
A little robot becomes a pilgrim and crosses a wild post-apocalyptic world to find the meaning of life.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Ultreia[/i] revolves around the journey of a little robot called Nymo. We have to follow his pilgrimage which is essentially a tale of revenge as somebody killed his father. One of the great things about [i]Ultreia[/i] is how easy it is to play it and how much it reminds us of the classic point-and-click adventure games from the '90s. Just simply use your left-click to move Nymo. Clicking on NPCs and items allows us to talk to them or use them, respectively. Inspecting everything is a possibility and those objects we can interact with can be highlighted with the press of the space button. Our inventory will never hold too many items to make it look like a mess and combining items is very easy. And there you have it! Nymo journeys through a world filled with robots. As this is a low-budget game don't expect voice acting from actors. However, the creator still managed to assign different "beep" sounds to each robot. Everybody is a different R2D2. Smart idea! I was pleasantly surprised and it was fun playing through the first couple of chapters again as they are available already in the title called [i]Prologue[/i] which is completely free. The nods to the classics I appreciated - there are a couple of scenes where you'll surely laugh out loudly. Highly recommended and not just for the fans of the genre!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В очередной раз летняя распродажа дает мне возможность найти для себя новых фаворитов среди инди. Ultreïa стала для меня неожиданным откровением, а небольшой хронометраж в 3 часа все равно успел подарить мне прекрасную и трагичную историю с неожиданным концом. Маунт-Сент-Трой был одним из многочисленных грязных городишек на этой опустошенной планете. Сложно сказать была ли эта выжженная солнцем земля когда-то цветущим домом для миллиардов людей, но сейчас здесь всем заправляют роботы. Они ведут себя совсем как люди - создали свой аналог общества, носят костюмы и предаются праздным развлечениям. У них есть религия, любовь и секс. Сложно назвать эти механизмы полноценными роботами, ведь у них внутри биологическая начинка. У них, как у людей, есть репродуктивные органы, которые позволяют им рожать маленьких роботов, а те, в свою очередь, растут и развиваются совсем как человеческие дети. Пышногрудые роботессы с широкими бедрами тут обладают полным набором вторичных половых признаков, которые они не очень то и любят прятать, но все же вынуждены прикрывать свои прелести одеждой вызывающего вида. Внутри у каждого робота практически полный набор человеческих органов, хоть они гораздо более прочнее и медленней изнашиваются. Наша история будет развиваться от лица робота-подростка Нумо. Совсем недавно в его семье случилась трагедия - неизвестный жестоко убивает его отца. Брошенный на произвол судьбы, Нумо со всеми почестями хоронит своего отца и клянется на его могиле что отомстит за это убийство. В этот же момент он слышит в своей голове голос неизвестного робота, который называет себя его покровителем. Он обещает направлять нашего героя по пути мести и помочь ему в поисках преступника. Обретя нового наставника, Нумо отправляется за пределы своей фермы в мрачные глубины Маунт-Сент-Троя, чтобы разыскать и лично покарать убийцу своего отца. Перед нами небольшой point-&-click квест, где мы будем управлять маленьким роботом. Не знаю чем вдохновлялись разработчики, но пару раз я ловил флешбеки с Machinarium. Все что мы будем делать это искать квестовые предметы и пытаться их применять. Локации тут не блещут большими размерами, а интерактивных точек на экранах совсем мало. Предметы здесь выделены тусклым свечением, но это все равно не выбивает их из общего окружения на заднем плане. Помимо этого мы сможем взаимодействовать с нпс и узнавать у них различные детали о жизни в этом мире и различные детали квестов. Интерфейс здесь как таковой отсутствует, что позволяет еще сильнее погрузиться в местную атмосферу. А она тут имеется и местами заставляла меня многие минуты стоять на месте и вслушиваться в эмбиент. Насыщенные жизнью ночные клубы с приглушенным бормотанием посетителей и звоном бокалов, заброшенная избушка в лесу с потрескиванием поленьев в кострище и бульканием разгоряченного содержимого котла или небольшой концерт рейв-музыки в грязном клубе, где по ушам бьют басы, а разрисованные граффити стены гудят и трясутся. Отдельной похвалы стоит созерцание ночных, залитых неоном, улиц, где не переставая льет дождь. Хоть эта игра и обладает простенькой рисовкой и несложными головоломками, но некоторые пейзажи мне очень понравились. Ultreïa сочетает в себе приятную графику и интересный сюжет, развязку которого ты совсем не ожидаешь. В какой-то момент прогулки по городу и юмор сменяются мрачным настроением и самыми настоящими человеческими трагедиями. Поиск смысла жизни, преодоление своих возможностей и опустошающее горе - этот короткий квест, как по мне, полностью справился со своими задачами и выдал яркую и насыщенную историю. После прохождения я ощутил какую-то задумчивость и легкий шок, ведь такую развязку истории я никак не ожидал. Короткий и атмосферный point-&-click про любовь, смерть и месть в моем любимом сеттинге киберпанка. Неожиданный и приятный игровой опыт.
Here’s where I wish there was a meh or so-so choice for the Steam reviews. What I’m left with is mostly a sense of … lacking. “Is this all there is…” Visuals themselves were fine, even really good many places. Main character kinda cute and endearing and some emotional involvement. But I kept having this feeling of emptiness and disappointed expectations – so few things to interact with, so little content. Kept thinking they went to a lot of work to make nice settings but then ran out of stuff to do there. Also the story got predictable very fast, and I saw the ending(s) coming from miles off. And, HEY devs, in our day and age – can we *please* dispense with the naked-woman-in-shower and the gyrating-buttocks-hooker stereotypes. Jeez. Enough already. On top of which, we’re talking metal robots here, for xxxxs sake. Story and emotional development felt pretty limited, imo. And whatever happened to that little battery guy afterwards? After the lightning storm at the weapons factory. Befriend, use and abandon; or what…?! Nothing very scary or stressful in the game – the alchemist is a bit hairy-troll-ish and that’s about as scary as it gets. There is no combat as such. Some death, but low key and cartoonish. The couple of shootings are cartoonish but with quite detailed close-ups with robot parts spurting out of exit wound, so keep in mind if considering this for younger children. All in all pretty mild and should be ok for most age groups. Ran smooth on even simple gear, KB+M with no issues. Encountered no bugs. The colours are very dark (as in low-lighted) and made many scenes quite hard to make out – even with brightness turned up to max on my pc. There is a bit of a tutorial at the start, but no comprehensive key explanation in the main menu/settings. Which there ought to be ! I played this over a couple of sessions and had by session two forgotten that R click on the mouse, in the inventory would give additional details. Which gave me some problems in a couple of quests. List of which actions/keys/buttons do what should be in the menu. It has manual save, which is nice. But it autosaves into the first save slot by default and without overwrite warning. So I learned the hard way not to use slot 1 for manual saves. I found it kind of boring, and on balance not something I’d recommend, even at the steep discount I got it at. But it’s cheap and not bad.
Ultreia is a short, but sweet, traditional point-and-click adventure. You control a small robot who is searching for his father's killer, with revenge in his heart. The art and music are very well done and the dialog is just enough to be interesting. There are no voice-overs, as the robots speak in electronic tones. If you are a fan of 'old school' adventurers, I'd recommend Ultreia. It has all the hallmarks - diverse characters who send you on errands, multiple locations to visit, a plethora of 'find and use' inventory, and obtuse puzzle solutions. Plan to do quite a bit of 'try this and try that.' Items in the environment are difficult to see so the use of the Space Bar to highlight hot spots is a must. A GPS for 'fast travel' between locations is also quite helpful. Ultreia takes about 3 hours to play (less if you are tuned into the developer's logic). So, I would suggest picking it up on sale. Completionists may want to peek at a guide because the final achievement requires some specific steps to replay the early part of the story. The game auto-saves, but I'd recommend using a couple of manual save slots along the way. This will give you some restarting points if you need to go backwards. Back in the day, I delighted in this type of game. Over the years, however, I am increasingly drawn to adventures that allow freedom of movement and do not require so much trial and error on puzzles. While I enjoyed my time in Ultreia (albeit brief), much of it was spent in confusion as I tried to figure out what the game was expecting from me.
You're in a robot-populated world and play a little robot seeking revenge against his father's killer while also searching for the meaning of life. Very good point-and-click graphic adventure with an interesting, atmospheric look and logical puzzles (except perhaps one). Some of them were pretty clever, including the non-logical one. It's a game made by a small team so no voice acting and somewhat retro-looking 3d cutscenes, but I didn't mind and prefer with no voices sometimes. Contrary to a lot of adventures, the dialogues respect your time and were short, to the point. Not much rambling here. They were well written, but I wish they had a little more "meat to the bones" so you learned more about the characters and could care about them. I also wish there had been a lot more hot spots with descriptions to look at. The interface was simple, good enough but not perfect; I wish you could get out of inventory without the extra button click. The hot spot finder with spacebar was a life saver as I would have lost a lot of time without it. The story turned out to be surprisingly profound with an ending and moral that makes you think. Despite the cute robot, the game has some adult themes and is not aimed at kids. I didn't need any hint to complete, I finished in about 2.5 hours so the game is relatively short and I would have wanted more time in this compelling world. I think Ultreia is worth playing and might potentially appeal to even non-adventure players.
"Before you embark on a journey of revenge, dig two graves."
I dunno. When I was much younger, I gladly spent hours playing games like the Colossal Cave Adventure, wandering around, picking up various objects, trying to combine them with each other, or interact with them at various places in the environment, or with other characters, etc... Eventually, these text-based games became much more immersive, with primitive (at first) graphics, and then becoming full-blown immersive story/puzzle/adventure games. This game is certainly inspired by this tradition, but either i'm just getting old, and no longer have the patience to try combining every single inventory item with every other one, or trying to interact with each and every inventory item on every "hot spot" or NPC -- OR, maybe this genre of game just isn't for me any more. This is yet another one of those "bring me a widget from the city", but when you get to the city you first hafta show an ID card, and in order to get an ID card you first hafta talk to Louie, but Louie isn't home, so you hafta find out where he is, and Ralphie knows where Louie is, but he won't tell you unless you get a lock of golden hair from fair maiden Rapunzel, etc..... games. The game has a couple of fairly distinct, different "stages", and it seriously feels like Ultreïa is suffering from a severe identity crisis: is it a science-fiction game? is it a noir detective game? is it a ...? I played the game in French, but there were several lines of dialogue that apparently did not get translated, and appeared in English. Not the end of the world, but still ... KISS OF DEATH: Why,Why,oh WHY do developers feel that they hafta include some "THINK REALLY FAST AND MOVE EXACTLY TO THIS SPOT AND CLICK REALLY QUICKLY!!" crap into a game that si 99.44% point-n-click, where you can just sit back, relax, examine the surroundings, think about what to do next, with absolutely zero time presssure. BUT NO, you WILL NOT MAKE ANY PROGRESS BEYOND CERTAIN POINTS IN THE GAME unless you manage to do several ultra-precise mouse clicks on exactly the right pixel(s) at exactly the right time(s). Totally un-necessary; keep your fast action stuff in the Horizon games, and leave it out of the point-n-click games!! It tries to wrap some really "new-age" profound stuff at the end (which feels incredibly out of place, after you just spent the last coupla hours trying to [spoiler]find a piece of bread, find a way to toast it, find a way to distract somebody in order to grab a jar of hot sauce from his business, acquire a coin, use the coin in a vending machine to get some ginger jam[/spoiler] -- and then all of a sudden you're pondering all sorts of "high school kid gets stoned for the first time and ponders his fingernail" type of questions. Some points for creativity, zero replay value, some "obvious" inventory puzzles (found a key, there's a locked chest - voila!!), some really obscure ones that I had to look up -- overall just left me feeling meh ... [spoiler]Oh, and a "secret" ending that I NEVER would have even dreamed existed without using a guide (and neither it, nor the "regular" ending, were particularly satisfying.[/spoiler]
[h2]Sinopsis[/h2] Ultreïa es una aventura Point & Click, inspirada en clásicos como Machinarium, pero con un estilo propio, muchos misterios y una jugabilidad algo tosca. En un mundo habitado por robots, Nymo es un pequeño viajero cegado por la sed de venganza tras el asesinato de su padre. Una voz interior le revela que debe embarcarse en una peregrinación hacia Ulterïa, un lugar que se encuentra en los cielos y que le revelará los misterios de la vida y la muerte, ayudándole a perdonar y a olvidar la fuente de su ira, encontrando por el camino al asesino de su padre. Nymo no tiene demasiada fé en el perdón, pero la idea de encontrarse cara a cara con su antagonista le anima a comenzar su peregrinación. Deberemos dirigirnos a la ciudad de Mount St-Troy, lugar donde podremos embarcarnos en un trasbordador espacial hacia Ultreïa. El viaje será largo, lleno de peligros, curiosos personajes y rompecabezas que resolver [h2]Jugabilidad / Apartado técnico[/h2] Tenemos por delante una aventura 3D en la que recorreremos una enorme variedad de oscuros y lúgubres escenarios. La jugabilidad, estilo Point & Click, nos permitirá explorar cada entorno, adquiriendo diversos objetos que iremos almacenando en nuestro inventario personal y dialogando con un gran elenco de personajes, algunos amistosos y otros hostiles. Encontraremos varios puzzles que resolver, además de tener que descubrir donde usar determinados objetos, ya que no siempre estará del todo claro. El juego nos invita a ir de un lugar a otro, de modo que vayamos desentrañando la trama de forma progresiva, viendo como evoluciona y madura el pequeño Nymo durante su viaje hacia Ultreïa. Un claro ejemplo de que, en ocasiones, el viaje es mucho más importante que el destino. A nivel gráfico el juego tiene sus más y sus menos. El diseño de personajes y escenarios no está mal, pero a veces las animaciones parecen poco pulidas y la relación de Nymo con el entorno resulta poco natural. [h2]Valoración[/h2] Ultreïa es una aventura gráfica del montón, con una historia interesante y misteriosa, pero que falla a la hora de ofrecer un juego bien terminado. Le falta algo de esencia, resultando en una experiencia entretenida pero que no acaba de dejar huella en el jugador. El halo de misterio que envuelve al juego, así como la evolución del protagonista y la ambientación de la ciudad son sus puntos fuertes. Dicho esto, si te gustan los Point & Click seguro que puedes sacarle partido y unas cuantas horas de diversión, unas 3-5 más o menos, que es lo que dura. Recomiendo echarle el guante en oferta si es posible, además, teneis disponible un [url=https://store.steampowered.com/app/1591730/Ultrea_Prologue/?l=spanish]Prólogo gratuito[/url] para probar el juego antes de adquirirlo! Lo salvaría de un incendio! 👨🚒👍🔥 [h1]6/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
An absolutely stunning point and click game where you play a robot out for revenge against your father. You may feel like you've been here before. This is definitely one of the best point and click games i've played in a very long time. Stunning visuals, brilliant music and a genius story. Absolutely riveting. I happened to get this on sale but it's well worth buying at full price. Guy Brush! <3
Mi sembra di aver giocato un low budget game degli anni 90 . Peccato che siamo nel 2026, Lo sviluppatore voleva ottenere un effetto nostalgia per caso? beh personalmente credo non ci sia riuscito.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gravity Den | $15.3K | 135 | 81% | $4.99 |
| Lunnye Devitsy | $15.3K | 162 | 64% | $4.99 |
| Self-Isolation | $15.3K | 490 | 86% | $4.99 |
| Crawlspace Multiplayer | $15.3K | 111 | 71% | $5.99 |
| Battle Girls | $15.3K | 91 | 81% | $9.99 |
| Weather Lord: Following the Princess Collector's Edition | $15.3K | 52 | 87% | $9.99 |