第一反应是它在翻译上一定借鉴了“爱,死亡和机器人”,不过死亡和小猪之间有什么关系呢?死亡,一个沉重的词语;游戏封面上拿着镰刀,披着斗篷的形象,无疑代表了死神,让人闻之色变,唯恐避之不及的死神,似乎与爱十分遥远,更不可能与小猪沾上半点关系,那小猪是什么,是贡品吗?我带着这样的疑惑,开始了一场充满爱与希望的拯救之旅。 [h3]反差巧思[/h3] 这款游戏的设定另辟蹊径,打碎玩家的成见。在这里死神并非索命的神灵,他奔波人间,寻找死后心愿未竟的孤独灵魂,完成它们的心愿,送它们坐上通往彼岸的行船。在游戏中死神象征爱,象征善良,是普渡众生的“摆渡人”。小猪是死神的坐骑兼伙伴兼向导,它可以嗅到迷路灵魂的气息,指引死神方向。对传统观念下死神形象的颠覆,死神与小猪为伴的组合设计,是这款游戏中十分出彩的反差设定。 [h3]玩法设计[/h3] 这是一款像素风的动作冒险+解密游戏,一共有五张地图,每解锁一个地图就可以获得一个特殊技能,该技能会是解锁下一个地图的解密过程中的必要一环。整个游戏流程环环相扣,是一个适合一气呵成打完的游戏。游戏的引导模糊,地图复杂,解密提示有时十分隐晦,我在游玩过程中经常需要借助攻略才能知道下一步该做什么,一旦知道下一步到哪里、做什么,后续游玩体验就会顺畅起来,地图中虽有岔道,但是通常都与主干道形成闭环,即使迷路也能跟着路牌回到主干道上;虽然每个地图的解密内容各有千秋,但是一旦掌握方法与机制,便可一一化解。 [h3]死亡之辩[/h3] [spoiler]主角降临的世界带着一种异样的诡异,在这里死亡被剥夺,人的肉体死去,灵魂无法获得解脱,郁结于黑暗的深渊中,化作厉鬼与梦魇,不断侵扰活着的居民。主角以死神之身份,带着小猪,将郁结在世界上的几处深渊征服,释放其中受困的灵魂,送其归于安详的死亡。最后,面对幕后黑手时,死神方才知晓一切的根因,如果死亡象征离别,那永生不死就不会带来悲伤,这是大BOSS在进行的事业,他将一切灵魂收集起来,化作深渊的力量,试图借此消灭死亡。永生不死究竟带来了什么,暴戾,空虚,杀戮与忧郁,失去肉体的灵魂并未获得救赎,它们绝望地燃烧,释放威胁生者的敌意。只有将死亡还给灵魂,人间才能重归平静。生死枯荣,自然法则;生死别离,人生大义。阴阳相隔的人们,终会在彼岸重逢[/spoiler] [code]"做忠于自己的玩家,写有温度和有深度的文字" 欢迎加入[url=https://steamcommunity.com/groups/steamtown_3B]蒸汽小镇三年二班[/url]& 关注我们的[url=https://store.steampowered.com/curator/45909261/]鉴赏家[/url][/code]
A game that's Mid but not because it's mediocre. Rather, it's Mid because it's outstandingly good on some areas, and outrageously garbage in others. It's a 5.5/10 that gets there by being 9/10 in some areas, and 2.5/10 in others Let's start with what Spindle does well: THE GOOD STUFF: + Beautiful pixel art + Incredible general art direction in regards to the overworld + Soft, gentle music that's fitting with the game's aesthetic + Heartfelt narrative that speaks to your soul in an emotional way without being glum or depressing + Good characters, with The Pig being the star of the show + The game is just good to look at, and it truly showcases the vision regarding the art. It beautifully tells a story with images The game's strengths are aimed towards immersion... which is precisely the game's biggest weakness. THE BAD: - Despite the game pushing you towards immersion, the amount of maze-like areas in the overworld are confusing and often merit looking up guides just to know where to go. A minimap with an objective marker would have alleviated this. Minus points for immersion. - The game's biggest threat are not the enemies, but the ledges. For some reason, this game is plagued by ledges, bodies of water, places where you'll fall and take damage. These start out manageable in the early dungeons, but soon become omnipresent. You'll always be watching your step instead of enjoying the scenery. Again, minus points for immersion. - Speaking of ledges, the game has some precision platforming elements with these ledges that are unnecessary, and honestly take away from the experience. Why are these elements here? Who knows, but it detracts from my experience when I'm trying to reach the end of a dungeon and I mistime my steps slightly and fall off a ledge and take damage. - Why. Is. There. NO. FAST. TRAVEL. Going anywhere in this game takes forever. It's a big overworld, and the fact that a lot of it is maze-like, makes traveling an absolute pain in the ass. - How come you only get the ability to jump 2/3 into the game?! - The game often places collectibles in front of you, which you often have to wonder "Can I get this now or do I have to wait until I get a new ability?" And you can never tell. - The combat is clunky, exceedingly simple, and, honestly boring - Honestly, the game feels better when you're playing as The Pig, which is a crimson red flag to how annoying playing as Death can be. - On the subject of achievements, why would you make an achievement for speedrunning, in a game that wants you to be immersed and take it slow?! That runs counter to the game's philosophy, and discourages getting it. Final thoughts/Tldr: Oh Spindle. I really want to like you, and you have so much to like. But you also have nearly as much to hate. Honestly, if passion and effort were the only criteria, this game would be a 10/10. Bizarrely, if this game was a visual novel, I think it would've been an easy 9/10 based on aesthetic and narrative. But the rest of the Zelda-like elements do not mix well with the rest of it, and the lacking QoL features make this one a frustrating mix of incredible and awful elements. It's a shame because I can see what the dev was going for, and he would've succeeded if he went with a "less is more" mindset. I normally wait until I 100% a game to review it, but this game has given me enough to review it as it is. I want to 100%, but not now. It gets on my nerves a liiiiitle too much for me to want to continue playing. I'll update this once I 100% it someday. Sadly, this game is a 5.5/10 It has a lot going for it and I know that some people will enjoy it. I think it's a better game than not, but it's just a frustrating mix of experiences that keep it from being better. I can't recommend it, sadly.
Super enjoyable classic zelda style action adventure where you are Death with your trusty steed Pig... yes, Death rides around on a pig, what of it? You are tasked at rounding up some wayward souls and find your lost powers, all while you try and find out who is trying to unravel the world. It's the typical gameplay from this genre, a overworld with some light metroidvania where you might not always be able to go everywhere without specific items or powerrs, secrets to find, dungeons to explore where you often get an upgrade and so on. The combat is fairly basic, the bosses where well designed and all had some unique mechanics to beat, but the rest of the combat was just alright, nothing groundbreaking, and most enemies goes down with 3-4 hits. The writing, the world and the pixelart grahics is what really sell this game. There are also "cheats" built in that you can turn on and off if you need them (including total invulrnability), always nice when devs do that, even if you never actually intend to use them, it shouldn't effect your enjoyment. It's a single player game, who cares if some players need some help at a specific boss fight or not. Also, definitly something to chew on for achievement hunters. Only one is guranteed for playing and finishing the story, the rest are collectables, a speedrun, finding secrets and so on.
线性,剧情向,短小(如果不算通关后的各种支线和收集项的话)类塞 战斗系统无聊,强化翻滚直接摧毁了战斗的平衡性,战斗方式也很单一 boss战好坏参半,后期boss血量偏高导致节奏拖沓 收集物的作用微乎其微、摆放相当松散,对探索欲的稀释相当严重 尽管是线性流程,主线的部分流程还是会时不时卡一下玩家(比如各种藏起来的钻洞) 尽管是剧情向,每个章节塑造的人物无法立起来,莫名其妙的相遇,莫名其妙的离别,第六章更是莫名其妙的抒情 最后是游戏的地图非常不好用,各个地牢自身的结构没有显示,也无法进行标记,更稀释了仅存的探索欲 所以我不推荐,也没玩爽,更不想浪费时间在通关后内容上
+ sehr gutes Zelda-like mit vielen eigenen Einflüssen + gute Rätsel + gute Story & Ende + viel Liebe zum Detail + gutes Backtracking
Das Game hat mich wirklich fasziniert. Ich liebe die Story des Games, sie hat mich wirklich an das Game gefesselt. Weitere Pluspunkte für mich sind auf jeden Fall die Pixel Grafik und auch die Features (besonders das Kontrollieren des Schweins) des Games. Ich freue mich auf jeden Fall auf einen zweiten Run, bei dem ich die Welt noch weiter erkunden werden und versuche, alles zu finden :)
-{Сюжет}- ☐ Запоминающийся ☐ Интересный ☑ Скучный ☐ Очень плохо -{Графика}- ☐ Неописуемо ☑ Неплохо ☐ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка/Звук}- ☐ Восхитительно ☐ Очень хорошо ☑ Хорошо ☐ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☐ Довольно длинная (До 30 часов) ☑ Средняя (До 10 часов) ☐ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☐ Всё хорошо ☑ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☑ Иногда попадаются ☐ Практически нет
传统类塞,略显平庸 (15.3h全收集+白金) 1.①作为类塞地图中规中矩,美术经典而清新。地图边缘有些地方很模糊,分层不太明显,前期探图很卡顿 ②地图设计很一般,没有什么可圈可点的点,npc存在感都挺低的,地图推进引导极其差,差中差,必经之路藏草里面或者不告诉你任何提示,以至于我有两三个小时的无意义逛图时间 ③亮点在于地图解密,大小解密的代入感都很强,质量也很在线。 2.①角色攻击手感捞,非常僵硬,前期翻滚也不是人用的,硬控自己,赶路也不行。前期体验很糟糕,后期拿到瞬移技能之后体验大幅提升。 ②男孩儿和小猪互换的机制较其他双控游戏有创意些,结合解谜的联动也很有意思,只不过人猪分离控制之后,距离拉远不能一键汇合。 ③boss设计参差不齐,引导烂中烂,前期boss没记忆点,后期那个毒螺,纯大粪,没有引导我死了八百遍才知道一阶段怎么打,又堆小怪,然后二阶段也是堆血量数值,没新意。 3.角色ui相当简约,也算是贴合美术吧,收集品很多很杂,但是有用的就只有硬币。 4.杂项: ①成就稀少,基本到了假结局才有一个成就,成就反馈太弱了,前期稀烂的任务引导(只有对话,甚至暂停也不搞个支线任务清单)和支线引导还有探图体验相当劝退。 ②隐藏墙太偏了()有些地方有些有提示有些又是0提示 ③箱子问题,有些地方的箱子就一句“箱子打不开”。我怎么知道是后期能不能开的呢?你说一句“别人的东西别乱碰”不就好了吗,本来木箱奖励箱你就是素材复用很容易误导 5.剧情算是一大亮点吧,文案写的挺好的,虽然依旧是生死那一套,但冒险家的独白确实很引人入胜。“悲伤只是想被看见”“他们从未离开”“是那种……即便历经一切,却依然选择前行的力量”。生死需要作别,也需要背负着悲伤前行。 总评:7.6/10,卖相不错,体感中规中矩的像素类塞,性价比不错,解密含量大于战斗,解密爱好者建议入一手。 plus:猪猪可爱捏
Tolles kurzweiliges Spiel, mit erstaunlich tiefem und nachdenklichen Thema. Ähnlichkeiten zu SNES-Zelda sind durchaus vorhanden, aber eine eigene Handschrift ist immer zu erkennen. Kaum zu glauben, dass das Spiel von einem Kernteam aus nur 3 Personen erstellt wurde! Die Musik, Sounddesign und Pixelart sind allesamt großartig!
玩的很痛苦,有主线但是任务指引几乎为零,属于关闭游戏后过段时间打开都不知道要去干啥,操作比较生硬但相较于地图设计还算可以接受,大部分时间一直在找路打转。
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